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Nikki Severin

YLANDS TEAM
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Posts posted by Nikki Severin


  1. Hey! 

    This is looking great! 

    When it comes to alcohol, that is something we will most likely never include as a permanent feature. But we're already discussing the possibility to use this in another way. This doesn't mean we'll end up including it but we think it's a cool idea to explore 😊

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  2. Hey there, fellow Ylanders!

    Firstly we would like to thank you for the huge amount of feedback we got based on the last Dev Diary. It's just awesome to see how much thought many of you have put into it! ❤️ We're still looking into it and discussing it, and will comment on some of the points soon.

    Today we would like to share a bit more information about the Blueprints update we're planning for the next update. So far you your options to build something awesome and (re)use it in Exploration as a Blueprint were extremely limited. That shouldn't be the case anymore.

    If all goes well, in 1.10 we'll introduce some rather big changes to Blueprints. Blueprints and Compositions will turn into two types of Blueprints (naming can change) - Explorer and Creator Blueprints.

    DD222.png


    Let us share a bit more about their specifics:

    • Creator Blueprints are pretty much what Compositions were (and your existing Compositions, will, in fact, be considered Creator Blueprints). Within those you will be able to store pretty much everything you create in the Editor. However, those will be usable only in the Editor.
    • Explorer Blueprints will be usable in both Exploration and the Editor. The biggest change when compared to pre-1.10 Blueprints is, that you can create those in the Editor and then use in your Exploration world. Also, they can contain much more than just building blocks. You can have a Blueprint of a house, filled with items, surrounded by a garden with flowers and trees.
    • In 1.10 you will be able to use these only locally and we'll check if it all works as intended and improve it based on your feedback. In 1.11 we will add advanced options of sharing and monetizing for creators of both kinds of Blueprints.

    Even though it will become much easier to create amazing Blueprints and use them in the Exploration, don't forget that they're still just that - something that requires your effort to get all the resources (be it materials or specific items) to build it. The more sophisticated the blueprint, the more effort you'll need to build it. 

    That's it for this week, as always, let us know what you think and on top of that... 

    Stay classy, Ylanders! 

    • Like 9
    • Haha 1

  3. On 4/29/2022 at 11:11 PM, TroubadourCig said:

    The save does indeed appear to be missing. I made sure to close the game regularly as I always had. I don't understand how it's gone. Is a "missing save" a bug that y'all are already aware of?

    Thank you! We're looking into this, thank you for the report! 

     


  4. Spirit summarized it very well :) 

    We love suggestions but we can only get so much into the game, but even if we don't implement the specific suggestion it may lead us in an interesting direction. 

    so keep the suggestions coming!!! 

    • Like 1

  5. Hi 

    Sorry for the late reply.  


    Is there any chance that I could ask you for the game save file? What we need is the file with an unclaimed ship, so if you could follow these steps, that would be great: 


    1. Log into the game and remove ownership of the ship. 
    2. On your computer, locate this folder and send us the file with the name of the yland you're on: C:\Program Files (x86)\Steam\userdata\916004260\298610\remote\SaveGames
    3. Send it to me via a PM here on the forum. 
    4. Go back into the game a claim your ship again. 

    Let me know if you need help with anything! 
     


  6. Hey there, Ylanders! 

    It's been a while since Ocean Odysseys was released and yet we still keep getting more and more feedback about the update - which is what we like to see! 

    Your feedback helps us make the game better and more enjoyable for you, and also us (the devs play Ylands too of course!). 

    So this week's Dev Diary will focus on making changes that may not be immediately apparent but will immensely improve the game. Let's talk about balancing and rebalancing. 

    A lot of the feedback you are sending our way has to do with a lot of different little elements, which is why we said that it was about time we took a sweeping look at Ylands and balanced some of its parts. 

    Logo overlay template copy.png

     

    One such part, for instance is biomes. Biomes now offer little more than different flora and fauna but other than that they are quite similar when it comes to gameplay. This is something we're looking into and would like to give more meaning to the biomes and hint at what difficulty ylands you might expect in each biome, rather than give away the difficulty using the yland tier system. This is, of course, very much work in progress still, but we're excited to be exploring this direction. 

    Another crucial part of the game is crafting. This is yet another area where we feel we need some enrichment of the whole process. So currently we're looking at the possibility of more crafting stations and a more meaningful crafting process in general. 

    We also feel like the hunger and temperature systems deserve some love, which is why tweaks and reworks are being explored in this area. 


    What type of balancing would you like to see in ylands? Let us know! 

    And till next time... 


    Stay classy, Ylanders! 

    • Like 3

  7. So we believe we know what the issue was and as of now, there is no way to get the ship back. 

    What I can do however, is jump into the game with you and give you a new ship and the resources you lost, what do you think? Would this work? 

    I'll also send you some coyns as an apology for the situation. 

    • Like 1
    • Upvote 1

  8. Hey guys! 

    Sorry about this :( 

    Could you please do two things for us? 


    1. If this happens again, please go to the in game Dev Message and send us a short message. We will get the game logs and will be able to tell what went wrong. 

    2. Can you please check if you have this folder in your computer? C:\Users\<username>\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes and if you do, could you please send me a PM with the files in that folder? 

    Thanks!! 

     


  9. 21 hours ago, SlumnIt said:

     

    Could you be more specific? Was Diving Gear resistance to shark attacks nerfed or buffed?
    Do sharks now do more or less damage?

    These patch notes and updates are always so vague.. information is important!

    Sharks got buffed and diving gear was nerfed or buffed to make it more balanced :) 


  10. Hey there, Ylanders! 

    The latest patch is out! 

    21f7e936b93ebc8272e834e6beb6f28f72eaa824.png
     

    We've fixed up some issues and tweaked a few things based on your feedback, so here it is: 


    Highlights
    Tweaked shark damage values.
    Diving gear resistances updated.
    Terrain generation fixed.
    Spawning to a different place after reconnection fixed.
    Tutorial: Cannot use crafting after reconnection fixed.
     


    Fixed/Tweaked/Removed
    Fixed: Exploration: Some mountains grew taller than they should be after the update.
    Fixed: Player can appear at a random beach after reconnecting if they previously had ship summoned near shore.
    Fixed: Weather: It is raining inside built from blueprints.
    Fixed: Crafting stopped working during the tutorial after reconnection.
    Fixed: When crafting items that cannot fit into full inventory, quantities of ingredients are not updated.
    Fixed/Removed: Machine guns (and related recipes) that remained - unintentionally  - in players' worlds. The removal was necessary to prevent balancing issues with updates 1.10 and 1.11.
    Tweaked: Diving gear resistances to shark attack.
    Tweaked: Damage dealt by shark.

    • Like 2
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