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Posts posted by kimbuck
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Turns better since i revised it a little ...i widened the superstructure and fitted 2 extra engines... not as fast as the catamaran but more stylish than a raft..besides there's sleeping and storage under deck
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i had the same experience ... had 20 attempts before i succeeded. Make sure the build is "welded" and certain things cannot be blueprinted... like furniture and barrels and stuff
basically its anything that cannot be crafted that will not blueprint.
you have to sometimes move the ship .. or take your blueprint from different angles... eventually one will work!
But whats the magic formula? simply trial and error until it works .. and don't ask me what it is
....... i persisted from various angles etc until i was at near wits end then suddenly "poof" it worked.
Good Luck!
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Hold onto your suspenders! The "BS Tomato" sails again ...... after much cursing and i don't know what it suddenly decided to become a blueprint .... so you will see it in game ... be afraid ...be very, very afraid !!
And for the record it was NOT crafted in editor! and the bow area drove me crazy rotating blocks to fit!
But then, you have to be at least a bit crazy to be here
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This has become a griefer tactic. We are getting griefers who don't like being identified as griefers when caught, bringing in their alts and placing around the boundaries of the bases of other layers huge blueprint buildings that consume massive amounts of rare resources and then leave never to return. The incomplete buildings block harbors and surround peoples homes.
And they cannot be removed in game.
It could be possible to complete the building, then demolish it, but sometimes the alt drops a barrier to prevent that.
Maybe a construction / percentage time limit be applied to blueprints? ----- if its not more than 50% completed after a certain number of days , the table shuts down ( with a warning) , blueprint goes, and the used resources dropped ?. Perhaps in a "loot chest" the blueprint owner could return and claim if they return to the game...?
Also perhaps when a player's account is banned by admins, the players buildings etc get automatically removed from the game>? We have lag inducing ships constructed from stolen material by griefers ( who have been caught and banned) sitting around blocking and just being an eyesore... some still in construction mode and also protected by the Pb of that banned player.
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Fell over as in crash and not because as you put it "too much to handle after you and your friends built on it" servers do crash --- i have heard of it before ..its happens a lot and not just for Ylands. its a fact of the internet.
As far as "too much to handle" ... if you are insinuating we made elaborate mega buildings allover the place... then you assume wrong.. especially as there's not enough available resources to do so when starting out.
A time line :
1) players arrive, grab basics and scatter a out around the map ..( building on spawn is a waste as theres not enough there ..)
2) players start to find some resources and manage to start on a base and some form of sea transport. From the very arrival / start, there's reports of game freezes,
3) after about a few hours the the game suddenly just dumps everyone out. . no warning. Most have only just got past the basic construction of the start of a base.
4) Try to rejoin ..... find the game in MP lobby and click to join ... instead end up on some public server full of lag with lots of lifeless abandoned avatars ..and with nothing in your inventory ...
5) Game creator/manager comes in and finds the same ...tries to resurrect the old fame ..its gone !! poof!
after a while of hunting, gives up and starts a new game.
6) go back to 1) and repeat the process 4 times in 24 hours.
So knowing that the game will not last long, best to immediately build a boat, put / guild your stuff on it and cruise around to explore, Find a place where you can park it when offline with a protection barrier covering it
If you can blueprint your ship, that would be better.
The game is not the same now as it was originally touted,
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before they add anything new , may we suggest they fix what they already have.?
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Ok a beggar for punishment!
Locate a server that's locked to keep out griefers...... the person in charge is known and trusted ... he lets me in
Spawn has been depleted and also partly denuded ... so i set up a base and with the person in charge's permission and help, we fix it up and make the game more playable ( ie chests with resources for beginners)
All is working smooth and sweet, flora and fauna thriving ... players arrive and start to re build.
However we encounter several freezing episodes where the game either locks up ...or screen goes pale blue and we get dumped out
Going back through MP lobby we find the game and resume ..and all seems ok
Regulars arrive back and continue trying to progress, some annoyed at the constant resets, but persisting
then the inevitable happens ... yes .. the blue screen and hamster wheel of death
this is in less than half a day of operation, and with only 6 max players on line
so we try to get back ...we see the server name in MP lobby and click to join....
where do we end up? on a public access server that's all mixed up and obviously glitching
..and we all have nothing in inventory but the pb ...and we appear to be falling in space..
so we log out and try again ...same thing ... the original server name we were on is till there but we get tossed back to this glitched public server.
so now you got more players rather mad at what you are offering as a MP explore game that honesty is now a disaster...its not working ! Its broken! Its like monty python's dead parrot!
And it not just me saying it.
Its happened now 4 times with me and the other 7 players from each crashed game are just as frustrated as i am and some of their comments are not nice. ---- Justifiably so too considering whats happening
thats at least 32 dedicated players who are angry.
Please listen to RedEagle ..and also your customer base ... the latter is shrinking
The game is not ready for release from EA
if you don't like these comments ------ these are honest comments, made in an attempt to see something done that will resurrect a once good game which initially had promise.
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I am tired of restarting from nothing every 2nd day. especially after putting alot of hard work into trying to play the game
I have been looking for pvte locked servers and after some tiresome hunting on resource depleted spawn, i sometimes make it to an nearby island to be able to craft basics to survive... then sail on a raft to a place to establish.workstations and craft safely
Other friendly players work with me ...we co operate... then we start collecting the hard to find resources and slowly make our houses etc griefer resistant and craft suitable weapons to explore etc
And then what happens?
The BI owned servers that are being rented shut down with no explanation... (once it was for maintenance and a hotfix and we were warned) other times we find out when the hamster wheel of failure appears on the screen
But.. when we log back in .. the game has reset ..and we are all back on spawn ..with just a barrier and none of the stuff we had crafted. We cannot check to see if our bases are still there as spawn now has nothing to craft a raft etc from... and even so , we have no keys to access our base , if its still there
This has happened to me 4 times now since the marvellous "out of ea" update.
Whats the use of trying to play a game where you cannot progress? .. its not the players fault ...we don't shut down the server and reset it.
Do you want us to stay with Ylands and play the game ? or are we being pushed out so they can concentrate of the playlands stuff?
Multiplayer explore is not worth it now. Some have told me directly they will not get the DLC explore as they heart too many negative reports. Players get annoyed with a game which suffers rubber banding, intermittent freezing and crashes and constant being forced to restart, . I have spent a lot of time reporting and sending in crash logs ... i do every time i play! .... and the result? little has changed.
This game should not have come out of early access until they can at least get it working... not just the playlands stuff but ALL the aspects of the game.
After today's server shut down and stuff up if am on the verge of flushing ylands down the toilet.
It is NOT an enjoyable game anymore.
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..when you arrived in your undies on an island, and have to craft some basic stuff yo make fire and to survive the first night without starving, freezing or being eaten? The island had some resources for you to craft decent weapons, or some thoughtful players made a help centre to get you started. There was lag and there were bugs but the game was playable. just, in some cases...
your choice was either to make a base for safety on that island ..or look for another... but to do that you had to actually explore! The islands were random in size and placement ...you knew desert biomes usually had copper and sulfur ... temperate coal and saltpeter, tropical copper coal and sometimes sulfur ..... all had some iron.and clay somewhere. And inside the caves? that was a surprise.
Yes there were glitches ...flying sharks, invisible boats and horses , and falling through the earth - but there was talk of them being fixed
Then came the improvements...lots of additional stuff, different island shapes ...and talk of fixing the flying sharks, invisible ships and horses and falling trough the earth.
And we then came to the great silence. Several updates that really went nowhere. more shiny things but the horses and ships still went invisible .. the sharks were hidden away, ( problem there temp, solved!) and you could still fall through the earth and die.
We had players who had dedicated servers who managed to script things so that their games had some form of griefer control and enhancement ... there were bugs but the game was fun, with lots of explore.
Then the big release. We no longer had pvte dedicated servers so all the work done by some players was useless. ( those playres went elsewhere feeling like they had been shafted!) We got heaps of pretty shiny things ..but still have invisible ships, horses and you can still fall through the earth.
And explore ? where has it gone? you start out on the same shape island..which soon depletes of basic stuff so you cannot leave and eventually die. The other islands are in the same place and all the same, so if you know where the iron is ..you get there asap, plunder it and then no one else can get ahead in the game
there's no real explore anymore ...only the npc's and the position on the islands of the ores and resources change ... well kinda .. There's added "excitement" of pvp style npc's and extra predators, but did we really want that? we got it regardless , along with invisible ships, horses and falling through the earth.
But if you like to play gameboy stuff and walk around with your nose pointed at your mobile device .. and like roleplay, then the game is ok for you
But if you are more mature, want social activity in MP to explore and create.... Ylands has currently ignored you. They might be adding stuff later, but ? ... but then we also still have ships and horses that can go invisible and earth like quicksand in places.
Of course there will be rebuttals to these comments, but look at the facts ..there are some of us that were here from the beginning, saw the promise and liked what was "to come" and have thousands of hours gameplay.
Its not the same game any more. for many, its not what they expected or wanted.
a lot of my friends here have moved on through frustration..
Will it improve?
Time for a rethink, guys ...
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ZhakyDK ...We have tried that ... we had a Pvte run pw protected server ..and it fell over after a day. All the work and construction went out the window. And thats not the first time its happened. Multiplayer game seems to have some functionality flaws ... we get game freezes , other recurring bugs .. and when you get kicked offline by some form of crash, theres no guarantee you can get back to where you were..or to the same game.
Griefers are only part of the problem - the main one seems to be the stability of the multiplayer game ...
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but adam .. what do you do when after a day the scripting fails? ( which it has been constantly doing much to the frustration of the scripters..)
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The new game play has dampened even more my enthusiasm
No longer do you need to be creative and make a impressive base...because after a day or two the server falls over - overloaded with bodies and depleted of resources You have to waste time to make your base griefer proof .( they steal plants and kill horses etc..)
If you are not the first on at the start of a new game/map .. you may as well give up as previous players have already taken everything you need to advance from the starter island ... stones, flint sticks food items ..If you are lucky and can get off spawn ... don't bother with a base .. the game in its present state will be dead and crashing in a day or so .
so what to do ?
build a boat ...put all the basic workstations on it ie smelter forge stove spinning weaving and tanning ...thats all you need to make survival items ( swords weapons armor fishing stuff etc)
Find a remote island with a near vertical cliff...put your pb there...and each time you want to leave the game, return there to log out. Put a stone or wooden fence around your ship to stop others taking it ( they cannot remove the walls etc) and when you come back to the game ( if it has not crashed,,,) use a demolition hammer to make an exit.....
and expect to start all over again in another day ...
and if that frustrates you ( it soon will! ) ...look through steam for something else to do
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i build over water so i can deconstruct the ground / floor under them and dump them in the water ....or i bury them ;when no ones looking ?
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The P1 gaming servers are currently overrun with players ..but sadly most are there just to cause trouble grief and be a nuisance
When players advance beyond the stone age they dump there stuff usually near any workstations .. and then rush around seeing what they can steal or ruin
So what you do is put behind your barrier 3 or 4 chests ...all but one locked ... and in the unlocked one put all the rubbish you don't need , ie grass corn notecards etc
And it never fails
...along comes a griefer/trouble maker and finds one unlocked and takes all the contents ... then runs off somewhere to either die or dump it in the ocean or whatever
They think they are smart ..... haha..... but really, you are just using them to Take away your trash.
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saw you there energritz ...and you found my boat was locked up and could not be taken
i say no more
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yesterday i visited p1 spawn and replaced stones grass flint and sticks ....today they were all gone.. there were about 20 smelters scattered around, 100+ bodies and tree stumps and few trees. most of the trees had been cut to make wooden spikes to be planted around avatars in the spawn area the ground looked like a teenagers face suffering from acne

humans are lovely people ...
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ooh great !!!!!
Now i will not have to build my base out over water to dump avatars through the floor when they insist on going offline blocking doorways ...... ?
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hard to shoot an attacking mutant with a crossbow when a horses head gets between you and the target! :}
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there's a difference between playing a game with like minded friendly players testing things than there is on an open server with idiots, griefers, kiddies and those who simply join in a game to wreck it for others. perhaps the devs should get testers to come into an open server and try to survive.
Maybe then they would appreciate the input players have provided about making the game suitable and playable.
Listen to the feedback !!!! .
Poor Adam seems to be shoveling water uphill with a fork, handling suggestions/feedback as to basic functionality, whilst shiny pretty things get added to the game instead ...
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perhaps there should be a way of respawning some of the materials in limited amounts on the surface ...preferably in an area that is not able to be blocked by a PB.
Would be a start to making a fairer, playable game. This should be standard , and not something to be added by server owners through scripting.
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the current map i am on is socially dead ... there were 8 payers consistently during the first day ..all were asking " where can i find" ... iron etc .
I discovered clay and took enough for my immediate needs ...came back an hour later and found the lot removed -- by possibly one player, and others asking where could they find it.
i also went to an island and found no caves .. used freecamera to locate them and then couldn't find the entrance...someone had filled it in to hide it
went back to spawn and there's no more flint for fire starting or stones to make basic tools ...so bodies just piling up.
after one day with a full server, today i was the only one active for 3 hours.
Hopefully with the release of 1.0 the whizzkid scripters etc of P1 can create maps that overcome these issues ... but the problem is when you make something foolproof, a long comes a bigger better fool...
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1 hour ago, Sprout said:I -- if you are not one of the "early" players, they you end up losing out on a lot of resources, in addition to griefing potential.
This is one of the reaqsons you see piles of abandonded avatrs on spawn ... theres nothing left for them to use to craft equipment to survive or travel to another place.
Late arrivals ( even 2 hours after a map is loaded) can find very little ...and even less after the griefers slaughter the animals and gather all the flint or destroy food crops.
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several times i have had time out/ freezes / crashes on a boat in the open sea ( on 0.15.1)...and when i managed to log back in , my ship was well and truly run aground on the island i was aiming at.. .if i was not aiming at an island , i would find my ship aground at spawn ... sometimes with new arrivals trying to hijack it ( but as i was still at the controls , they couldn't, other than try whacking me with an stone axe..)
Before, if you fell off your ship it would stop just out of sight and swimming after it you could retrieve it ..if a shark didn't get you ! same with a crash etc . when you returned swim in the last know direction and it would pop into view
I have also seen ships sail past me at high speed with a non responsive captain on board... apparently offline... i wonder where they ended up?
So, it pays to aim at a possible island location asap when sailing in case you get the "time out" or "ylands not responding message" ... who knows where you will end up when you return ... maybe on an ARMA battlefield?
[YLD-22344] Can cut indestructible tree with saw
in Bugs & Technical Issues
Posted
This was reported as an exploit when Ane was community manager - and a couple of times later last year. We had a griefer denude an entire island with this exploit.