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Everything posted by TonyPearce
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Well I've already activited the Hydroelectric power, but I still cannot activate this switch in refinery.Is this a bug or I just missed something else?
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Yes, I already solved it, well it's not that hard, just a little tricky.I spent most of the time driving train instead of solving mystery.
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I have to say the train is really clumsy,so it makes the entire game quiet long, and cost a lot of coal
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Ok I understand, I missed a circuit breaker.Now it seems to work.
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Where is it?
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The new crafting system needs a little work.
TonyPearce replied to spiritchaser28's question in Suggestions & Feedback
One question, after I spent some exploration points, will I forget some recipes? -
@spiritchaser28 Do you know anything about this?
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I still have one question will there be new types of mast and large mast in game?Or ship larger than boat but smaller than junk, like a flambart or a cutter?
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A good news, create something in exploration mode is not as convenient as editor mode.Also, now we could simply build a house with all kinds of furniture?
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Here's mine: For now, land animals can't swim and marine animals can't walk on land.Though this might be hard to change, I'd like to have some amphibious animals in game like seal, crocodile and sea turtle. Longboat is a great idea!And they should have more types of mast with sail, right now there's only one type of large mast. Also I have my own ideas on npc characters, right now there are only two types: those who just want to do business and those just want to kill you.
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Havn't noticed that before, for my first sword is an explorer sword (taken from random encounter). Well, they could make sword slash faster than axe, or have further range.Some tools are quiet useless though, like different types of hammer.
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I have a wishlist o in-game things I want to have in the future. Airship or hot air balloon Different types of large mast with sail. If a submarine is too sophisticated, how about a diving bell.Attached it to your ship, it can also resupply your oxygen underwater. Catfish only live in freshwater in real life, a freshwater fauna is needed. New weapon: blowpipe, it could shoot paralyzing dart and poisonous dart.Some kind of fish could be used as material. Friendly villagers and village, you could even hire one or two.And merchant ship with vendors, you can trade with them or rob them(their ship will fire back if you attack them) Gun/rifle with bayonet. Mystery island is not that bad, but it seems that they need to have less bug.Besides, some side quest could be added as a complement. Instruments, some could be carried by player. Exploration should be the core of exploration mode, maybe we should have some kind of exploration diary, which contains every kind of animal, plant, resources, npc and so.
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Thanks. I hope there is a list of those random encounters and how to solve.
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I found this temple relic on a island, could this ankh thing be activited?None of my relic key works with it. Will there be any reward by activate that thing?
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As for combat system, could they add some kind of stealth mode?I mean, you could sneak into some place without alerting the guards.Difficulty of singleplayer mode is quiet appropriate, but they could add some powerful boss into multiplayer mode. As for guns and rifles, maybe we could craft "Rifle with bayonet" in the future, so we won't have to carry spear anymore.
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Could these rotten food become another kind of resources?For example, fertilizer to make your plant grow faster.The thins is every kind of basic resources should be useful. Have I mentioned the idea of underwater taming?Maybe this would be a good idea, you could tame a shark, a dolphin or a seal.Also I've found underwater lab and submarine wreck in game, could I actually build an underwater house or a real submarine in the future?
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I created this one in exploration mode.Well I tried to make it similar to real one, but it is still kinda... Maybe we need another kind of large mast with sail.Like this one on the latter twin-mast catamaran.
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RESOLVED A bug on mystery island (yes again)
TonyPearce replied to TonyPearce's question in Bugs & Technical Issues
OK, now I've sent another feedback in game, I've also attached my email address. -
RESOLVED A bug on mystery island (yes again)
TonyPearce replied to TonyPearce's question in Bugs & Technical Issues
I see, sorry for the inconvenience.Could I send another in-game feedback some hours later?I cannot access the game right now... -
RESOLVED A bug on mystery island (yes again)
TonyPearce replied to TonyPearce's question in Bugs & Technical Issues
Hello!I've sent a feedback, looking forward to furthur reply, thank you! -
RESOLVED A bug on mystery island (yes again)
TonyPearce replied to TonyPearce's question in Bugs & Technical Issues
Thanks! -
RESOLVED A bug on mystery island (yes again)
TonyPearce replied to TonyPearce's question in Bugs & Technical Issues
Luckily I hav'nt reset the mystery island now, so could I just upload my output log? -
RESOLVED A bug on mystery island (yes again)
TonyPearce replied to TonyPearce's question in Bugs & Technical Issues
No, I only play it on my PC. It happens when the game doesn't response after I unlock the mystery island.When I restart it, it goes like this.Not sure whether this will happen again or not. -
RESOLVED A bug on mystery island (yes again)
TonyPearce replied to TonyPearce's question in Bugs & Technical Issues
@spiritchaser28 Have you got the same problems? -
Exploration points won't be given back after reset the mystery island?
TonyPearce replied to TonyPearce's topic in General Discussion
Oh?How many times?I had just triggered another glitch on mystery island...