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TonyPearce

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Posts posted by TonyPearce


  1.  

    So my problem is just like this one, though the lost file is neither my start island nor a mystery island, I just delete it.As for that mystery island, could I have these exploration points back?There were 50 of them.

    Honestly this is quiet concerning, this bug has happened before and it happened now, I think it will happen once again unless it's fixed.


  2. So, there's no way to craft a book in game, all books have to be found in random counters.Since we already have paper press, could we use this work station to craft(press) book?And we could make copies of books we already have, or even crafting new books in game.

    • Upvote 3

  3. 2 hours ago, zarwil said:

    The trapezoid sails on this ship are gaff sails. A gaff sits on a boom, extending away from the mast. The small sail in Ylands definitely isn't a gaff sail since it's connected to spars hanging centrally on the mast (which you wouldn't do on a fore/aft sail). In any case, the sails in Ylands are very limiting in terms of what you can build, so unfortunately you have to ignore the realism of sail plans for most builds lol.

    Yes, well I guess there should be more types of mast with sail in game...And ship of course.


  4. 3 hours ago, Elenis said:

    The little sailboat in the picture is my favorite ship. Her name is Black Cat and she's an 18th century light sloop. I've had her for quite a long time. Actually, it was made on an old exploration and I brought it over to the new one as a bloopprint. Then over time she went through about three major rebuilds to what she is today.

    She's not the fastest ship (top speed about 7 knots), but she's very elegant, small, maneuverable, and has a low draft. That's why she's easy to squeeze everywhere, like a cat.

    The whole boat is built on the hull of a Chinese junk, which is variously modified with building blocks. That's why it's so small compared to other boats. You can see it in the photo in the harbour, where it sits between my other ships.

    For TonyPearce:
    Your picture shows a classic schooner brig with longitudinal foiling. The Black Cat is a sloop and has sails like a frigate, where the transom sails predominate.

    20220502222844_1.thumb.jpg.f0de23a62187d282a6b7b830e213dbe9.jpg20220502224644_1.thumb.jpg.4213b4f7e3b7f80a1df49d871e055854.jpg20220502224653_1.thumb.jpg.f98d00152dade40d2132b792b71d24e4.jpgEveningSea.thumb.jpg.8dd406fa66dcaaf1cafb593b305549a6.jpg

    So I just have another idea, maybe headwind and tailwind can be added to the game, and the speed of ship could be varied with the wind.Also, different kinds of sail react differently to wind.If the game update some airship, wind will also effect them.

     

    1280px-Rigging-junk-sail.svg.png

    1280px-Sloop_Example.svg.png

    Square_rig_names_he.gif

    Ship-lugger.png


  5. Here's mine:

     

    9 minutes ago, Elenis said:

    Hello Ylanders,

    I've been in the game since its preliminary approach, but I'm a complete newcomer to the forum. First of all, I want to apologize for not having very good English. I am writing a contribution with the help of a translator, and therefore (because Ylands is a game of Czech origin) I prefer to publish it also in Czech. So I apologize to non-Czech speaking people.

    English:

    I have ten small ideas that would moly improve the game. I'd be delighted if you'd be inspired by them.

    1. Traiders

    It would be good to be able to change the appearance, name and especially the clothes of the trader. At the moment it seems to me that it is random. And especially when I generated a merchant in a tux and shorts, it looked like someone stole his pants or made lewd suggestions.

    When trading, if you click on a bag of gold, or other container for items, it just shows an error message that the item can't be traded. It would be good if the inventory of that container appeared instead and you could bid on items directly from it.

    2. Automatic door closing

    It's just a small thing, but I'd love it if it were possible to set the doors to close automatically (either via the Q menu or some special tool). The door would close itself about 2-3 seconds after opening. Maybe such a thing already exists, but I couldn't find it.

    3. Deck hatches for ships.

    It is understandable that a ship's hull is one big component without an interior. But it would be possible to put a special item of deck hatch on the ship that would function as a chest. Each ship could have only one deck hatch, and the size of its inventory would then be determined by the type of hull.

    4. NPC

    If you build a castle or a big house, it will look very lonely and depressing without NPCs. It would be nice to be able to create an NPC just for decoration. A pigeonhole would be used for placement, just like with trader, with the ability to change their name and appearance. Plus the ability to add some animations to them.

    In the future, perhaps there could be the possibility of NPCs doing some useful activity, like growing crops, cutting down trees, etc... It would be best if there was the possibility of some sort of economy on their island. Where, for example, a farmer grows crops and generates 3 units of food. A blacksmith consumes a unit of food and produces two units of tools. A carpenter consumes one unit of food and produces several units of wood. The baker handles food processing and distribution, etc.. just make a follow-up system of NPCs for which the player could build and manage an entire city. But that's not a small idea anymore, and I'll probably elaborate on it another time and another place.

    5. Faster application of shark repellent

    I have never had a shark repellent protect me from a first attack. It takes a while to activate, and you can't move around while doing it. As a result, by the time I turn it on, the shark has taken one bite out of me. Couldn't it be activated faster and maybe on the move?

    6. Octopus

    It's been amazing to explore the oceans lately. But somehow I miss octopuses, both as ordinary creatures and as enemies. The idea is that, unlike sharks, which are very fast and are driven off by repellent, the octopus will be slow (it will attract the player with its tentacles) but can be lured away by things like light sources.

    7. Dolphins and whales

    At present it seems to me that all the fauna in the sea can be divided into two categories. One that can be eaten and the other that tries to eat me. I like sea animals that don't fall into either category. The quiver of dalphins that would accompany the player's ships and in the water would try to play with him, or accompany him. Or whales swimming just below the surface like moving reefs. The player would really have to pay attention to where he was sailing his ship and watch the horizon for their water spray.

    8. Saddles

    I find it a bit barbaric to ride a horse without a saddle. Couldn't you add one? And not just for horses. And besides, when you ride in the saddle you don't have to hold your hands all the time and you can shoot or swing your sword while riding.

    9. More parts for boats

    I would like a new hull that would be even smaller than the Chinese junk and would be suitable for building a Viking longship or a small yacht.

    And new masts of a larger size, possibly a separate foremast with a forestay, or a mast with a real longitudinal Latin sail. Possibly a new rudder that looks like a tiller with a bench. (The animation could be the same as steering a small boat.)

    And best of all. Having a small rowboat that could be carried aboard a big boat. But I'm afraid that won't be systemically possible.

    10. Backpacks and jackets

    Nowadays you can take either a flying backpack or diving tanks on your back. It would be nice to add perhaps a classic backpack to increase inventory space, or a cloak to improve cold resistance.

    For now, land animals can't swim and marine animals can't walk on land.Though this might be hard to change, I'd like to have some amphibious animals in game like seal, crocodile and sea turtle.

    Longboat is a great idea!And they should have more types of mast with sail, right now there's only one type of large mast.

    Also I have my own ideas on npc characters, right now there are only two types: those who just want to do business and those just want to kill you.


  6. Havn't noticed that before, for my first sword is an explorer sword (taken from random encounter).

    Well, they could make sword slash faster than axe, or have further range.Some tools are quiet useless though, like different types of hammer.


  7. I have a wishlist o in-game things I want to have in the future.

    1. Airship or hot air balloon
    2. Different types of large mast with sail.
    3. If a submarine is too sophisticated, how about a diving bell.Attached it to your ship, it can also resupply your oxygen underwater.
    4. Catfish only live in freshwater in real life, a freshwater fauna is needed.
    5. New weapon: blowpipe, it could shoot paralyzing dart and poisonous dart.Some kind of fish could be used as material.
    6. Friendly villagers and village, you could even hire one or two.And merchant ship with vendors, you can trade with them or rob them(their ship will fire back if you attack them)
    7. Gun/rifle with bayonet.
    8. Mystery island is not that bad, but it seems that they need to have less bug.Besides, some side quest could be added as a complement.
    9. Instruments, some could be carried by player.
    10. Exploration should be the core of exploration mode, maybe we should have some kind of exploration diary, which contains every kind of animal, plant, resources, npc and so.

  8. On 4/29/2022 at 11:03 PM, spiritchaser28 said:

    You have to jump on it. as soon as you do, a chest will appear and the golems will attack

    Thanks.

    I hope there is a list of those random encounters and how to solve.


  9. 36 minutes ago, KROVV said:


    Something that i feel need a revision are the rewards of the Mystery Ylands
    I think those ylands are a really cool concept and there is a lot of potential behind the idea, but kinda feel like a waste of time, i don't obtain something meaningful for the gameplay, don't make me progress inside the game, and a currency is required in order to enter (exploration points), so most of the time is better to sail the seas and hope to get lucky with a shipwreck
    So in resume, the reward don't match the requirement

    Another big thing that might need a balance is the difficulty of the game
    The game is too easy, the AI is so exploitable, most of the enemies in the caves don't attack if you shoot them (may be a bug) just run around, if you have a gun + a propeller pack you are immortal and can kill everything. there is no multiplayer content or something you need to do/attack in groups, if you are in your ship you are just immortal, nothing can reach you, nothing will attack you.
    Some things that could help in this regard are:
    - Make that some enemies attack from distance (use guns, spells, throw rocks at you)
    - Add fortress or fortified harbors in the shore of some ylands with canons and enemies, that you need to attack by land or by sea with your friends
    - Add NPC pirate ships or/and cargo ships that will attack you or defend themselves if you attack them
    - Stronger NPCs bosses
    - Do some changes to the propeller pack

    • Weapons
    i like that some guns can seem very similar at first sight but have different reload time, different ammo capacity, different fire rate and looks like might have different aim cone, or at least different crosshair
    Right now i feel that the melee weapons don't follow this path, looks like you only choose the weapon that does more damage and you are fine (some weapon type seem to attack a bit more faster than others, and a few have different animation, maybe could be nice to accentuate this difference so the weapons don't feel all the same), could be interesting to explore the idea of more situational approach for SOME weapons, for example all the frost weapons could apply a slow debuff that could help you or your friends to kill some very difficult bosses (can be a bit dangerous for pvp, depend on the application) or maybe the normal hit don't apply slow but the charged hit would (with no damage or very little damage so it's not so OP), or the charged hit could create a temporary ice area where you are slow if you step on it, or weapons with fire that leave a fire over time damage debuff and some mobs or bosses could have a damage type weak point (Slashing damage weak point, Piercing damage weak point) , stuff like that

    • Crafting
    I think we need an Arrastra or something similar to crush Sandstone into Sand, it take a lot of time and clicks to produce sand from sandstone, the same for Gravel, but i haven't found a use for it yet
    Consider adding a cheap tailoring table in which you can make all the clothes with no armor properties
    The resources needed for some building blocks need a rework, for example making a dock/pier is more cheaper if you use normal wooden blocks, if you use the  Wooden Pier blocks you are wasting resources
    Something that for sure need some love is the UI inside some crafting tables, for example:
    I
    n the blacksmith forge we can have more than 160 different items, can we have a collapsible category system? so we can have a better navegation

    • The Food topic
    i feel that the food is too easy to find, there is a lot of food in each yland (fruits, vegetables, mushrooms, meat, you can fish everywhere)
    All the food is kinda the same, you only need to eat a bit more units of some, apart from that there are no differences between raw food and cooked food
    You don't need to stock up in food in order to prepare for an expedition or big exploration trip
    There is no real reason to have a plantation (maybe only for cotton or similar at the start and of course trees for wood)
    - My thoughts about it:
    I kinda like the idea of the food to spoil over time, BUT i use food for decoration too, so maybe one option could be to add the tag FRESH for some time to the food (after preparation/hunt/gather), and after some time the food would loose the fresh tag (but dont spoil, just enter in a normal status). Then you don't penalize the people that eat old food, you just give a tiny buff to people that eat fresh food, maybe a bit more stamina or stamina regeneration, maybe a tiny benefit to accuracy with weapons or stuff like that, so some people can still eat old food or the same food over and over, if they want, without any punishment
    Maybe you can add a refrigerator to extend the "fresh" status of the food
    Other way to implement an optional method of food consumption could be the implementation of a Compost Bin, you put food in it and you can obtain compost overt time, the compost could be used to buff your plantations/crops (you obtain more fruits/vegetables per plant). This will require a bit of a farming overhaul, and for that to happen the food should be a bit harder to obtain or in less quantities, for example, not all the Corn Plant in the wild should have Corn, and if it have maybe you find only 1 corn per plant, if you want more corn per plant you should have a plantation at your base, and also you can make that the corn you obtain from your own plantation will stay fresh for more time, stuff like that
    Other thing could be the implementation of Biofuel as an alternative fuel for engines. It will require some types of food in order to make biofuel

    • Resources
    I love the non destructive way to obtain some resources, for example rubber with the knife on the rubber tree, but it take a lot of time for only 1 unit of raw rubber, but if i chop the tree (it take more or less the same time) i obtain more raw rubber, and also obtain sub products like logs, sticks, wooden pieces and stuff like that, AND also i obtain like 3 seeds to plant more, so i think that need a balance

    • World
    I love that there are different biomes with different resources and with a distinctive look and feel. One thing I can say in this regard is that I often find myself sailing in a straight line with nothing to see/do and without the need to pay attention of my surrounding, also feel that the game have a really cool land vehicle system with a lot of potential that sadly is a bit wasted because the ylands are a bit small for a car and the topology (most of the time) is not very car friendly, also we cant carry vehicles on ships, so we only can use the cars in the yland where our base is.
    - Something to explore here maybe could be that the desert could have bigger ylands or the ratio land/sea could be bigger (in favor of the land) than the other biomes, so maybe this biome has a bigger land exploration component in its design, and if we could carry vehicles on our ships would be the dream. Maybe this is hard to achieve and the physics can turn a bit crazy with the car on the ship, but you can explore with a new item, component or platform that you install in your ship and can attach the car temporally to the geometry of the ship, idk
    Add some stuff that could make the navigation process a bit more engaging, because i think the sea navigation is underdeveloped in comparison with the land and underwater gameplay
    For example:
    - Loot floating around, that is not marked on the compass, maybe a box with some loot inside, or a bottle with a note inside with some hidden tips, so with this if you pay attention to the surrounding you can receive some tiny rewards for that, also can be a good idea to make you put lights on the ship
    - Something else could be like a long distance land hint, maybe like a group of birds flying in a particular direction in which you can find an yland or something like that, that is not shown on the HUD
    Also adding NPC ships could make the seas feel more alive

    As for combat system, could they add some kind of stealth mode?I mean, you could sneak into some place without alerting the guards.Difficulty of singleplayer mode is quiet appropriate, but they could add some powerful boss into multiplayer mode.

    As for guns and rifles, maybe we could craft "Rifle with bayonet" in the future, so we won't have to carry spear anymore.


  10. 5 hours ago, spiritchaser28 said:

    I get where you are coming from, but I think half the game is survival. And in a true survival situation food goes bad after some time. I don't think waiting a few days for the food to spoil is penalizing anybody. Getting food in the game is never a huge problem because it's pretty much everywhere. Walk 2 feet and you will find buckwheat/grain, corn or berries or bananas or an animal. Dive in the ocean and there's plenty of fish, oysters, and urchins.

    I don't think disabling food in containers is the right idea. People work for the food they have and they put them in the containers for future plans.. 

    I even use food as decoration

    I do think various foods should have some buffs, and I like the idea of mixing up the food so it's not always the same shashlik diet. 

    Perhaps a good idea would be to have meters for fruit, meat, and veggie requirements, but then again that's micromanagement. 

    Whatever the devs decide, this is still my all time favorite game

    Could these rotten food become another kind of resources?For example, fertilizer to make your plant grow faster.The thins is every kind of basic resources should be useful.

    Have I mentioned the idea of underwater taming?Maybe this would be a good idea, you could tame a shark, a dolphin or a seal.Also I've found underwater lab and submarine wreck in game, could I actually build an underwater house or a real submarine in the future?

    • Like 1

  11. It takes quiet a while to reach some deep sea bottom, and I've learnt the heavy suit won't make it faster.Maybe they could add some equipment to make it easier, like a diving bell or something else.

    Also the sharks are way too powerful, they can't be killed, the beacon is only useful on seabed, we need some kind of underwater weapon.

    Oh, will there be mutant shark in underwater caves in the future?Though this may not be a good idea, I wish there will be more marine animals, even fresh water biome 

     

    • Like 2
    • Upvote 1

  12. 2 hours ago, Nikki Severin said:

    We received the message but some error occured when fetching the logs, would you mind doing it one more time please? Thank you and sorry about the inconvenience :/

    I see, sorry for the inconvenience.Could I send another in-game feedback some hours later?I cannot access the game right now...


  13. 13 hours ago, Nikki Severin said:

    Alternatively, and this should be easier for you, just send us a dev message from inside the game as soon as you can access the game again, briefly describe the problem and the game will automatically send the last five logs to us :) 

    Hello!I've sent a feedback, looking forward to furthur reply, thank you!

    • Thanks 1
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