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rihapat

YLANDS TEAM
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  1. Ahoy Ylanders, Whether you are exploring with pals, your little ones, the significant other, cat on your lap or just a bunch of adventurers you've met on our Discord server we think that Ylands is really great when played together. New Ylanders are coming in every day, so we've decided to sum up all the multiplayer options. Btw. Can you guess how many times the word "host" is used in the diary? If you do you can win one of the 2 Space Rabbits costumes! Joining a game There are two options how to play Ylands multiplayer. Join a game or host one. You can find your friends' games (from your in-game friend list) in the social tab of the menu and simply join them. Hosting is a bit more ticklish, but it ain't rocket science either, let's explore it further. PC Multiplayer Options There are three ways to host an Ylands multiplayer game at the moment. You can see their differences in the screen above and we will go through them in more detail below. While they are different, they do have some things in common. By default, your session is always "Not visible to the public". You can enable this option so anyone can see your game and potentially join you there. If your game is not visible to the public only your friends can find it. Make sure to add your pals to your Ylands friend list. You can always set a maximum "Player Count" and the "Passphrase" for an additional control. 1. "Host a Game" Probably the easiest way to embark on an adventure together. It is free and easy to setup. All you need to do is to press Esc while in the Adventure mode, select switch to "Host Multiplayer" and click the "Update" button. Your game is now running in multiplayer and is visible to your friends. Up to 9 other players can join you! There is one little catchy catch tho. The host needs to be online. There is no hosting a game without a host. Someone could even say that it is a quite hostile multiplayer option. 2. "Sharegame" This Steam-only multiplayer option is also really easy to set up, and the host doesn't need to be online, yay! In other words, the host is whoever starts the Sharegame therefore, it requires a password (elsewhere it's optional). The possibility to swap the host might come in handy as someone with the top of the shelve setup can offer the best performance. You can host up to 3 games with the data capacity of 80 Mb each for free. Just to paint a picture, that is a lot of space unless you are building whole cities or gargantuan bus infrastructure for giant geese who live in those ordinary-human-size cities. Anyway, if you wish to build enormous structures, and cities together, you can rent more space on the steam cloud - up to 5 games with capacity of 500 Mb each. You can turn it on the same way as ordinary hosting, or you can set it up through a hosting tab in the menu. Then you can make all your weird giant geese dreams come true. 3. "Rent a Dedicated Server" The third option is renting your own server. As you can see on the first screenshot it has all the perks there can be, but for a cost since we need to pay to the server provider for that. There are two tiers of servers which you can find in the shop: Elementary servers and High Performance servers. Elementary servers can host universal (supports cross play) or mobile scenarios. High Performance servers can host any kind of scenario whatsoever (also supports cross play) and provide faster loading. If you choose to host a server, you can do it both ways. Find the "Hosting" tab in the menu and upload a game save or switch to the "Host on a Rented Server" while in the Adventure Mode in the "Multiplayer Settings". MOBILE Multiplayer and Cross-Platform Play Currently there is only one mobile multiplayer option, and it is the "Rent a dedicated server" - the same hosting process, the same joining process. In case you want to play cross-platform on PC and Mobile there is one thing to be mindful of. The mobile and PC platform maps/scenarios work differently. Putting it simply, PC maps are more complex and can't be run on a mobile platform. Because of that, make sure to set the "Platform" box onto "Universal" while setting the "Host on a Rented Server". Also, it is advisable to host the cross-platform multiplayer from a mobile device as on a PC your map will most likely be of the complex kind and therefore making you ineligible to host a universal game. Co-op and PvP Settings Just a quick last note! While playing together be mindful of your actions. The default PvP settings are enabling friendly fire! In case you don't want that or want to adjust your Co-op settings so no one destroys your sandcastles or geese bus stations you can do that in the "Game Settings" tab inside the in game "Multiplayer Settings". How do you play Ylands? All by yourself or do you prefer some company and what of these multiplayer options are you using? Share with us in the comments and Stay Classy! Also don't forget! This diary is a host to the counting giveaway, so post a comment with the answer. The winners will be picked randomly and announced in the next Dev Diary #276. Host, host, host!
  2. rihapat

    2.0.4. Patch Changelog

    Highlights Ranged weapons damage optimization Blueprints can be built and stay on the yland Story Yland's general bug fixing Tutorial's general bug fixing Changelog 2.0.4 FIXED YLD-30891 Fixed: we fixed the game stuck on starting island if the player used several mobile devices with the same account (it could happen that there was a missing correct warning message + we adjusted the message). YLD-37796 Fixed: You could lose some items if you used the "take all" action in a container with full inventory. YLD-44074 Fixed: Notification of new handbook messages was missing after reconnecting. YLD-44276 Fixed: Some characters (like Jottun male etc) were incorrectly set up and were showing the incorrect names. YLD-44327 Fixed: Overlaps in the diary when the player had too many ingredients. YLD-44331 Fixed: The player could try logging in to google play with a non-existing date causing the error. YLD-44376 Fixed: Mobiles: The screen flickered with black colour on Android when the player opened his profile. YLD-44502 Fixed: Client variables in editor visual scripting were undefined by default. YLD-44505 Fixed: Players should not have broken cutscenes when they play in first person. YLD-44582 Fixed: Big steam engine was missing a belt in recipes. YLD-44591 Fixed: Blueprints (especially ships and cars) could disappear after being built. YLD-44636 Fixed: Players could not drag blueprints to the Hotbar. YLD-44684 Fixed: Editor: Document switcher could sometimes show an incorrectly selected function. YLD-44703 Fixed: Mad marine sword was tweaked (should no longer be the strongest melee weapon in the game). YLD-44729 AI should no longer run away when hit by a bow or crossbow. YLD-44778 Fixed: Mobiles: Broken count of items needed for a blueprint on mobile (in the shop). YLD-44792 Fixed: Rebalance cooldown and action length of healing and explosive items (player can no longer spam healing and explosive barrels in inventory). YLD-44825 Fixed: The custom controller (game logic in the editor) does not work properly in some cases and could potentially break custom scenarios. YLD-44829 Fixed: Players could accidentally delete their feedback message. YLD-44846 Fixed: Mobiles: The windmill on tranquil fields on mobile was rotating incorrectly. YLD-44848 Fixed: The recipe bundle with oriental roof blocks had one recipe incorrectly set up so the player cannot use one roof block in blueprints. YLD-44913 Fixed: The survival kit handbook event was not triggered if the player took the knife from the chest. YLD-44955 Fixed: Several typos in the handbook and description of potions. YLD-44960 Fixed: Player could not use "freeplacing" of items on mobile if they have summoned companion. YLD-45023 Fixed: Tweaked iron nails so they cannot be broken and used for infinite iron. YLD-45029 Fixed: Memory leaks in UI mesh. YLD-45148 Fixed: Players could not gift their blueprints if they had not enough Coyns (if player is owner of the blueprint he is gifting for free but for some reason, it was still checking the number of coyns of players). YLD-45248 Fixed: Missing class and entity scripts on client side (this is for PC for in-game editor where players can script their own scenario/tools, there were missing tiles for some particular scripts handling server scripts). Fixed: Player could have "stuck" the health bar after travelling in adventure (visually his Hp did not change). TWEAKED/ REMOVED YLD-44499 Tweaked: Some enemies on mystery ylands (they still had stats from time before rebalance) YLD-44730 Tweaked: Change lods of some heads of character (player could see himself headless when controlling ship) YLD-44732 Removed: "Broken barrels and crates" - players used them as decorations, we originally removed them from inventory so all players who stored them in chests have their houses spammed with junk on the floor. YLD-44747 Tweaked: Changed random encounter with vendor who was selling paitings (many players have old paintings which can no longer be used in blueprints, now this vendor should change them for free for new working ones) YLD-44815 Tweaked: Players can use only Latin alphabet and numbers when uploading blueprint to our workshop. YLD-44824 Tweaked: We added special chests with loot to every mystery yland (there were already present in some but now they should be in all, there is always one big chest in the end and few hidden chests on every mystery yland (some of them locked so players need to find a key) YLD-44934 Tweaked: Ranged weapons were rebalanced - basically every ranged weapon was buffed significantly. YLD-45021 Tweaked: Modified messages when player on mobile is running low on memory and brought some debug so we can better see why is it happening. YLD-45080 Tweaked: Reduced number of animals in the Tropical region so players would no longer be swarmed by honey badgers. YLD-45091 Tweaked: Lowered detection radius and combat radius of lower tier animals (honey badgers, terrorbirds and panthers) they should not run 300m after players anymore. Tweaked: Golden package so it cannot be traded for infinite gold. Tweaked: Some maps always started at night, now their starting time should be random as designed.
  3. Ahoy Ylanders, It takes a bit of time to progress from crafting torches and grass ropes to building computers and meeting aliens. That applies for both Ylands and the real life. There are new players coming every day, so we thought it might be nice to show what awaits further in the game and how to get there. Regions First things first, there are 6 regions in Ylands. Every one with its own difficulty, temperature and unique resources that you can find there. Seriously, do not underestimate the difficulty and make sure you are prepared before you venture into the next level. You don't wanna die for a piece of iron, right? Stone and Glass These are the first main materials. The important thing here is, that you can make tools out of them! 🔨 Why is that important? Because they let you to gather other materials and progress in the game towards the next-level regions, materials and tools. Iron This is a real revolution that awaits Ylanders in the Far East Region, but be prepared, you need at least an obsidian pick to mine it! It is probably the largest "material tier" that there is in Ylands. You can create dozens of stuffs by processing iron! Since this diary is supposed to help you orient in the world of Ylands, today's featured item that is made from iron is accomplishing the very same thing: the Compass! Also, iron has its own set of tools! 🔨 Steel It shouldn't be that surprising, but you make steel out of iron. How to do it you ask? You need fuel. Go to the Temperate Region and get yourself some coal! Of course, you do need at least an iron pick to mine it. After you spend a few minutes in the heat of the Foundry you can really paint the lily! What do we mean? The featured item that is made from steel is: the Paintgun! Also, steel has its own set of tools! 🔨 Zirconium Okay, we are getting serious here. You probably already know your way around the world of Ylands while roaming the Tundra & Taiga in order to hoard a zirconium ore. Still, we have to say it. This is no country for the underprepared. The danger is one thing, but Zirconium requires a minimum of a Steel Pick or a Steel Hand Drill to be mined. Speaking of gear! Featured item which is made with Zirconium is the best firearm in Ylands! To be fair, you also need Orichalcum ingots to craft it, but the name says it all: the Zirconium Rifle! Also, zirconium has its own set of tools! 🔨 Ylandium and Cobalt Did anyone say computers? Alien tech?! In Ylands?! Yes. You can create these from resources like Ylandium or Cobalt. Tundra & Taiga and the Arctic Regions is where you need to go to retrieve these. It is no joke out there! So be careful not to encounter too many bad dreams. Surprisingly enough, a spaceship or any other alien tech is not what we will feature here today. The item that deserves this shout out is without any doubts the Propeller Pack! Also, neither Ylandium nor Cobalt have their own set of tools. Surprise! We hope that this week's very shallow materialistic diary will help you not to drown in the overwhelming amount of content you can find in Ylands. Progress with caution and Stay Classy!
  4. rihapat

    Sharegames on Android?

    Hi, thanks for reaching out and welcome to our forum! Sharegame is Steam-only feature (it runs on steam cloud), therefore it is not possible to connect there any other way. Renting a dedicated server is required to launch multiplayer on Mobile platforms. Also, in case you want to play cross platform, make sure to upload on the server maps that are "universal", there is a platform option for that. Let us know in case you need any further help.
  5. Ahoy Ylanders! Have you ever wondered how Ylands visuals come to life? Here is your chance to peek behind the scenes. As you probably don't know, there are jackals coming into the game one day and we will use their visual production as today's example! Also, you might want to know that jackals are monogamist, as they mate for life. Step 1 - Game Design idea Here it all starts and ends. The game designers figure out that jackals are the way to go for the next content update and provide seemingly endless list of specification like: In which regions can you find jackals? How fast and aggressive are they? Can you tame them? Something like our community Ylands wiki! Step 2 - Art brainstorm and sketches It's art's turn! How to integrate a real jackal's visual into the low poly art style of Ylands and meet all of the game designers' conditions at the same time? That's what artists brainstorm together and create first sketches. Based on those sketches we can figure out the Ylands jackal's final look! Step 3 - 3D model and wireframe The next thing we need to do is to add one more dimension. No biggie! Once the 3D model is ready, we create its wireframe that connects parts of the jackal's body so they are influenced by each other's movement. Sounds easy and smooth, right? Well, just wait 'till it starts moving! Step 4 - Animation Let's play a game. What are all the kinds of movement that Ylands animals can do? Walking, running, several attack types, jumping, getting hit, getting petted, feeding on a bait, you get the point, there is a lot of them. Now, the animators animate animations for the jackal, and it comes to life! While it would be great to give you a sneak peak of a moving jackal, the animations are quite complex and usually take the longest time in animal creation. Instead, we will offer you this cool story: A long time ago, when it was the honey badger's time to be animated, we couldn't find any suitable reference of a real honey badger moving. It was a real struggle. We didn't expect this to happen, but luckily there was a family of honey badgers in the nearby zoo. We shot our own reference videos and now the Ylands honey badgers can happily roam the Tropical Region. Yay! Step 5 - Implement *Insert some very important, but very non-artsy and technical animation-controlling gibberish here.* When the technical necessities are done the game designers will add finished jackal to the game database and set their specifications like hit points, where you can find them, and so on. Voila! New doge good boys are ready to be let out. Woof woof woof woof woof! Btw. You might wanna know that each jackal family has their own yipping sound that only members of their own family respond to. Cool, right? The whole process usually takes several weeks, and it is quite similar for almost every entity that needs to be manifested in the game. Hopefully, you've enjoyed this little peek behind the scenes of Ylands art creation and we wish you a great weekend. Stay Classy Ylanders.
  6. Thank you so much to both of you. Feedbacks like this are really important to us and we appreciate you are taking time to let us know. 🙏
  7. rihapat

    Name Change Request

    @CaptainJohn Hi, sorry, the first question must have slipped by us. We will look into the name change and let you know. Thank you.
  8. Ahoy Ylanders! We are back today with a really sentimental diary entry. We've known this for a long time, but today we are in a bit of a "touchy feely" mood, so we wanted to stop and appreciate the fact that our players form if not the greatest then definitely the friendliest gaming community ever! There are no cry messages like: (read in broken English) "WHY YOU DIDIN'T RUSH B AS I SAID YOU #$.@&^!%* YOU @#$%^&!!!" ever to be encountered. Just never. That is something beautiful and quite uncommon among gaming communities. Since you are all so classy, we want to express from the bottom of our hears the biggest THANK YOU! This was one of the most epic parties ever. You can find more screenshots and also videos from the party in #cag_stories room on our server. What can I do on Ylands Discord? 1. You can get in-game stuff for free - #announcements Here and there, there are some competitions and C.A.G. call to arms that helps us spread the word of the Guild and our beloved game. Right now, we are collecting beautiful screenshots, mainly from newborn adventurers and their Ylands adventures, which can earn them a Puffer Captain pet. So go and get yours! ❤️ 2. Show off your screenshots - #screenshots_ylands Whether it is something you built or great natural views you have encountered on your journey, share it! 3. Find new friends to play with - #looking_for_group Join someone who is looking for a party or feel free to reach out to others. Really, you have nothing to be nervous about, we are all super friendly here. 4. Let other knows you are streaming - #streamers_or_videos The game should be Ylands ofc, and this is the room to do it! 5. Solve your issues with game - #troubleshooting Need to ask something? Think you discovered a bug or weird glitch? Have a game suggestion of any kind? Choose one of the # rooms in the TROUBLESHOOTING section and get in touch with us and the community. 6. Meet the legends and become one of them There are few hardcore celebrity-Ylanders who are super active and have stayed with us for a while now. Helping everyone new on board, sharing epic ships and detailed interiors that only the most experienced of our artists could create. Seriously we are often astonished with your creations, and again, thank you for that. Honorable mention: Handofthesly is working on our wiki since 8th May 2017!!! We couldn't be more grateful as they are doing great job. Yet it is a lot of work for only one person, so get in touch with them in case you want to join on the wiki-duty, their Discord nick: "handofthesly #1492". Thank you so much for everything you do for the game Handofthesly! Anyway, we could go on like this for a while so, you better check the server on your own. How do I get to the Ylands Discord? Right here! Just click the link and start meeting people and let's grow the Ylanders community together. ❤️ https://discord.gg/ylands
  9. rihapat

    Dev Diary #272 Uncommon Community

    Thank you so much for the comments. It means a lot to us. ❤️
  10. Ahoy Ylanders! Today we want to ask you a BIG question. What is REALLY important in Ylands? "Crafting?" Nah. Not important. "Exploration?" Maybe. Let's say, nice to have. "Fighting?" Uh, of course NOT! "Ships! This must be it. For sure, what can be more important than ships?" Yes! Ships are cool. BUT! Surprisingly enough, we believe that the answer is stories. Memories that we experienced together with our friends and close ones. Just as in real life! "One time, when we were testing the game, one of our devs got lost at the sea at night, so others have made her a fire on an yland so she could find the rest of the team. It was scary but then our heroine finally saw a small light. Until the last moment she thought it's other devs, but it turned out it was a random player from Turkey who joined our testing session." - Aleš, story from our developer's Friday feedback playtime "I loved that one time when we were streaming with Spectrumnist and encountered even more mutated bears in an ice cave while chatting about Sims 4 challenges and Spec shot me in the head. By accident ofc... That was so funny." - Anna, and her "ouch" moment also on a video: Highlight: Ylands Update Stream w/ the DEVS! | Chill Stream | (Dec 9, 2022) - Twitch "Remember that time, when we ran into a terrorbird for the first time and you were so excited to tame it and name it Alyssa, but we couldn't find any bananas anywhere, so we sailed to another yland and got lost in the storm for like 2 hours? You went bananas! XD But you did befriend that terrorbird and now you have bunch of new stories with Alyssa!" - Patrik, and his could-be-true-if-my-wife-played-Ylands-with-me story as he did look for bananas to tame terrorbird and got lost in the storm just the other day all by himself. And this is just the tip of an iceberg. See for example the adventures of FluffDaSheep Gaming, there are so many stories in this single video: That is why we presented the handbook and lore in 2.0 update, and why we want to continue to improve and expand those aspects of Ylands. What about you and your stories? Share them with us right here in the comments! We can't wait to read them all and experience some more together. See ya and stay classy!
  11. Ahoy, Ylanders! First Dev Diary in the renewed 2.0 Ylands is finally here, and it is quite arbitrary as you will soon see. The C.A.G. editorial team has made the executive decision to let the dice decide this diary's theme, and it's random encounters! What a coincidence, right? Disclaimer: As you go through today's diary you will encounter several very fun and very arbitrary facts about random encounters in Ylands. Random Random Encounters Fact N°1 The oldest, still accessible random encounter in Ylands is this friendly campfire. It stayed with us since Ylands 1.0. Cool, right? What are Random Encounters? Hmm... how to put this simply. There are encounters in Ylands and whether it's a native civilization, a shipwreck with a bunch of ghosts and loot, or some fancy monument, they are not easy to find. You kinda just have to wander around the world to randomly encounter them. Also, they are fun! Never forget to mention when something is fun, that is classy adventurer 101 stuff. Random Random Encounters Fact N°2 With update 2.0 we added 33 RE's! (Yeah, that's random encounters for short.) Also, can you guess why 33? The answer is super obvious and will be revealed by the end of this Diary. New 2.0 update RE's There are many new RE's in update 2.0! It would take hours to write and read about those. Luckily, we can't and don't want to spoil all the randomness there, but we can definitely show you at least some of those! Embalming Temple It seems that skin care business is having a hard time in Ylands, so we decided to give it a bit of a boost. In Arid you can now find a fella who is embalming the deceased. So, in case you need some skin care, you know where to go. Random Random Encounters Fact N°3 Did you know that there is a DayZ themed RE to be found? Well, now you do! Ancient Ruins Encounters New ancient ruins were discovered in the Tropical region with the update 2.0. They seem to be some kind of blend of eastern islands and Latin American culture. Also, it is said that when the weather is right, lucky explorers can get a glimpse of elemental spirits here! Random Random Encounters Fact N°4 Yup. That is the number of all active Random Encounters in the world of Ylands. Can you guess why 299? The answer is still obvious, and same as the one to the question before. It's RANDOM! Tadaa. I hope we all agree that this diary encounter got as arbitrary as it can get but feel free to let your inner randomness loose and post a totally stray comment below and as always, stay classy!
  12. rihapat

    Merchant/Vendor unlimited supply???

    Hi there, I am contacting other members of the team to provide full answer and I will get back to you then. Thanks for understanding.
  13. rihapat

    Dev Diary #270 Encountering Randomness

    I'll start right now! Monitors are both lizards and devices, simply mind blowing. 🤯😁
  14. rihapat

    Full Gamepad Support

    Ahoy, @Joshua_X, Thanks for the question. We are actively working on it as we are aware of its current state, and want it to be the best it can be, so stay tuned!
  15. rihapat

    Mannequins??

    Ahoy, @Sazzle, It is a great idea, but it is not planned right now. We will definitely include it among the top-notch community ideas! Thank you for that.
  16. rihapat

    Snowy Ships

    Ahoy, @Sazzle, counterintuitively it is quite complicated issue and every option for solving it will force us to give up on something else that we valuate more. Just as a quick example, one solution would render the sailing movement to be very sketchy and ugly. We are aware of the issue, and we are looking for a solution that won't break anything else that we consider more important (the task dates back to 2021 😂 ). Thanks for understanding and sorry for not responding a year ago. 🙏
  17. ⭐HIGHLIGHTS⭐ Handbook Get immersed into the world of Ylands even more! Now your character can write a diary for you to read while you explore the history and curiosities of the Classy Adventurers Guild. Also if you ever lacked a sense of direction, this is over too as events and tasks will help you to dive in the complexity of Ylands easily. Story ylands With a great handbook comes a great Story yland, first from many. Let's find out what new and exciting adventures are waiting for you! Updated tutorial Way smoother experience for new players. Handbook helps to guide you and the whole tutorial is more straightforward, which ensures smooth start for any newcomer out there. So, don't be afraid to invite your friends! Sailing on wind We are always thinking how to make sailing even more fun and today we are introducing wind currents. If you catch the wind, you will be rewarded. If not, well, nothing really changes for you. Asset & Crafting revision Crafting was made much easier to understand as many midway products or food pieces were made optional, some unnecessary objects (looking at you Wood Pulp) even obsoleted and many resources merged together like Seashells, Healing Herbs, Fabric Plants... Some previously not quite useful things like Cobalt are now much more viable and necessary. Not only that, crafting tree was polished in a way that recipes should now unlock much more intuitively, were split to workstations and balanced to tiers to make sense with the new combat balance. Along with some new inventory containers and resource packages, both crafting and inventory should be easier to manage. Animals, plants and resources are now even more bound to their biomes that they were before to give much more unique feeling for each biome. Cut Down Plant Interaction As the plants were one of the most problematic inventory-flooders, they now yield a resource directly upon picking up. If you want to get the plant itself for seeds or just decoration, grab a knife and cut the plant whole. Combat Improvements Combat finally got some necessary focus. Both the damage mathematics, the AI and mechanics behind it got some love. Thus, new balancing and new combat experience came to be. With new stamina system, you can sprint, but no longer spam dodge. AI is more responsive, has less blind spots and its special attacks have more impact. Along with new combat balancing, you will encounter much more often various damage types, now merged to Physical, Physical Ranged, Fire, Cold and Energy. Not only enemies can use those elements against you, but when you utilize them, you might get an advantage in caves and encounters. Both weapons and armor sets were looked into as well to match the new balancing. Main menu The new main menu will no longer make you wonder what kind of a game Ylands is. Ylands is Adventure. Travel from anywhere in Exploration Sailing to the edge of the map so you can travel to the next yland was cool stuff, right? You can feel the adventure in your veins! Water splashing, the soundtrack playing all around, fish vibing, sun shining and other cool Ylands stuff that we all love, but only if you don't have to. We say no more sailing to the end of the world! Now all you need to do is get on your ship and choose the destination. Terrain generation improvement It is quite a complex task to generate so many ylands, so there will be always stuff to improve. Today we introduce more diversity and picturesque of individual ylands and bays, especially in terms of size and embossing. Also, improved textures on mountains, and a bit higher sea bottom levels. Better UX There are also several UX adjustments. MP/SP ylands color is more distinguishable now, the total count of Exploration points is much easier to find. We also make new MP maps hidden from the public by default so nobody else can join your game with friends. Loading optimization We did several optimizations so the loading times are much shorter. Yay! Fishing on the boat Getting hungry in the middle of the sea is a bummer. Not so much if you have a rod, but still, the need to lower the anchor, which obviously spooked all the nearby fish was even bummer-er. The solution is easy! Now you can fish from aboard a moving boat or ship! Recipe bundles It is fun to grind and earn your recipes, but it is also nice to do as you please, right? Now you can get new cosmetics recipes wrapped up in thematic bundles. Of course, they can still be found in the game, but if you do buy it, you will keep it for that account forever. Yes, even if you restart your progress. Terrain generation UI for Sandbox and Editor You can now choose what type of yland you want to generate for your Sandbox game. Handy, right? Random Encounters We added 33 new REs, mainly for Tropical Biome (but not only there). Ancient Temples and Ruins are guarded by traps and living stones. With courage, try to find out, how many various elemental spirits are dwelling in those ruins. Audio Occlusion New sound occlusion is a feature that simulates a sound being blocked by an obstacle - either terrain or building blocks. Thus every sound originating behind an obstacle will be more or less quieter and muffled for the player. Key bindings We've updated the keybinding system to be more easily navigable and user-friendly. Aside from implementing a better hotkey conflict system, we've split the Editor and the Visual Scripting categories into subcategories and added a variety of new keybinding options for them. You can explore these changes in the Controls tab in your game settings. Editor: Script Explorer Document switcher is a whole new tool in Visual Scripting, which allows you to browse through all script canvases and freely switch between them. There are also some new options to search for a tile and its occurrence across the whole scenario, which should make your life a bit easier as well. In addition, it is now possible to open up Visual Scripting canvas from the Tool Menu. Editor VS: Multi-Canvas Yet another new tool! Organizational one, that allows you to split a script of one object in multiple sub canvases. The canvases are organized into tabs on the Visual Scripting tool bar. This allows for great reduction in the amount of objects needed for a complex scenario and helps to shrink size of each individual canvas. Editor: Improvements Various improvements and fixes of the Editor and Visual Scripting, including: Storages can now be attached directly from Object properties in a similar manner to Labels. "Entity type" catalogue button was added to the non-referenced property window. "Get variable" now can show literal tiles. These can be dragged out and used in the script. "Get/Set skin color/type" and "Get/Set hair color/type" tiles were added. They work with NPCs only. Custom Enum can now be created in any entity or game logic object, not only in the Global storage. Array of enums can now be generated from the Enum type enumerable. Light Logic and Path Logic can now be spawned or deleted from scripts while playing the game. New "Get Switched On <entity>" tile was added. It returns the switch state of entities like levers, buttons etc. New "Color to hex <color>" tile was added. It returns color in "#rrggbbaa" format. In addition, "Hex to color <string>" tile was also added. It returns the color written as a string. Custom editor tools: More script tiles and functions are useful especially when building your own tools. Postponed: Smoother camera movement We were almost there. All the prototypes were really promising. But we couldn't make it work in all the situations in that we needed it. There is still a lot of work ahead of us. But we are almost there. Watch changelogs in future updates for this feature. We apologize and will release it as soon as possible. 🎨NEW ASSETS🎨 ITEMS Stone Chunk Package Sandstone Chunk Package Marble Chunk Package Glass Package Stick Package Set of Algimer Letters, Symbols and Numbers Ammo Belt Lunch Box Electro Staff Chargespun Shotgun Molten Axe Firecaster Crossbow Krilleater Repeater Spectral Dagger Seafood Fruit Salad Healing Herb Fiber Plant Grain Ear Berries Spices Ectoplasm Alien Leather Scraps Mad Marine Armor set Iron Armor set Alien Hazard Suit set Alien Heavy Scaphander set Cultist Clothes set Green Seashell Red Seashell Blue Seashell ACTORS Ocean Spirit Sun Spirit Thunder Spirit Stone Guardian BUILDING Ancient Stone Tablets Glowing Stone Tablets Removed from Crafting Tree OBSOLETE Charcoal Wood Pulp Cactus Needle All seashells OPTIONAL Sewing Kit Hay Yarn Spinning Wheel Casting Mold Tesla Coil Parts Wind Turbine Blades Bow Drill Soldering Iron Lab Burner Anvil Bellows Vice Vacuum Tube Auger Gearbox Propeller Large Steel Tube Large Steel Rod Round Steel Rod Magnifying Glass Glass Blowing Pipe Energy Regulator Screwdriver Pole Melon pieces Carrot Pieces Bread Pieces Pizza Pieces Meat Slices Pineapple Pieces Nautilus Dish Sea Slug Soup Baked Catfish Electric Nuggets Sea Devil Fillet Pumpkin Soup Popcorn Bread Soup Hamburger French Fries Shashlik Khachapuri Croissant Jiaozi Tortilla Pizza Hawaii Pizza Pumpkin Pie Cassava Cake Berry Pie Vanilla Cake Gelatin Dessert Coconut Drink Bamboo Sallad 💡Added/Removed [YLD-34982] Added: You can now send clan invites even to people who are offline at the moment. [YLD-35439] Added: The ability to ban players from sending chat messages. [YLD-36850] Added: Range indicator system when building entities with ranged properties in game or in genesys. [YLD-41904] Added: You can now do fishing even when sailing on a boat/ship. [YLD-42602] Added: Gizmos indicating edges of area when selecting using the Blueprint Camera in game. [YLD-43179] Added: Get max stack count <entity type> script tile. [YLD-43318] Added: Command that hosts or server owners can use to remove PB leftover entities. [YLD-44139] Added: Coyn pictures for new coyn packages from the previous update. [YLD-21209] Added: Editor: You can now attach Entity/Game logic storages in object properties and set up their values. [YLD-42023] Added: Editor: You can now use Light and Path Game Logic objects in Game logic template. [YLD-42027] Added: Editor: Open Visual Scripting Window button to top toolbar. [YLD-43269] Added: Editor: Explorer: Search in Object type option. [YLD-41792] Added: VS: You can now see variable type in its context menu. (useful mostly for Event variables). [YLD-41970] Added: VS: Set skin color tile for NPCs. [YLD-41976] Added: VS: Set hair color script tile for NPCs. [YLD-41979] Added: VS: Set head type script tile for NPCs. [YLD-41980] Added: VS: Set hair type script tile for NPCs. [YLD-41988] Added: VS: You can now add Custom enum in any script. [YLD-42030] Added: VS: Search usages to RMB context menu of script tiles. [YLD-42326] Added: VS: Logging script errors for client and Custom controller's scripts. [YLD-42638] Added: VS: Get block types <material> <shape> <size>, Get block material/shape/size script tiles. [YLD-42762] Added: VS: You can now reorder custom variables/functions in menu palette. [YLD-43070] Added: VS: Hide bubble script tile. [YLD-43126] Added: VS: Camera Fade In/Fade Out script tiles have now additional argument "Time". [YLD-43148] Added: VS: On deposit/withdraw (to/from container) events. [YLD-43181] Added: VS: On Construction Mode Enter/Exit events. [YLD-43181] Added: VS: Get in construction mode <vehicle> script tile. [YLD-43285] Added: VS: Color to hex and Hex to color script tiles. [YLD-44488] Added: VS: Client Event listener: On Loaded Camera Faded In/Out. [YLD-40740] Added: Custom tools: Executed custom tool's script now have their own log_userscript_ct.txt log file. [YLD-42623] Added: Custom tools: Set/get animated script tile. Added: Recipe for pumpkin seed. Added: Blueprint camera now has always visible corner indicators when capturing BP in game. Added: Baits, tesla coil and oxygen harvester now show its range indicator when you place them both in editor and in game. Added: Chests as a reward in the caves. Added: New maps in creative mode on mobile. [YLD-43176] Removed: VS: Show next/previous form RMB context menu. Removed: Three Mystery ylands are still out of order - Far reaches, Seagull relay and Ysla Vulcana. 🧵Tweaked IMPORTANT: As a result of the technical changes to the AI, we have reset custom damage values on all existing animals to defaults, so if creators want non-standard animal damage, they need to set their own values again. [YLD-42949] Tweaked: Video setting weather quality option off is removed. Anyone with weather set to off will have it changed to low. [YLD-43206] Tweaked: Placing positions of ships with construction mode. [YLD-43240] Tweaked: Chat API: In cases where the same notification was sent to multiple players (such as a notification that you've started a game or went online), we used to create one notification per player. Now the game uses only one request for these cases, removing quite a lot of network overhead, especially for players with a lot of friends. [YLD-16271] Tweaked: Editor: You can now hide vehicles with Num 6. [YLD-41480] Tweaked: Editor: Grid lock is now on by default in new maps. [YLD-42070] Tweaked: Editor: Selecting group's object in Object Explorer will now show properties for that object (not for its parent). [YLD-42540] Tweaked: Editor: Recolor tool colors are now stored in save file. [YLD-42709] Tweaked: Editor: Groups expand/collapse state is now saved with the game. [YLD-43177] Tweaked: Editor: Removed "sort by Id" from Object Explorer. [YLD-43202] Tweaked: Editor: Event listener: if you set Target entity to another one which does not support current listened Event then clear that event from the list. [YLD-43343] Tweaked: Editor: You do not need to own DLC to create Archipelago type of maps. [YLD-41832] Tweaked: VS: You can now delete Entity label. [YLD-41978] Tweaked: VS: Removed literals from Event category in Event listener's scripts. [YLD-43175] Tweaked: VS: Default value for Bool literal is now false. (instead of true). [YLD-43802] Tweaked: VS: previous/next script switching behavior. Tweaked: Bumped the height from which the windy ambient sound for tops of hills can be heard. Tweaked: Golden Idols, Golden Chalice, Old Coins can go to Gold Pouch now. Tweaked: Temperature stats for Iron Armor. Tweaked: Package of Gold now available for players. Tweaked: Potion of speed speed bonus lowered from 150% to 15%. Tweaked: Each workstation should unlock together with at least one recipe it is used for. Tweaked: RE recipe rewards rebalance according to combat balancing. Tweaked: All animals will be healed to their Max HP upon first load of saves from previous versions. Tweaked: Sandstone yielding rocks renamed to Sandstone Rocks. Tweaked: Chimera has a shorter land animation and correct names for step events. Tweaked: Rebalanced recipes and slots for containers. Tweaked: Car parts and ship parts sorted according their types. Tweaked: Recipes for Primitive Ship parts made easier. Tweaked: Hay has been obsoleted in Adventure mode. Tweaked: Plant inventory variants now extracted from plants with a knife. Tweaked: Discovery fields of blocks, tablets, clothes and armors recipes now more consistent. Tweaked: Shears can be used also on Camel and Woolly Rhino, Milking Bucket also on Sheep, Horse and Camel. Tweaked: Charcoal Kiln renamed to Kiln. Tweaked: Coal Basket changed to Mineral Basket, can now hold ores, diamonds and coal. Tweaked: Tree tops no longer drop wooden pieces and bark. Tweaked: repair hammer now requires wooden nail instead of iron nail so that it's available earlier in the crafting progression. Tweaked: Reskin of bears fixing twists in front legs and back legs. Tweaked: All pets now have an override controller for animations - from source controllers Winged Controller and Hover Controller (depending on pet type). Tweaked: Drops from fishing provide much less various entity types. Tweaked: Pet Puffer Captain removed twist of tail in Idle to Fly animation. Tweaked: Pet Hat Pepper polished Idle animation. Tweaked: Pet Corn Bandit has same Fly length animation in all directions, Glide L has same length as other Glide animations. Tweaked: Pet Turtle: fixed Wing Flap parameter, Setup of override controller, smoother transitions, longer braking time, halved chance of playing idle variant. Tweaked: Pet Puffer Captain: Set glide to Wing Flap 0, Setup of override controller, Pet flying higher, added slight movement to tail in idle. Tweaked: Pet Penguin: Smoother transitions, Fixed Wing Flap parameter, Propeller animated only to 360° for better rotation during transitions, fixed multiple missing loops on various joints, turned on particle on propeller. Tweaked: Pet Parrot: New Entry animation, shorter Idle variant 03 and 05, smoother transitions. Tweaked: Pet Owl: fixed Store animation missing Avatar, fixed Wing Flap values (must be 1 to -1), turned off loop in Idle variant 01, shorter Idle variants 01-04, New Entrance animation, turned on looping in Sprint Left and Right, set Sprint animations to correct length (removes short pause in animations), Halt time set to the length of FlyToIdle animation, added missing sounds to Sprint L and R, set Owl to override controller to copy Pet Gryphon resulted in smoother transitions. Tweaked: Pet Sailorange: Glide animations set to same length, Removed Maya character controllers from model fbx file (was probable cause of jittery movement), set an override controller for sailorange, renamed sprint animations to have same names as rest of animations. Tweaked: Pet Octopirate: smoother transitions, Idle variant 01 ending now in same pose as idle for better transition. Tweaked: Pet Hat Pepper: Fixed missing avatar in animations, Glide, GlideL, GlideR have now same lenght, Sprint, SprintL, SprintR have same lenght, longer smoother Entry animation, Smoother IdleToFly animation, smoother transitions. Tweaked: Pet Gryphon: Shorter idle variant 01, smoother transitions, flying higher and a bit farther from player, slightly higher idle variant chance, smoother tail animation in idle. Tweaked: Pet Ghost Nut: Smoother animation transitions, turned on Wing Flap parameter. Tweaked: Pet Fruit Knight: Smoother animation transitions, higher level of flying, slightly higher distance from player, new FlyToIdle animation. Tweaked: Pet Bunny: Smoother animation transitions, flying a bit higher, longer halt duration 1.5 sec. according to animation, bigger particle after teleport. Tweaked: Pet Firefly: smoother animation transitions, allowed start movement from idle variant, 0,5 sec. longer halt to be in sync with animation. Tweaked: Pet Fairy: new longer entry animation, fixed missing Wing Flap parameter, smoother transitions, 1 sec. longer slow down, pink color of particle, shorter idle variant 02 so the pet won't get stuck in it. Tweaked: Pet Elephant: Smoother animation transitions, allowed short glide animation, added trumpet sound after teleport. Tweaked: Balance of Guardian and Mark I armor sets, Jötunns and alien animals. Tweaked: Pet Dragon; Added Entry animation to controller, Tweaked transitions to be more fluent, fixed wing and hand clipping in store. Tweaked: Noticeboard, you can now access all our social media in one place (discord, Twitter, YouTube, Facebook). Tweaked: Teleporting an AI agent will also update their wander/stand behavior to be centered on the new position. 🔧Fixed [YLD-16456] Fixed: Build range will now work on ships as well. [YLD-29870] Fixed: HUD mouse HOLD indicator will now check if the action will be done in single click (but possibly over some time) instead of checking for instant actions. [YLD-37301] Fixed: Tamed mutated monsters from surface are lost during day. [YLD-39382] Fixed: FPS camera setting isn't persistent. [YLD-40737] Fixed: Sleeping: Host and client can bypass sleeping GUI while in the map. [YLD-41312] Fixed: Crafting recipes inside the crafting tree on mobile should no longer overlap. [YLD-41441] Fixed: Custom tools: deleting selected objects does not delete selection boxes. [YLD-41649] Fixed: Error popup regarding number of tags when uploading or editing blueprint incorrectly has a body string in header. [YLD-41695] Fixed: Window mode: mouse wheel works even if mouse cursor is not over Ylands window. [YLD-41723] Fixed: Placing vehicles in grid does not work in editor. [YLD-41795] Fixed: Switching variants in editor. [YLD-41817] Fixed: If blueprint have only items materials tab is selected incorrectly. [YLD-41831] Fixed: Notification about glow is present even for items that have glow by default. [YLD-41857] Fixed: Focusing does not work correctly near 0, 0, 0. [YLD-41989] Fixed: Exception when opening 3D preview of Creator Blueprint containing a Car. [YLD-42042] Fixed: Drag-and-dropping a costume into a container or into the player's vicinity no longer throws an exception. [YLD-42193] Fixed: Custom tools: Confirm changes ignores changes made on newly created objects by a custom tool. [YLD-42268] Fixed: Incorrect error when uploading too expensive blueprints. [YLD-42331] Fixed: Moved Pet Gryphon sound events to match the wing flaps. [YLD-42332] Fixed: Pet Bunny and Pet Turtle have wing flap sounds doubled after sprint. [YLD-43063] Fixed: Loading Screen does not show any progress or information about downloading data during loads of Mystery Ylands or mobile Adventure games. [YLD-43837] Fixed: Random Encounters "Deserter Encampment" and "Atlantean Ruins 1" spawning partially underground. [YLD-8582] Fixed: NOT logic gate will now show current network usage when using linker similar to generators. [YLD-26020] Fixed: VS: Count with/for each variable name can be wrong if the tile was dragged from palette. [YLD-40568] Fixed: VS: If Can trade is set to false for a player than he is still able to trade with NPCs. [YLD-40602] Fixed: VS: Sound variables shown in properties window show music files (instead of sounds). [YLD-41124] Fixed: VS: Local variables defined by count with/for each/events are not deleted when their definition tile is deleted. [YLD-41381] Fixed: VS: Despawn does not work in sinking ships. [YLD-41743] Fixed: VS: Adding get/set game set variables does not work with CTRL+2xLMB. [YLD-42011] Fixed: VS: Using custom enums in spawned objects by Entity template does not work correctly. [YLD-42140] Fixed: VS: String literals does not show correctly tag strings (eg. <i>). [YLD-42219] Fixed: VS: User is not informed when trying to access already destroyed game logic objects. [YLD-42263] Fixed: VS: Game logic with a script compared to itself returns false. [YLD-42358] Fixed: VS: It is not possible to copy Event tiles between 2 objects. [YLD-42516] Fixed: VS: Referencing actions from the map with more than 1 Custom controls game logic does not work. [YLD-43289] Fixed: VS: Entity storage game logic: "On awake" is not triggered. [YLD-43589] Fixed: VS: Updating Global storages when placing their newer version with blueprint did not work correctly. [YLD-43731] Fixed: VS: Storage owner does not work correctly for Game Logic Storages. [YLD-44271] Fixed: VS: Show bubble shows text in chat with unnecessary ":". [YLD-44271] Fixed: VS: Show bubble text's is not shown in player's chat messages. [YLD-40158] Fixed: VS: Public variables with same public name are not displayed separately in object properties. [YLD-33750] Fixed: Editor: Skills: Default length of Upper body/Full body animation is shorter than actual length of those animations. [YLD-39522] Fixed: Editor: Changing alpha of particles with custom colors on entities reverts them to default. [YLD-39703] Fixed: Editor: Deleting exported Script module as part of group does not work correctly. [YLD-39756] Fixed: Editor/On Airtank Depleted event will now trigger in correct order (it triggered before change was completed). [YLD-41269] Fixed: Editor: Undo does not work for link energy stove with energy generator. [YLD-41533] Fixed: Editor: Particles can be scaled to infinity by using scaling tool. [YLD-41609] Fixed: Editor: There is still old term "instruction" instead of "function" in object properties window. [YLD-41704] Fixed: Editor: There is wrong a cursor after ending MMB panning while another tool is active. [YLD-41795] Fixed: Editor: Cycling variants of trees when placing does not work correctly. [YLD-42050] Fixed: Editor: It is possible to Play custom tool which has no On tool start event. [YLD-42512] Fixed: Editor: Editing texts of existing books causes an error. [YLD-42536] Fixed: Editor: In some cases painted entities have reverted their color after save/load. [YLD-42903] Fixed: Editor: You can get "There is not enough space" when placing game logic object. [YLD-43051] Fixed: Editor: Setting a group as animated can't be reversed with UNDO. [YLD-43304] Fixed: Editor: Overwriting creator blueprint with changed entity weld does not work correctly. [YLD-43480] Fixed: Editor: It is not possible to place blueprints with flowers in pots. [YLD-44260] Fixed: Editor: Some blueprints can not be placed in editor. Fixed: Loot table drops according to new balance. Fixed: Junk ship hull no longer needs iron nails for repair. Fixed: Custom tools: Write to log in "on tool starts" reverts made changes. Fixed: Editor: removing obsolete events from Event listener (On pack, On free trapped entity etc.). Fixed: Typo in text scripting method Date.getUtcData -> getUTCDate. Fixed: Pet Elephant: parameter Wing Flap was only in half of the animations active. Fixed: Blueprints with obsolete entities that had their variants removed should be placed with their fallback variant instead of just silently failing to show any error. Fixed: Fixed a rare serialization bug in exported Universal maps that caused an exception during their load that could result in a broken terrain or level not loading at all. If you encountered an error like this in your Universal scenarios, you will need to export the game again.
  18. Ahoy Ylanders! The new big fat update is on the verge of happening and today we will share with you probably the biggest new feature revealed so far! Everyone who will join the Classy Adventurers Guild (meaning every Ylander) will get their own Handbook. A Handbook? What is that?! TL;DR it's a super cool guide that's gonna give you all sorts of juicy Ylands lore and quest. Some are easy-peasy and great for newbies, while others are gonna test even the most veteran Ylanders out there (Looking at you YoHas). Follow your Diary journal from the day your ship sank all the way to the end of the story. Every time you do something new or cool in the game, your character will have their own ideas and notes about those things, which might push you towards further exploration and fun! So, for example when trying to swim underwater for the first time, your character might observe how a certain piece of equipment might make flip-flopping in the water easier and faster, scribbling their idea down in the Diary. You will be guided through your first crafted campfire, your first sailing, and discovering new lands. It should help you and new players understand why you learned each recipe and where to find things in the world. Not only that but you also get a list of things you might want to achieve next. Therefore, becoming an experienced adventurer is much easier now. Here are some leaked sketches As Horatio Reginald Elmwood is not the most thoughtful and disciplined of adventurers there are some leaked pictures of the Handbook, so check those out! These will appear next to important events in your Diary. We're stoked to bring this feature to you as we think it's gonna help you connect with the world of Ylands even more! So, get ready to dive into The Handbook and let us know what you think. We can't wait to hear your thoughts. Thanks, and stay classy!
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