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Everything posted by Houp
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Hi, you can use Random 0-1. If you need full range between 5 and 8 then just use <<Random 0-1> * <3>>+ <5>
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Hi, in fact "delay" internally creates Time trigger and after it triggers it is "destroyed" (used by another Delay instruction) Time triggers are probably little more effective (because delay is "Something" + Time trigger) but I would not choose between them from the view of performance. I would use the one which would make code clearer.
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I can't custom interact with items in hand
Houp replied to Igor Q.'s topic in Editor Bugs & Technical Issues
As Oliver hope writes, now you can only setup interaction which are active only when you focus an entity in the world, not in hands. -
More Editor Options I would like to have.
Houp replied to Igor Q.'s question in Suggestions & Feedback
Hi, thanks for your suggestions. Some of them you will see in next update, some later (this year). Feel free to add more. -
There is only one restart tile. It should work as you want it to work. Can you please provide logs of server/clients after their reconnection fails?
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Some entity types (building blocks, vegetation) have several visual objects but they are considered to be the same. (same name, entity type, HP, interactions ...) We will thing about adding control over it but it will not probably be a priority now.
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"Restart the game" instruction should work for you. (it will start game again with same people)
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All scripts are executed on server side (and needed data is then distributed to all clients). The log will be generated on a server.
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Hi, there should not be any offset to target position. You can spawn/teleport players in exact same position.
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Yes it should work. No output for clients, only for host.
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Ok, you meant by "Editor" Visual scripting. That was not clear from that post. In 0.12 you will be able to mark some trigger zones dynamic and then you will be able to change their position/rotation/size with VS tiles. (you will be able to do that with trigger zones which are triggered by Players/Player team/Player role/Specific entity and Labeled entities -> last one will not be much effective for labels with a lot of entities in it but it may be useful in some cases) We will consider the other suggestion but it will not probably bee in next update.
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Hi, I am not sure what do you mean with that. Which values you are unable change in editor?
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There will be On start/end swimming/flying events. Not sure if it is enough for you.
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Hi, you will see more info in next update in GUI but you can find that info in your script log: Script with error: Error message in console: Output_log_game.txt path: Output_log_game.txt content
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Hi, I am not near a computer but probably "Entity highlight" could work on a player. Other solution can be playing particle effect once each second/showing message bubble "I have a flag" In 0.12 you will be able to equip clothes and make them locked in their slot.
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Cant set position of player when falling damaged
Houp replied to Oliver Hope's topic in Editor Bugs & Technical Issues
This will be fixed in 0.12 (set position will work on players in ragdoll) -
Hi, it will be fixed in the next update. You can try what Oliver Hope suggested: hold shift when double clicking on entity/game logic or you can open it directly from selection window.
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Hi, unfortunately you need to wait for 0.12 release. "Change color" event is not what you think it is. This event is very old one and it is connected only with one entity. (color spotlight)
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You were able to lock opened door. From 0.12 you will be able to open locked door. (and it will remain locked in open state)
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It is planned but I can not promise any specific update number for that.
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Thanks for a suggestion. Something like this is planned for the future.
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Hi, no problem with that. It will not affect performance during play. Just do not leave empty events in your code.
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Cant set position of player when falling damaged
Houp replied to Oliver Hope's topic in Editor Bugs & Technical Issues
1) it seems to be problem with ragdoll, we will look at to this 2) probably in 0.12 you will be able to set player immune to fall damage (he will not turn to ragdoll then) -
8-12 and it is random.