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Posts posted by Ane
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Just to make sure, you guys are aware that if you hover over the item in the inventory you can see its durability status, right? You mean an extra visual indicator?
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So if you go back to your initial yland you can play just fine? Don't go near the desert yland for now then
Thanks for the file!
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Do you mind attaching your save game so that we check it out?
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2 hours ago, Judge-_Dredd_90 said:Is there any intel when the next patch is released?
Our plan is to release it by the end of July. Tomorrow (most likely) we'll publish a Developer's Diary providing more info
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Every player who owns the game now will receive a Steam key. The thing is that you'll be able to play it there even before the game is sold on Steam; basically the regular launcher will disappear and the game will be able to be launched via Steam only. So to summarize... yes, if you buy it now, you'll have it on Steam too
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Ah, I see! We are aware of the freezing problems and we are working on a fix! In fact, one of our programmers is working on it almost full time. We hope the MP issues to be fixed sooner than later
Thanks for your patience! (and for the log
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Hey!
I'm glad you found us and are enjoying the game, and sorry about the issues you're having. If you send us your output_log file we might be able to reproduce and fix those issues with the containers you mention. Why did you have to delete the previous saves?
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Good point, I forgot about that
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Right now you can only set how long the 24 hours are - if you make it longer, both day and night get longer but stay proportionate to each other. How long the days and nights are in relation to each other is affected by the position on Earth.
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Sure, if you activate the placing mode (with V), you can drop items while running.
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Alright, we'll take a look at it, thanks for attaching the file!
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That's awesome to hear, guys! Thanks so much
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38 minutes ago, Achilles77 said:" Allowing us to edit the exploration mode is a massive thing for me personally. For example in creative you can edit the number of POI's on islands, island size etc.
I don't really agree with that, thats what exploration is all about, you have to make due with what you are given and survive on that, i wouldn't like the idea of editing and changing what we can and cant do in exploration.
This was a thing at some point actually (before travelling to other ylands was possible etc.), but we believe it would spoil some of the "surviving on the yland" fun, as Achilles77 pointed out
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Sounds like a reasonable idea!
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Thank you! We're glad you're enjoying the game so far. Your bugs/suggestions have been read and noted!
Just to clarify a couple of points:
On 25/6/2017 at 1:45 AM, Aindo said:- Random places to loot out on the open sea (Flotsam) would be great.
In case you're not aware - there are some underwater points of interest, just be on the lookout for floating debris.
On 25/6/2017 at 1:45 AM, Aindo said:- NPC/AI Pirates to do combat with would be amazing. I feel like this could be great fun. I'm not much of an RP'er but the idea of me being able to play 'captain of the ship' sounds like a good laugh.
NPCs (possibly pirates?) are definitely planned!
On 25/6/2017 at 1:45 AM, Aindo said:- We were wondering just how big the world is in 'exploration' mode? We set sail and went south but only found one island. We continued South for about 90 minutes without seeing any birds or other points of interest. Eventually we came to what appeared to be 'fog wall' that I assume is the 'edge of the world'.
It depends on the specific game each time, but you can expect to find 8-12 ylands in every Explore map. Sailing for 90 minutes without finding any new yland definitely sounds like a bad sign
I'd say follow the birds very closely, and if after a little bit you see there are no birds around, sail back until you find some again
On 25/6/2017 at 1:45 AM, Aindo said:- I was personally wondering if you guys had any plans to get involved with the streaming community? I tend to play a lot of Early Access games and many of them are putting together 'stream teams' these days.
Do you mind elaborating this a little bit? Sounds interesting
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You need to click on Continue (in the main menu), and then enable the Multiplayer again in that specific map (in the game settings, Configure -> Game).
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I'm not sure if that's what you meant, but once you are in the game you want to play (in Singleplayer), you can turn it into a Multiplayer game again in the game options (Configure -> Game). And then your friend can join you and you continue with the same characters.
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Just to clarify, is this happening when you play on your own or when you join a MP game?
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If you click on Continue in the main menu, you should be able to load the last game you played (with your character) and your friend can join and play theirs. Or are you guys starting a new game every time?
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It kinda sounds like it was placed too deep into the wall and that's why it couldn't be interacted with, but we'll take a look nevertheless. Thank you for the report!
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Was it a regular torch or a wall torch? You can't interact with neither the one inside or outside?
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14 hours ago, Bavaria said:Please i want the french language i can help you for translating !
The French translation is already in the works, it's coming in the 0.5 update
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13 hours ago, Kumeda said:How about a pause button for singleplayer ...could not find it anywhere, as pressing ESC doesn't pause the game for some reason?
This will be implemented in the update 0.5 or 0.6
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[BUG] - Items can´t be activated while in control of a boat
in Archived Bugs & Technical Issues
Posted
Is it the first time that happens to you, or did it happen before already? We'll check it out anyway, thanks![:) :)](https://ylands.com/community/uploads/emoticons/smile.png)