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Ane

YLANDS TEAM
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  1. CHANGELOG

    Enjoyable Editor - 13/10/2016

    THE_LINE.png

    HIGHLIGHTS

    • New scenario: Yland 17 
    • New scenario: Sky Arena
    • Updated tutorial yland (players who played it before and would like to see the new tutorial hints can put /resethints into the console after starting the scenario) 
    • [Editor] It is now possible to create levels without any terrain or water in them. It's also possible to build in the air
    • [Editor] It is now possible to edit even games in progress created from scenarios 
    • [Editor] Character mode reworked. Now it is just a different camera view, it's not a normal game anymore. Now you can edit/move objects from different perspectives (1st and 3rd person views)

    THE_LINE.png

     

    NEW FEATURES

    • [Editor] Added the possibility to set some parameters of entities in the Editor (name, position, rotation, hp, max hp)
    • [Editor] You can now directly edit containers' content
    • [Editor] You can now directly edit initial equipment and inventory of specific player roles
    • [Editor] You can now set some other properties as well. You can match keys and locks, open/close doors, switch levers etc. 
    • [Editor] Translation grid scale is now in simple units 1, 2, 3, 4, 5, 10 
    • [Editor] Game logic objects are now sorted alphabetically in the list
    • [Editor] It is now possible to edit sign texts directly in the editor
    • [Editor] It is now possible to show/hide specific objects in the editor via layers. Hotkeys (numbers) can be used:
      1. Terrain
      2. Water
      3. Game logics
      4. Animals
      5. Plants
      6. Building blocks
      7. Items
      8. Accessories (other entities which are not animals, plants, building blocks and items)
      9. Energy streams
    • [Editor] You can start dragging objects without selecting them first
    • [Editor] If you place something with double click, you will start editing it immediately
    • [Editor] You can start testing a scenario from the current camera position (F6)
    • [Editor] Grid object manipulation is forced when at least one grid item is selected (you can ignore it if you hold [V] key)
    • [Editor] Event listener can now be triggered by the player manipulating a specific type of entity
    • [Editor] Easily accessible Play button created in the lower right corner
    • [Editor] It is now possible to cause specific damage to entities via Game logic objects (Perform action with an entity - Damage)
    • The game now remembers the last character that was used and it's shown by default in the character creation panel
    • After eating, characters will now get hungry sooner than before
    • When starting a new game, the hotbar is filled with the first 8 items found in the inventory
    • Weapons and tools categories in the Character panel is merged into one, and the Plants category has been added
    • Tools are now more durable and less easily destroyed
    • Crafting of cloth takes 1/3 of resources that it used to
    • All containers have more slots now
    • Sewing kit is easier to craft 
    • Leopard fur produces more leather
    • Stone and sandstone blocks have variations again
    • Players can now counter the horse trying to shake them off. When the horse is trying to shake the player off, the HOLD TIGHT tooltip appears. By holding [SPACE] this can be countered. The probability of falling is also based on the level of the horse's loyalty
    • Horse won't jump while standing still, instead a specific animation is played
    • Players can dismount the horse only while it's standing still
    • Horses tamed in the Editor will always act as normal friendly animals (will shake the players off for example)
    • Horse loyalty system changed: now you need to ride your tamed horse for an hour (real time) for it to become loyal 
    • A called horse should spawn on the nearest coast (when the player is not so far from the land, in other case the horse should ignore being called)
    • The number of animals on the ylands has been raised
    • Animals are not afraid of torches anymore (this brought way too many issues in the game)
    • Eating action is now instantaneous
    • Feeding action is now instantaneous
    • Plant, Harvest, Fish, Treat wounds and Extract resin actions are now faster
    • The duration of lighting items with a torch and lighting a torch has been shortened
    • Lighting torch action now has a new animation
    • Characters now move left and right with strafing animation
    • Changed several animations of two handed weapons for a better looking two handed melee attack animation
    • It is now possible to chat during autorun
    • Catapult's strength bar has been moved higher, so it won't cover the forced fps mode tooltip
    • Free camera is once again bound to LEFT ALT
    • Added sounds for shooting bows and crossbows (only releasing the arrow)
    • [Launcher] Added special Welcome page
    • [Launcher] Launcher now supports localization - currently available in English, Czech and Spanish

    THE_LINE.png

     

    NEW ASSETS

    • Bamboo blocks
    • Blue steel stairs
    • Brick blocks
    • Brick stairs
    • Decorated sandstone blocks (2)
    • Energy door
    • Roof blocks
    • Hieroglyphic blocks (22)
    • Marble stairs
    • More sandstone blocks
    • Sandstone stairs
    • More stone blocks
    • White brick blocks (5)
    • Wooden panels
    • Wooden stairs
    • Stone blocks (3)
    • Computer
    • Broken computer
    • Shackles (2)
    • Pizza items (4)
    • Golden key
    • Cat idols (3)
    • Engineer portraits (11)
    • Ylandium sword

    THE_LINE.png

     

    FIXES

    • [Editor] Opening Game logic edit window and closing it could cause change of rotation/position of game logic in some cases
    • [Editor] It should be now possible to see the correct current state of energy beams even though time is frozen
    • Animals can now walk in shallow water again 
    • Players can't dismount into the wall anymore
    • Fixed incorrect animation while swimming on the horse
    • Horse calling improved
    • Horse will never try to shake the invincible player off (player with the Creator cube equipped)
    • Player is no longer stuck in swim animation when killed on the horse in the sea
    • Mounted horse will now jump even while moving at the slowest speed
    • Destroying the catapult while drawing will destroy all items in the bucket. Next newly placed catapult won't contain items from the previous one anymore 
    • Catapult now becomes transparent when blocking the view
    • Fixed issue where the character could stand up from ragdoll even after dying
    • Fixed camera going into a weird location for one frame when standing up from ragdoll
    • Ragdoll fall damage is no longer unreasonably low
    • Fixed potato plant fade transitions while the plant is growing
    • Fixed hay piles and hay bales so they can be picked up again
    • Improved jump and landing animations and states 
    • Fixed issue with wrong animation while lighting things with a flint lighter
    • Player won't play digging animation forever after breaking the pick axe in the middle of the digging loop
    • Fixed issue with colliding animations when holding the mouse button and running
    • Fixed the issue where spike trap was playing piercing animation after placing mode was switched off
    • Two-handed swing animations are now more dynamic
    • Bow shooting animation improved
    • Fixed incorrect melee attack animation while holding bow
    • Tweaked character pose when sitting in a chair
    • Fixed an issue where player died several times during a long fall
    • Deactivating spikes and bear traps with ranged weapons no longer causes damage to the weapons
    • Fixed "fixed date" field not getting saved properly when creating a new yland
    • Characters won't keep swimming on the ground if they were diving on the coast
    • Small white sphere visible while placing is no longer visible
    • Light sources placed in the level no longer shine more brightly than the one held at hands
    • Ostrich is no longer possessed in the Editor
    • Players won't have the bow go through the chest when they stops running
    • Fixed an issue where animals would be always running away in fear when there were at least 2 open fires anywhere on the map
    • Fixed animals not running away after receiving damage
    • Land and flying animals shouldn't be falling asleep while in water
    • Fixed a problem where, if a tree got destroyed right in the process of creating a falling tree entity, the game would break on several levels
    • Players now shouldn't see energy used/required hint without the energy linker being active
    • Fixed/Improved loading transition screens
    • Fixed issue where free camera command parameters were not restricted properly
    • Fixed free camera not switching to daylight under some circumstances
    • Adding terrain under water should now work properly
    • Switching an active item while reloading the gun now interrupts reloading
    • Better indication of being out of ammo
    • Added a 0.3s long warmup time before the player can throw grenades (to prevent carpet bombing-like grenade throwing)
    • Only explosives with "Is ignitable on ground" checkbox ticked can be ignited now, thus preventing players from igniting grenades
    • Fixed issue where players weren't able to throw the last grenade from a stack
    • Potion particle effect is now shown only when the potion has been successfully drank
    • Players were unable to change some Yland Creation options if they had the Globe panel opened
    • Eating action has sound again
    • Lots of GUI fixes
    • Obsolete ylands video removed from the main menu
    • Ragdoll in MP should work properly on client side
    • [MP] Fixed map always opening on server instead of the proper client
    • [MP] Fixed energy switches not working on clients
    • [MP] Fixed catapult shots flying differently on client and server

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    COMING SOON

    Coming Soon to your ylands… Endless Exploration!

    Ship ahoy! How nice of Mr. Inuit to come pay us a visit from the cold arctic regions in this tropical yland of ours in his newly built boat! I bet he's coming to gather some more bamboo for that hut I see he's building. Hmm, now that I think about it, we're running low on ice blocks, I might have to ask him to take me back to his yland with him in his boat...

    • Upvote 1

  2. That's a great idea! I actually have a favorite character myself :)

    57 minutes ago, Myrik Greene said:

    How about if the game remembers the last used character and defaults to its settings everytime in the Create New Character dialogue ? 

    This is totally doable. We still have a little bit of time until we release the 0.17 update, so we'll make sure to have this ready for the update too.

     

    Thank you for the suggestion, Michal, and long live Miguel Preguisa! :P

    • Upvote 1

  3. How is it going, ylanders?

    First of all, we wanted to let you know that although the 0.17 update is taking a bit longer than what we planned to, it will certainly be out sometime during next week. 

    In addition to the Editor changes and the Yland 17, in the end we have decided to include the enhanced version of the tutorial in the 0.17 update as well. For this we will be making use of the new hints system, that was implemented in the 0.16 update. And the icing on the cake - Khan, one of our designers, created a new level by putting into use some of the new Editor features. But I won't give you any details about this one, you'll have to see it with your own eyes :P 

    Khan_yland.jpg

     

    With the 0.17 update being this close to be released, most of the team is already focused on the following update. We don't want to spoil all the details for now, so we'll just leave you with a small teaser (and please bear in mind that it's just the first iteration):

    Boat_first.gif

    But it wouldn't make much sense to travel by boat when having just one yland, right? :D 

     

    And that should be all for now - talk to you soon!

    Ane

    • Upvote 1

  4. Hi Baobun!

    The installation shouldn't take more than a couple of minutes, could you try restarting the whole progress again (as in downloading the setup again, you can do this from the main page at www.ylands.com)? Let us know if that does the trick. Would you mind telling me where in the world you are located?

    Also, could you attach the following log files? YlandsLauncher.log and YlandsLauncher-previous.log. You can find these at the following location: C:\Users\<your_username>\AppData\Local\YlandsLauncher

     

    Thank you!


  5. Greetings, ylanders!

    If you follow us on Twitter and/or Facebook (and if you don't - shame on you! You won't find GIFs with more personality in any other part of the Internet! Also, you'll be informed of all the development news) you probably already know by now that Ylands has been chosen to be part of the Made with Unity Showcase at Unite 16. Unite is the annual conference where thousands of Unity developers, game publishers, and press gather to discuss development and show off their cool projects. A few developers are invited to attend and demo their games in person, so we are very proud to be among that group. This time the event will take place in Los Angeles, November 1-3. If you're curious, the list of all the participants in the showcase can be found here.

    Screenshot_3.png

     

    The whole team is very excited about this opportunity, since it will be the first time we publicly present Ylands. The thought of people enjoying this "little project" we've working on for the last 2 years is honestly thrilling.

    During those 3 days, we will have a kiosk where people will be able to play Ylands with us and learn all about the game. Along with the showcase, our Lead Designer Aleš will have a talk (called "There's a game in your game!"), where he will explain the design and technical challenges the team has encountered so far when it comes to developing a game such as Ylands and the best practices of overcoming those. Go, Aleš!

     

    If you happen to be in LA during the event, please do come by! We will be happy to talk to you :)

    Have an awesome weekend!

    Ane

    • Like 1
    • Upvote 1

  6. Hi there, ylanders!

    As you know the following update will be centered around the Editor. One of the main features will be the ability to start editing in a completely empty world, with nothing at all in it (it will be as empty as my fridge on a regular Sunday evening). You'll be able to start building the terrain from scratch and let your imagination go from there, so that the world you create truly belongs to you. For example, our programmer Lukáš created this masterpiece for us to test. Even if it didn't take him long to set this up, we already had our share of fun :) 

     

    Ylands_160915_044210.png

     

    Right now in the Editor you can switch to the character mode, where you control the character pretty much the same way you would in the game, which is fun but also a bit constraining at the same time. Because of that we are reworking it to a new mode that will help you come up with new levels even faster and with more ease. And yes, you'll be able to create even more sophisticated ones than the one we started with (but don't tell that to Lukáš :P

    Ylands_160915_044144.png

     

    And that should be all for now. We are really excited about some of the things that we have in store and we are looking forward to sharing them with you :) But that will have to wait until the next time!

    Ane

    • Upvote 1

  7. CHANGELOG

    Wicked Woodsman - 01/09/2016

    THE_LINE.png

    You can now provide us with your feedback about Ylands directly from the game! You can evaluate the current update's fun, performance and visuals in just 3 clicks (only once per update!) or include more info in the advanced tab. You can even report bugs directly there if you don't feel like going all the way to the forum - if you provide us with your email address (up to you), we'll make sure we get back to you as soon as it's humanly possible!

    And don't hold back! We are already used to crying ourselves to sleep :D 

    THE_LINE.png

    HIGHLIGHTS

    • You can now see trees falling when you chop them, and they can also be chopped and cut into pieces while lying on the ground
    • Introduced first batch of traps that can kill or immobilize any creature
    • Implemented new tutorial hints system (WiP, disabled by default in the Configure panel) 
    • Added new feedback tool accessible from the in-game menu
    • New free camera, allowing moving the camera over a specific path (more info here!)
    • Added new way of showing focused items 

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    NEW FEATURES

    • New "throw" animation 
    • New "jump" animation
    • Spikes now cause damage whenever a player/creature runs into/falls on them
    • New random sites added 
    • Premade scenarios can now be hidden in the scenario list
    • You can lie in an open coffin 
    • Improvements to the third person camera, making the camera movement smoother
    • Added the console command "console 0/1" to turn off/on the console output
    • Less data is now sent when starting a MP game, resulting in the game starting faster
    • Terrain mesh is now generated faster
    • Added new game logic object: particle effect
    • Added open/close door event. You can now invert the current state of doors with script
    • Ylands setup file can be now launched with "-launcher-update=true" to skip the uninstall step (in order to only reinstall the launcher and keep game files)
    • The game version can now be seen in the Launcher file Properties (under Details tab)
    • [Editor] Show Message and Ask Player Question can have anonymous speakers

    THE_LINE.png

     

    NEW ASSETS

    • Bear trap
    • Spike trap
    • Wall signs
    • Bush knife
    • Carnivore bait
    • Herbivore bait
    • Flags and banners
    • Brazier
    • Iron hatchet
    • Wooden letters
    • Woodsman's axe
    • Woodsman's hat
    • Woodsman's shirt 
    • Barbed wire fence
    • New type of lever

    THE_LINE.png

     

    FIXES

    • Several improvements to the visibility code, resulting in additional framerate improvement 
    • Improved player's character idle animation
    • Fixed occasional issues with horse tail animations
    • Reworked/fixed horse feeding process
    • Fixed the issue where dying while riding a horse and having the Cube equipped could break the game
    • Horse will keep the speed for 2.5 seconds (instead of 0.5) after releasing controls
    • Tamed horse will stay still while focused
    • It is no longer possible to dismount a horse on the top of the wave 
    • Fixed/improved mouse wheel input (hotbar item selection/scrollbars)
    • Catapults should now work properly in MP
    • Fixed issues arising when the character died while controlling a catapult
    • Catapult placing: askew check will be executed every 5 seconds, not every frame as before
    • Catapults can't be controlled if placed in water
    • Taking control over catapult now disables placing mode
    • Fixed issue resulting from switching between catapult control and editor
    • Placing the catapult in an unstable position is no longer possible, and a warning message is shown when trying to do so
    • Fixed the issue where destroying a controlled catapult could broke the game
    • You can now switch between FPS and third Person mode while controlling the catapult (FPS mode is WiP)
    • Entities (trees and so on) between catapult and controlling camera should be transparent now
    • If there is not enough space for the 3rd person camera while controlling the catapult, the FPS mode is forced
    • Objects can be now selected more precisely from the catapult's placing zone
    • It's no longer possible to operate a catapult while falling or flying
    • Fixed: using mounted player as catapult ammo breaks the game
    • Fixed: missing cloth textures in MP when players are standing too close to each other or one of them is using catapult
    • Cross hairs now shrink when shooting
    • Fixed: you can get your view obscured by building blocks and you can see under the terrain
    • Adjusted warmth modifiers on clothes and armors
    • Fixed the issue where players were dying in the tunnels in the Siege scenario
    • Fixed doors that could kill players in the Siege scenario
    • Fixed the issue where torches couldn't be extinguished
    • Fixed the issue where in some cases players wouldn't have to reload the gun
    • Reloading is disabled for already drawn crossbows
    • All weapons from the Cube will need reload now
    • Reload with full magazine is disabled
    • Fixed the issue with beds' and chairs' transparency
    • Fixed the issue with entering ragdoll on bed or chair
    • Fixed the issue with camera switching while in ragdoll mode broke FPS camera
    • Fixed: entering ragdoll state in a transparent mode will reset transparency back to normal
    • Ragdoll mode will take max. 3 seconds now (starting from the first collision)
    • Fixed braziers so they don't disappear when burning out 
    • Fixed transitions to swimming animation
    • Character now correctly swims in all directions
    • Disconnecting player who was interacting with the container no longer makes the container stay inaccessible to others
    • Wind turbine now shows under Energy items
    • Glass now needs to be hit more than once by bare hands to break
    • Fixed cannonball and gunpowder keg collisions
    • Instant actions like picking up items no longer stops player
    • Fixed arrows and bolts hitting the target under a wrong angle
    • Fixed players being able to ignite instant explosives, thus ending stuck in an animation loop
    • Fixed players not being able to ignite timed explosives from hand
    • Fixed timed explosives in hands giving wrong GUI hints when focusing another entity
    • Fixed animals getting damage only when an explosion occurred near their pivot
    • Ylandium generators now provide more energy
    • Game download progress bar now works as it should when connecting to MP game
    • Fixed issues with third person camera view character transparency
    • Switching from FPS to third person camera will always keep the correct rotation
    • Third person camera: distance from the player now depends on FOV values
    • Lowered HP of small targets and dummies so they are easy to destroy
    • Fixed offset of keys so they don't look so strange while unlocking doors
    • Display blocks can be used as nodes now
    • Setting the amount of random sites should now work as intended
    • Drag and dropping from the cube to the inventory will add just 1 item by default (hold ctrl before dropping and you can choose the stack count)
    • Fixed new ylands incorrectly setting their world version, resulting in further issues
    • Fixed energy streams' placing mode being disabled when exiting swim or fly mode
    • Improved path finding for fleeing flying animals
    • Slightly improved high slope handling for animals
    • Fixed newly placed grenades appearing at the place of the last explosion
    • Fixed brazier not emitting any heat and bonfire not emitting light
    • Added many new treetops and colliders for them
    • Fixed disappearing stumps under acai and birches
    • Crossbows from the Cube now must be drawn before shooting
    • Guns work correctly with the potion of flight now
    • Fixed the confusing message when you die from being shot
    • Better player position in water calculation - Player (and mounted animal) will stop constantly changing the movement state on the top of the wave
    • Better fall detection and falling damage calculation implemented
    • Door colliders are now disabled while in the opening mode
    • Switching MP mode via command line added
    • Modified savanna biotope colors
    • Fixed rusty key working as regular key
    • Added new catalog themes: Ammunition and Light source
    • Renamed Light sources group to Lamps
    • Fixed issues where sometimes only the GUI would be visible with the rest of the scene black when played on AMD
    • Fixed some controls missing in the keyboard remapping panel
    • Fixed door showing hints at wrong positions
    • Animals should not get stuck so easily now
    • Fixed broken GUI in the alchemy table
    • Fixed fade transitions of cassava plant
    • Fixed weird text being shown when deleting a character's name in the character creation panel
    • Fixed issue where items dropped/placed in the world didn't show their count
    • Fixed: scrolling in the inventory will break next opened category
    • Cave ambient color is not affected by sun color anymore
    • Barbed wire fence now causes damage
    • Animals shouldn't be trying to walk into entities such as trees and bushes so often now
    • Fixed: explosives are missing RMB pick hint
    • Fixed: text bubbles are shown above menus 
    • Stack count selection panel no longer closes the other panels
    • You can choose the stack count when depositing an item into a container (hold CTRL)
    • Fixed the Terraformer flattening not working properly
    • Arrows no longer produce same particles as bullets
    • Fixed: the campfire upgrade (cooking pot) disappeared after feeding the fire
    • Fixed arctic willow items not being consumed
    • Fixed energy stove 
    • [Editor] Game logic links are updated after undo action
    • [Editor] Spawn point rotation affects initial camera rotation now
    • [Editor] Fixed: selecting is not canceled when you press both mouse buttons
    • [Editor] Fixed scrolling with mouse wheel being really slow in the particle and sounds dropdown menu
    • [Editor] Fixed text boxes in some of the game logic's dialog windows not being aligned
    • [Editor] Switching from character mode to edit mode will keep camera position and orientation
    • [Editor] Deleting a chair you were siting on in the character mode in the camera mode breaks the game
    • [Launcher] Fixed several minor launcher-based issues
    • [Launcher] Fixed launcher displaying wrong trial time
    • [Launcher] Fixed Launcher memory leaks
    • [Launcher] Fixed Launcher crashing for some users

    THE_LINE.png

     

    COMING SOON

    Coming Soon to your ylands… Enjoyable Editor!

    So we had the Elementary Editor and the Extended Editor... maybe it's time we evolve the Editor into its 3rd form? One of the cool things that are coming our way is the possibility to fiddle with not only scenarios, but with regular ylands as well. And what's better than having a brand new scenario (Welcome. Welcome to Yland 17.) to test all the new features?

    What is it that I'm seeing in the faaar faaar distance (beyond the Editor!)? Is that thing floating in the water coming towards me? Could it be a *they take her away*

    • Upvote 1

  8. Dear Ylanders,

    Did you miss the possibility of having a more flexible camera in the game and being able to move it around freely? Then today is your lucky day. Write "/freecamera" in the console and you're good to go. 

     

    Setting positions

    Typing "/setcameraview X" (X being a number from 1 to 9): you can store up to 9 positions and rotations. The camera will then go from one to the other(s).

     

    Going from one position to another

    Typing "/runcamera X Y" (X being the number of the 1st position and Y being the 2nd one): the camera will run from position #X to position #Y 

     

    Setting the speed

    Typing "/runcamera X Y -s C D" (C being the number of the 1st speed and D being the 2nd one): the camera will run from position #X to position #Y starting with speed #C and ending with speed #D

    (both -s and #D are optional)

     

    Staying in one position

    Typing "/runcamera X Y -d C": the camera will run from position #X to position #Y, but first it will wait C seconds (the camera will stay in the end position until the player tries to move / presses ESC)

     

    Chaining movements in one command (example)

    Typing "/runcamera 1 3 -s 10 40 3 5 -s 40 20 5 1 -s 20 10": the camera will run from position 1 to position 3, starting with speed 10 and ending with speed 40. Then it will continue from position 3 to position 5 descending speed from 40 to 20, then continuing through 4, 3, 2, 1 ending with speed 10.

     

     

    Let me know if there's something unclear or if you have any doubts!

    Ane

    • Like 1
    • Upvote 3

  9. Dear ylanders,

    With the upcoming update being just around the corner (the corner being next week *subtle*), we are finalizing and polishing the big features related to the Wicked Woodsman and going over nasty bugs that for some reason keep coming back to us.

    Our brainstorming sessions have increased a 10000%, where we try to come up with ideas of how to make you players suffer as much as possible in the new tutorial yland. Hmm, did I say suffer? I meant delight in the various puzzles and hidden corners spread out throughout the yland. My two cents: whenever you think you've discovered all the places go for a stroll again because you most probably missed some of them :D

    Just remember that the chalices are not what they seem.

     

    Ylands_160818_050925_s.png

     

    You guys enjoy the weekend!

    Ane

    • Upvote 1

  10. Update 11/08/2016

    Version 0.15.21872

    • New way of login and account creation: the login fields are gone and in their place is just a "LOGIN" button that takes you to the standard BI login webpage with the ability to sign up and in through Steam, Facebook, Twitter and G+ (login through via Bohemia Account username/password combination is still possible)

  11. Ahoj, my dear ylanders!

     

    We've already mentioned a couple of times that we're working on evolving into masters of the forest (by chopping down trees and setting traps), but those are not the only things that are keeping us busy at the moment. Because we know first impressions are crucial, we decided to give the Tutorial yland a facelift. I managed to steal this first sketch from our artist Kuba, who is now using his magic to make it into an actual playable yland. 

     

    TutorialYland_s.png

    For now I will let you wonder about what could each of those areas contain. You'll discover it for yourselves soon!

     

    Ane

    • Upvote 2

  12. CHANGELOG

    Enormous Explosions - 25/07/2016

    THE_LINE.png

    NEW FEATURES

    • Places of Wonder - both small and big randomly generated locations filled with interesting objects and structures, where players can find interesting items and perform various activities. Their density can be set up while creating a new yland (in the Advanced yland creation panel) and new ones will be added all the time
    • Explosives (dynamites, grenades...)
    • Catapult that can throw everything that is located in the basket behind it (living things like animals can be thrown right now, but the ability to fire players will be added in the next update)
    • Whenever the player is asked to enter a text (mostly to name objects) a confirmation window follows to avoid unwanted texts being used
    • Added "Host a game" button under the "Join" option in the Main menu, where some players were looking for it instead of creating the MP game directly via "Play"
    • Stackable items can be now separated within the inventory (while holding CTRL when dropping them)
    • Identical stackable items can be now merged in the inventory into larger stacks
    • New sulphur and saltpeter veins now exist on ylands, allowing creation of gunpowder
    • Gunpowder-related formulas

    THE_LINE.png

     

    NEW ITEMS

    • Frag grenade
    • Catapult
    • Sulphur chunk
    • Saltpeter chunk
    • Gunpowder
    • Bomb
    • Dynamite bundle
    • Dynamite stick
    • Improvised grenade
    • Bomb disposal suit and helmet
    • Chainlink fence
    • Potato
    • Potato plant
    • Potato grenade
    • Baked potato
    • Potato seed

    THE_LINE.png

     

    MAJOR FIXES

    • Fixed issue where players were unable to rename an yland in the basic yland creation panel
    • GUI fonts size slightly increased
    • Fixed Break/Dismantle item buttons not working properly in some cases with items at the inventory
    • Tamed horse should now shake off its rider less frequently
    • Changed the visual representation of horse being fed
    • Camera position tweaked
    • Glass items should now be very easy to break
    • Warning about max. possible yland size allowed for MP is once again shown
    • Horse animations have now smoother transitions
    • Animals are no longer fleeing from predators (until their fleeing behaviour is improved)
    • Fixed some panels still using the old visual scheme
    • Fixed missing or obstructed texts at some panels
    • Fixed issue where typing in texts (e.g. naming an yland) would slow down the game
    • Fixed character visual at the character creation panel sometimes looking different from the initial values
    • All animals now make step sounds
    • Slightly raised gamepad deadzone 
    • Fixed issue that sometimes prevented players from connecting to a LAN session 
    • Fixed several issues with dyeing and potion making workstation panels

    THE_LINE.png

     

    COMING SOON

    Coming Soon to your ylands… Wicked Woodsman!

    "Timber!" - you might find yourself shouting often from now on, as you witness the beauty of a tree falling down when chopping it down with your freshly sharpened axe. 

    But this is not the only thing you've learnt on the way to becoming a proper survivor, even the one and only Nigel Thornberry would be proud of your skills when it comes to setting traps. When and how to set them is just up to your imagination... or reaction time (for some reason, our creativity might get impaired when being chased by a huge bear).

    • Upvote 2

  13. Heya!

    Another week, another chance to talk about what's going on in our air-conditioned cave right now! 

    Last time we mentioned we are working on explosives, today I thought it might be cool to show you how throwing an explosive (or anything else) with the catapult looks like.

    Catapult.gif

    No one expects the explosive ostrich attack! (not even the ostrich itself)

     

    At the same time, we have started putting our efforts into making the fist person camera experience much smoother. We won't see this in the Enormous Explosions update, but we'll definitely see some improvements in the following weeks :)

    And talking about weeks, you can expect the 0.15 update to see the light of day during the next week ^^

     

    Until then, enjoy the game! (and don't walk while looking at your phone to try to catch Pokémon or you might join the ostrich in the catapult)

    Ane 

    • Upvote 1
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