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Ane

YLANDS TEAM
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Posts posted by Ane


  1. We are gradually enhancing the ways users can navigate through the large numbers of items (e.g. by adding the "Favorites", "New & Noteworthy" and "Groups & Themes" sorting categories in the last update). There are still some improvements to be added but currently we are not planning on adding any sort of comprehensive list. However, having some sort of user-created wikipedia in the future might be a good idea, same for the crafting recipes :)


  2. With the game being in Early Alpha we haven't really thought of the possibility of going to Steam, but once we are comfortable with the state of the game, this is something we might consider :)


  3. Speaking of which is there any news on the multi-player 'global' connecting issues?

    The underlying issues have already been identified and are being fixed right now. Luckily we will be able to provide more detailed info sometime next week. Thank you for your patience! :)


  4. Do you always see the inventory like that now? Or was it a one time thing?

    In order to select the amount of dirt you want to get rid off, now you need to press the Left CTRL button while you complete the action, then the panel will pop up :)

     


  5. Changelog_s.thumb.png.bd971d4300a6fec15e

    Amazing Alchemy - 14/01/2016

     

    New_features_s.thumb.png.04d8c61a9dbf4f3

    • Enhanced item catalog system containing special categories: "Favorites" (can be selected by the player), "New & Noteworthy" (new and modified items) and "Groups & Themes" 
    • Potion making - players can now create both common and magical potions at the Alchemy table
    • Item dyeing - clothes can be now dyed at the Dyeing stand
    • Animal predators now fear campfires. Note that they can overcome their fear if they are starving or they are provoked enough
    • The Replicator now copies energy networks as well
    • The Replicator now remembers the last 5 stored structures
    • Drinking animation added
    • The game launcher now supports clickable links
    • The dialog used to select how many items out of a stack are taken/used/dropped is no longer shown automatically. Instead the player needs to hold the assigned key (Default: Left CTRL) for this panel to open when they perform the relevant action

     
    New_items_s.thumb.png.0490cb930cd77e0221

    VEGETATION

    • Sumac
    • Turmeric
    • Indigofera
    • Snapdragon
    • Elderberry
    • Echinacea
    • Corn
    • Desert sage
    • Glowing mushroom
    • "Magic bush"

    CLOTHING

    • Alchemist cap
    • Alchemist robe
    • Alchemist pants
    • Alchemist shoes
    • Lab coat
    • Breathing mask
    • Lab face shield

    ITEMS/POTIONS

    • Alchemy table
    • Dyeing stand
    • Nugget of purest green
    • Various dyes
    • Cold resistance potion
    • Heat resistance potion
    • Craftsman's potion
    • Glow potion
    • Health potion
    • Life-changing potion
    • Melon head potion
    • Berry head potion
    • Potion of flight
    • Potion of speed
    • Potion of strength
    • Water breathing potion


    Major_fixes_s.thumb.png.5acdbe9804e34bb6

    • Fixed a rare bug where players might get stuck between two blocks with no way of getting out
    • Memory leak found and fixed
    • Fixed problem where text bubbles showing text said by a character (not read from a sign, which is intended) could not be properly seen in the darkness
    • The Replicator no longer stays in hand when a placing mode has been toggled
    • Numerous fixes and GUI tweaks
    • Fixed performance issues when placing animals into scene
    • Several animal AI improvements (more to come)
    • Cycling object variants while building will no longer reset the rotation and offset position of an object being placed
    • Item previews should now be properly rotated so that they face the camera

  6. Welcome aboard, Michal!

    We indeed have a lot of amazing plans in store for Ylands! For instance, if all goes well in the next month there will be a couple updates that will definitely bring a lot of hours of fun! 

    We hope you enjoy the game and feel free to use the forum as often as you wish! : )

    • Like 1

  7. Changelog_s.thumb.png.bd971d4300a6fec15e

    Happy Holidays - 21/12/2015

     

    New_features_s.thumb.png.04d8c61a9dbf4f3

    • Energy streams can now pass through anything
    • Created "Energy" category tab so that players can find new energy objects more easily
    • All energy items can now be found under the "Energy" category tab
    • Energy nodes can now be picked up even when they are linked to energy streams
    • Removed objects of type "XY parts/materials". Originally objects like the campfire were first crafted into this type of item, they had to be placed in the hotbar, activated and placed in the level. Now as soon as the object is crafted, players can place it in the level
    • Players are now able to interact with objects in scene (e.g. pull levers) even with an item equipped
    • New zone demonstrating energy devices added to the tutorial yland (please note that you have to start a new game for this to become available)


    New_items_s.thumb.png.0490cb930cd77e0221

    • [Energy] Tesla coil (you better turn this on from a safe distance (guiño) )
    • [Energy] Spotlights (of which colors can be changed during runtime) 
    • [Energy] Display block (that can act as a "pixel" in larger display panels)
    • [Energy] Festive tree
    • [Energy] Energy door
    • [Energy] Wall lamp
    • [Energy] Fluorescent lamp
    • Santa's clothes
    • Party hat
    • Snowballs (anyone fancy a snowman?)
    • Festive socks
    • Festive decorations
    • Present boxes
    • Festive cookies and sweets
    • Iron railing building blocks
    • Wooden roofs
    • White wooden fence
    • Doors witch festive decoration
    • Matchstick


    Major_fixes_s.thumb.png.5acdbe9804e34bb6

    • Fixed digging visualization projection not being shown
    • Fixed the issue where players couldn't place the floating platform in the air
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