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-Shojiki-

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Posts posted by -Shojiki-


  1. Also experienced the same issue when logging out. The first time it happened, i think my friend was hosting the game. I'd crafted a vehicle and then at some point, upon returning to the game, the vehicle had gone. More relevantly, the 2nd time was on our dedicated server. I'd crafted just the chassis and then logged out for the night. After returning today, the chassis has disappeared :(

    I don't have the logs as i don't control the server, but i'll get my friend to pass them on when i get hold of him..


  2. 17 hours ago, Daniel Lohne said:

    Your character stays online when you log out, so unless the server shuts down you ll die of starvation. It works like Rust if you know that game, except there your food dont tick Down in Rust when you are offline.

    Where did you learn this? Seems a bit of a strange design decision if true... Specifically the starvation part i mean..


  3. 14 minutes ago, lmcvann said:

    Apparently the dedicated server software isn't working since steam release.   

    We got past this by setting up a new steam account,  buying another copy of the game and running it on a spare PC.  we use this account to host the game and leave it running 24/7.  The host character dies from starvation but this doesn't matter as its just for hosting the game.  This way anyone can log in whenever they want.

     

    Not the best solution but it works for now

     

     

    Not a bad idea at all.... *starts rebuilding his spare computer*

    How do you find building ships etc when joining the game? Does it still bug out (invisible objects etc)?


  4. On 12/18/2017 at 6:31 PM, handofthesly said:

    I’m sure on most objects you have several options with which parts you can paint. You just have to select the right part with the radial menu or using the hot keys before painting

    If this is correct, then i am a happy bunny! Will check it out later :D

    EDIT: This is correct.. I am a happy bunny..


  5. I posted a similar thread on Reddit but sadly didn't get a response.

    So far, after extensive testing, i've been unable to transport a car by ship. As you said, the car stays static whilst the ship moves under it. I also tried "blocking" the car's movement by placing a log on the deck behind it. This resulted in the whole ship getting stuck once the log hit the car... So at this point, there doesn't seem to be a way to do it.. :(

    It's strange though, as i have successfully transported a raft on top of a car. The implementation of ship vs car movement and how objects "attach" themselves must be different. Maybe a dev can answer?


  6. Hoping one of the ylands team can answer this question...

    For a while now, i've been looking into procedural landscape generation using voxels/marching cubes in Unity, specifically low poly, smooth terrain that is editable at runtime. As you can imagine, i was delighted to learn about Ylands since it showed that what i was envisioning, could indeed be done effectively!

    However, my question is, did you guys develop your own voxel engine for the landscape generation, or source one from a third party? I totally understand that you may not want to give away any "trade secrets", but i would love a discussion on the techniques used to create the worlds in Ylands. The water effects are especially impressive...

    Any info you can share would be greatly appreciated by this budding game developer.. :)

     

    • Upvote 2

  7. 5 hours ago, vforventura said:

    Right, but that's not really my main point. The sabre, and other third tier weapons, do less damage across the board, to any animal (and objects) than second tier weapons, and those do less damage than the two first tier ones (iron lance and war hammer).

    Don't the weapons have different swing speeds though? Would it not be better to measure the effectiveness based on how long it takes to kill an animal rather than how many hits? I *thought* the sabre had a faster swing speed, but i could be wrong... 


  8. 41 minutes ago, Lupowop said:

    Adrie,

    great post!  I have been searching for something like this!  Quick question?  I have not tried engines yet... how do they work on a ship?  Just place them and the ship moves?  Do I need some sort of propeller in the water?  I'm at work now but will try them tonight...

    Just drop the engine on your ship, fuel it up and you're good to go :) And it's very satisfying too! :D


  9. Pretty sure you can label signs... My friend placed one above our food container and when you get near it, a little bubble appears saying "FOOD"... I haven't done it myself though so i'm not sure of the process...


  10. Just to add to this: Putting an engine on my boat was one of the most satisfying things i've ever done in a crafting game. The sound effects alone make it feel like you've just built a wondrous new invention! And you can switch from engine to sails if and when you run out of fuel :D 

    • Upvote 1

  11. 9 hours ago, Nuke92 said:

    My friend and I have scoured 3 desert islands completely for saltpeter and have yet to find any.. Can someone advise what we're doing wrong?

    You're not doing anything wrong. Saltpeter just seems to be really hard to find.. My friend and i searched 3 different islands and their caves before finally stumbling on a tropical island with saltpeter literally on the surface.. It was on the side of some rock and not far from the sea, if that makes any difference..


  12. Just now, A3_Melle said:

    If there is 1 thing Bohemia Interactive is known for it is the modding community! From early operation flashpoint to ARMA3 (and even DayZ will be getting modding tools next year). Ylands will also be using mods in the near future, in 2018 @Aleš Ulm will be telling more about it in his dev-diary's, this was already told a while ago ;)

    Awesome! This is going to make Ylands the definitive survival/explorer game in my opinion! *Waits patiently for a space exploration mod*


  13. 12 hours ago, WijkagentAdrie said:

    I expect that with the multiplayer updates there will be ways to enforce a more PVE oriented game, maybe with certain PVP parts :) In the mean time I advice you to just get some food and build a raft ASAP to leave spawn island. Most aggressive players only stay at spawn island for their 10 minutes of fun. 

    This. Get a raft, escape to another island, dig down, and plot your revenge....

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