Jump to content

TENTACLE_BOSS

Registered User
  • Content Count

    6
  • Joined

  • Last visited

Community Reputation

1 Neutral

About TENTACLE_BOSS

  • Rank
    Newbie
  1. A few extra parts and we have something resembling a fully fledged rifle!
  2. Working on the next stages. I want to create a variety of these guns, using different attachable components on a singular pistol base to achieve different effects. The end goal is to (when possible) use them in a game-mode where players can basically combine the parts they want, and then use their combined toy gun of choice in a casual arena setting.
  3. That's very reassuring. I was getting worried, so thank you.
  4. Id go as far as calling it necessary. Imagine what creative games like Minecraft and Gmod would be like if everyone was forced to rely on base assets and nothing else, with the exception of a few g rated basic micro-transactions. The experience would be harshly limited.
  5. They could be downloaded on a case by case basis a bit like workshop. When people join a session with custom content they'd simply download the custom content in that session.
  6. So this is a toy gun asset I've been working on. It's fairly low poly, with a moving trigger, magazine and pump. I made it to try and match the Ylands art style as much as possible, and I would like your feedback on how well I have achieved that as I I would like to eventually import this into the editor for use in a custom game mode that I want to develop. However at the moment I notice that it is not possible to import your own custom model assets. Instead...
×