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Everything posted by V-Alfred
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ship hull improvements an easy fix/addition?
V-Alfred replied to kimbuck's question in Suggestions & Feedback
even though I usually make my own or combine it, but would be nice if we have more variation. I guess, its necessary and I believe they are planning/working on it, lets see.. -
Hahaha.. welldone.. There is still much more things that can be "rebuild" in this game. That's why I like Ylands..
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hahaha.. Lets see on the weekend. If no one there, prepare yourself.. #Winteriscoming
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Yep it happens. I did report it in bug section when 0.7, and yeah @Indomitus right, it can lead to other bug.
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Sorry I dont understand.. Did you get new barrier after you rename your character? If I remember correctly, I didn't get new barrier in 0.7..
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Wait a sec.. Is it really attach to the ship's main body and not floating there? I mean the script. I need to test it out this week..
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Hahaha, this is exactly like my 3rd base in 3rd map.. The fact is, this location is way more efficient than on land and if you choose correct spot you have "security dudes" below your base.. they can come in handy sometimes. And the best thing is your base is on top of your shipyard.. Ok back to OP's topic, since you play in official server, only developers who can reset your character. There are other way around, my friend @DK208 has same issue, eventually he stay on my floating base, because he doesn't have many choices. So you need to find trusted guy, or simply move to other server.
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I just wish we can combine or bind composition to existing ship. So we can simply make "controller" and put that composition to any ship without need to rebuild in order to attach the script. goodluck and welldone to your experiment and creation dude!
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Is this for real?! Ylands Android game
V-Alfred replied to handofthesly's topic in General Discussion
oh man.. People this days.. spreading scam like there is no tomorrow.. Hopeless human.. atleast learn little bit to make better UI.. -
Impressive dudette! Very girly.. I like unbalance roof there!
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Editor Tutorial Series (videos and requests)
V-Alfred replied to Stephenw1992's topic in General Discussion
I believe for NPC isn't possible yet until "Combat update" (CMIIW), for animal it's possible with aggressive animals, you just need to spawn it near the player. -
I hope we have "Comment tab" with in each creation, so people can directly comment or give suggestion on it. Good luck and keep up the awesome work Devs!
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hahaha, hello! I like the color combination, awesome! don't be shy to post your creations in Community Creations sub-forum. If you don't bite, people won't bite you..
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lol, that is what I did, 1 lever for each function(on and off) is enough.
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its actually really simple @SyxtySyx, since the ship/vehicle is bound to main body, you only need to put script for it. Take a look at @spyler.1989's composition for example. Or you can make the whole base body and I can make the script on it if you want to.
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DEV ANSWER asset LOD increased 4x size
V-Alfred replied to steam-76561198138920949's question in Bugs & Technical Issues
it happen to me long time ago when I have computer on my ship(computer thingy should be fixed now, I guess). yeah there should be something that miss-click/drag entity. Backup the composition frequently is recommended. -
lol, oh well, here we go! Steam-punk pirates is coming!
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lol alright, I will try it out. Thanks
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hahahaha.. this is really interesting experiment.. First thing first, I don't meant to compete with you or whatever, I'm just curious for long time ago. how strong it needs? I tried 3x the strength of the upward logic and the ship still falling or glitching when I put the engine/sail on. and also I think, ship that controlled by the helm will only move when floating on water. Since now I know that you can't combine the helm mechanism with script, I just did modification on my old experiment. But I have 1 problem, my ship instantly activate the forward script when I load to "Play mode", is there any chance you know what could cause it @spyler.1989? Here is my ship picture: Flying ship , its slightly different script mechanism from yours (added slow, fast, stop, lock script, and simplified the logics), I know that picture is kinda useless, since it just explain the surface.. Can I attach my ship composition in this thread?
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Awesome, I had experiment for this kind of thing in older version of script mechanism, and somehow it could fly when stationary. Good thing to know, if it works in motion now! Update: After I tried your model, technically your ship is stationary, because once the helm activated(sail down), it fall to the sea.. oh well.. my old ship should be working then..
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Looking forward to this kind of event! @Ane you might need to discuss with Ylands Team, maybe you guys can come up with greater idea to fill in the gap between updates. @bb cakes don't worry, all builders always need to improve their "skill".
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If @Ane read this post, she will directly to the pm, but maybe not in the weekend. Lets see in Monday.
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Interesting.. Sounds good, we need this kind of things to make our community alive and more active. Your idea is supported buddy!
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In-game wise, I love everything which is currently in it. Even the bug/glitch can sometimes make me laugh.. Outside the game, I love the Ylands forum community, they're funny, they can be serious, they're creative. And also don't forget about the Devs.. I would give 8 out of 10 for them, they spend time to hear and interact with the community while making new features and dealing with nasty lurking bug(it can be stressful)..
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"Waiting game" is begin.. This moment remind me of legendary quote "A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto