Jump to content

ComR

Registered User
  • Content Count

    221
  • Joined

  • Last visited

Everything posted by ComR

  1. YadNiMonde, Please, help me! I think that singleplayer is the most important part of the game, but I understand it can be great in multiplayer too. I hope they will understand that solo and multi games are two different games - at least - some of us will be happy with solo, others coop, others PvP... Please, remembr that you have to build game based on one idea - or make two different games. I think that solo survival games should be base for coop survival (no, not "hardcore" survival - rather relaxing type of game), but why PvP should be removed!?!? That was great idea to see other lonely survivor - friendly or not. If you feel you can make him firendly - good for you. If he's a threat - kill him! Devs, please, take a look at games around you! Open World, Sandbox Games are the most funny things! Bohemia Interactive started it in big scale with Operation Flashpoint - Cold War. Why you want To stop developing something new? Pirate games are all around us and withing the 2 years there will be dozens new titles... And - very good. Stop competing to anyone! Especially old titles like Second Live, ECO, LEGO Worlds and so on - it's too late and this is good - make your game new and innovative. I think you destroyed Ylands biggest plus - atmosphere. Sea of Thiefts took it - it's your fault... But, still, "SoT" is short time game fun... PvP is the only fun thing, but people willl be bored eventually. Yeah, I'm writing whole titles, because I thing you are not exactly who your customers are... Ok? Ylands started as dark atmosphere, stone age survival game with ability to develop new technologies sloooowly... It was above all Robinson Crusoe's story with dead bodies and skeletons... and I loved it. I wasn't sure that low poly will work - but, when I bought it - yes, I must say - it works. And now take a look at "Sea of Thiefts"... Whos playing it?? It's mostly PvP, dringking, killing and humour - great! And who's playing it? Mostly very young people. And yes, they will be playing it, because there are skeletons, ghosts and killing each other!!! LEGO Worlds - I was great fan - I thought it's something new, GTA with building... But... noone in fact worked on it. It seems to be dead now. It's some kind of cheap flash game. Two hours - end of game. Sorrry, I have to mention your own works... OF was wanderful... fantastic... But Arma III? I never bought any arma only because there was no patches for that game! (I guess, there were patches for it, but.. mostly community work). And Arma III? Last time I wanted to buy Arma III or maybe Squad... I'm watching people who plays Arma for years.... And...???? For god sake!!! There is no patches for glithes at all (2013!!!!!!), but you have tons of new DLS's! And ask anybody - they are furious! You have DLC's, but no patches for most obvious glitches... I cannot ask you simple question, especially you, Ann and you, Ules - I understand you work on Ylands, but have you ever tried to play it??? No, I don't want't to be seen as a bad guy... I understand that making game and playing the same game it's something veeeeeery diffferent... But... I think you never really tried to play your game. I understand you have much work, but in old days... (silly day's as some say) people who were working on any game were first people to play it. I'm sorrry that leetter was so long. I guesss noone will read it anyway. I do not want any applause or opposite fun speaches. I just would like to help you make great game. I guess it was stupid, long letter and noone cares if your game will be good or not - he only person interested is your sponsor X - eternal enemy on Superman. All The Best! ComR I hope Ylands
  2. I guess you're right, but sometimes if most people demands something - it doesn't mean it's good for "the cause"... If you want to make game to be loved by everyone - you'll fail. You have to make a choice and the poilish it... Right?
  3. Hello there, Sleeping doesn't work anymore - what's more - it broken whole game: 1) If you go to sleep time stops - animals do not respawn, eggs do not respawn, fruits do not respawn, plants do not grow - nothing works anymore. 2) Funny thing is - you can sleep forever and you do not need to eat at all. So, last time I slept for almost 14 days and I needed only one roasted banana. Please, rething your idea of mixing multiplayer with sigleplayer games, because it simple will not work for both. Now maybe multiplayer gamer are happy to see - but singleplayer cannot sleeep - because that makes no sens at all anymore. Simply - add to multiplayed voting system - if people agree - just skip the time and don't bother looking for bed or sleepeng bags, because in some cases it will be impossible to do - for example if you are exploring artic biom and you forgot your sleeping bag - in multiplayer let people sleep on the ground - we all can lay on the ground already, so, what's the problems? Especially if noone will actually see that!? If you want, let people 60 second (or set alarm) - "in 3 minutes we will skip the time (sleep) - so, go to beds... The difference would be - if you slept on the ground you loose some health (but not die - because you slept in cold/wet environment and if you slept well in your bed - you should receive something - for example extra health or stamina... Sleeping in singleplayer was very good, nicely done, thought settting sleeping time would be nice to - if you let us choose the time. For now game is broken and sleeping is useless at all. All The Best, ComR
  4. Hi, I understand problem of sleeping in MP. I'm not playing inMP, because of bugs I heard about and... sleeping problems, but I think you cannot mix singleplayer and multiplayer games. I mentioned before, that most singleplayers (my opinion is based on my gameplay and gameplay of people playing on YT). You cannot simply teat both as one gameplay. Why? Imagine problems we had and we have now: First of all: I wasn't playing MP yet, because I saw many videos and opinions regarding horrible bugs, even bigger that those from singleplayer - so, I'm waiting for stable version. 1) Idea of waking up when you want - and automatic wake up when you were starving was - great. I understand it can't work with MP, but you have to keep in mind, hat not all of us will want to play MP - at least for now. As I mentioned before - It was not only very functional, but also very nice and pretty site to wake up just befor sunrise. And it wasn't just for fun of it: a) Depending on biom (I think there are seasons in the Ylands? If not - please, implementi it - it's not so complicated [I'm guessing you are working on it?]), sun is rising on some bioms after 3.00, in others much later - which is very nice toutch and I hope you will implement it as a rule. b) I love to see sunrise - now - it's impossible. If I want to see sunrise - I can't go to sleep. c) I used to sail as early as possible - especially, because I need to prepare everything - so, I was waking up just before sunrise... d) Also, if I had to work on my plantations - I usually never go to sleep or wake up just after sunrise - again - it's impossible now. e) In harsh bioms as Arctic, Turndra or Rainforest - during rain storms, thunderstorms, rainstorms or snowstorms you can do nothing (uless you are building inside you home, ship or exploring caves), so the only way way to go to sleep for an hour or so. Now it's impossible... f) Sailing. I'm sure there was some bug in it, because it worked sometimes, but sometimes not - if you were sailing far far away, it was possible (or I felt that way), to sleep during long trip. gain - you ccannot do it anymore. g) Crafting - it's not a big deal, but I used to make many fireplaces, set food to cook, and workbenches to rork and go to sleep. Now, even after veeeery long sleeep - meals are not ready and are still cooking... I'm guessing the same problem is with blacksmith station, weaving lomms, spinning wheels and so on. This is surly a bug, but... Sleeping in MP should be separated from SP. If you want your new idea to work properly - let us set the clock... However - I cannot understand the idea. Some people will be alway without any sleeping bugs or beds, so if even one people cannot build sleeping bag or just do not want to sleep - whole idea is ruined. It would be much better if you allow people in MP to sleep on the ground and let people vote (yes, this is kind of vote, but even if one person isn't capable of sleeping or just want to make you all angry - it will not work.. So, it should be possible to sleep on the ground - maybe it should be bad for your health (health not restoring completely?). Well, if most people are sleeping - minority should be forced to sleep. Alter al it's not tragedy, just time shift... All The Best, ComR
  5. Right, but Devs already removed/changed conted many people beloved. i hoped to see that all as option (maybe it will be an option when modding will be possible), but for now it seems that MP is priority for Devs and that Devs are not interested in let us choose - they just do, what they think most people want. This is... sad...
  6. Hi, first of all - it was bad idea to make only four moments you can wake up. It would be ok if oyu would leave "right click option" to wake up - now sleeping makes no sens at all. Usually in most bioms sun rises after 3.00. It's best time to eat, preapare and sail or explore - but... now you cannot wake up at sunrise. I'm guessing you are thinking about multiplayer games, but in singleplayer your new idea makes no sense at all. Additionally there is a bug - if you go to sleep and you set yourcoocking spot (and I'm guessing any other "machines" to work for night - it will not work. When you wake up - timer is still working. And you have to wait anyway. Your food will be not ready even if you sleep for 24 hours. It's great, that many glitches were fixed, digging in water, for example. It's great we can make soup and stew now, but newsleeping mechanics ruins much of whole fan. If you want to set waking up time - do it properly - let us choose how many hours we want to sleep or when we want to be awaken. For now it's impossible to sleep during long sailing trip or sleep rains or storms. Please, think about it. With Regards, ComR
  7. People, please, remember to "vote" - Devs seems to read only upvoted posts.
  8. Good idea, so, please, help me do this! The more posts - the better posts (I'm not sure how posting in this forum is working and why it's sometimes read and sometimes not - if we write mre - someone eventually read us - I hope.
  9. Change in sleeping in SP is for me completelly unacceptable -it ruins my game experience and I think I'm not the only one. Not everyone wants to play MP. Devs, please, remember - not everyone wants to play MP.....
  10. Hi, I'm very happy that most of the bugs are gone, but, not responding animals are still here and new "old bug" is even worse than before. I've found new Island and 90% of Seagulls are under water - they cannot move, they trying to fly, but they are trapped uder water. It's not an accidental situation - I'm not abl to fly round and see how many bird are trapped, so I saw only those close to me, and i counted almost 30 of these, just wandering around... All he Best! ComR
  11. Hi, Why I'm asking on this forum? Simply - because I'd like to be sure that if I upgrade my system Ylands will be working as it should work (I know, for now it's early beta, so I understand we all have to wait). And who can know better that devs and people who know them? I have very old system now, it's still working ok, but my Radeon HD 6870 1GB seems to be obsolete. i do not want to spent much, so I'm thinking about buying used graphics card with 2-4GB of VRAM and probably upgrade my 8GB RAM to at least 12GB. I'm using Win7, 64 bit. Phenom II 965, 3.40GHz. Overall I'm happy with it, I've got very fast RAM, small SSD for a system and normally it would be ok with me, but I it seems that's not enought for most indie games based on Unity (and I'm programming in Unity a bit too and I clearly can see problems with performance). I cannot afford new system and in fact I don't need much, so I decided to upgrade my system bit by bit. I rarely play, but I'd love to play without crashes and see any of my games at last close to 60FPS (I'm happy if any game gives me ~30FPS). -Some people recommend me ultra fast HD as a ultimate solution - it could be a case, but I'm not convinced, because software which is not using HD at all is too slow too. And super fast HD isn't a cheap thing. -I cannot afford for now buying new processor, especially because it would be necessary to buy new motherboard as well in my case. -I can Buy cheap (and probably poor quality 16GB of RAM or add something a bit better to have 12GB... But, is 12GB enought? -Another problem is my Graphics Cards and this is probably first thing to change, because 1GB or VRAM is clearly too less. I know - first response will be "google it - don't spam" - yes, I was googling it and I realised that AMD and Nvidia have nasty custom of reboxing old cards and sell these with new firmware as something "new" and "better". I almost bought such "occasions". For now I'm looking for something like XFX Radeon RX 460 DDR5 (hopefully with 4GB VRAM onboard) or Nvidia GTX 750 Ti (hopefully with 4GB VRAM too). These two cards seems to have similar performance and, what's important for me, I could buy both for around 150USD. I know these cards are old, but they should run new Hitman, Formata or Mafia III, right? My Radeon cannot even start any of these titles. Maybe someone could suggest me card between 100-150USD (yeah, I know, but used, but working device would be nice). I know it's off topic a bit, but I think I'm not the only one person trying to understand what system specs do we need to run Ylands properly? And I have two questions to devs or people who know something about Bohemia plans for Ylands configuration (after full release - I mean)? a) How much RAM do we need to play Ylands as intended, with biiiiiig maps? b) How much VRAM do we need? c) Are there any particular recommendations, to make our Ylands even prettier? (FX chips, PhysiX anything?) d) Is this possible, or will be, to run Ylands with DX9? (there is an command line; "-dx11", maybe we could try -dx10 or something?) that could help many of us for sure! e) Is this possible to turn off antialiasing? I cannot bock it in Crimson or CCC and AA is killing my FPS! Help! f) Will Ylands support positional sound emulation with headphones? g) are you planning to support TriDef 3D or any native way of displaying Ylands in stereoscopic formats (side to side for example, would be enought co let us configure Ylands for simple VR sets - that would be great. I'm trying to configure Ylands to work in side by side mode, but I have technical problems with my android devices, but it seems that Ylands can be played on any VR system/device - please, think about it! h) We were promised "pause" in single player mode! Please, do it! This is really frustrating if you are devoted to game... and you have to turn the game off completely if you want to talk by the phone of make coffie! (I have to talk and constantly feed my poor pirate! :)))) ). All The Best and Thank You in Advance!
  12. Hello Energritz_, I was wrong - error I had was an accident. and "-force-d3d9" does work. Game looks a biw worse, but it's almost 50% faster, so It's a big thing! Thank you once again! Thank you for your time and kind help! ComR
  13. Dear Ane, I understand it's for multiplayer games, but Ylands is not only multiplayer game now...
  14. When I was exploring I had different wake up times - because I wanted birds to be on the way... If I started to early - I was faster than birds. Additionally I was able to sleep storms and rains - now it's impossible... This new waking up times is very good addition, but there should be "emergence wake up" just with one click. Many times I was awaken starved to death, but I managed to wake a bit earlier - now, it's possible to die, before you wake up! Please, add old rigt click waking up, please! This is very, very important thing! All Best, ComR
  15. Hello Energritz, Command "-force-d3d9" doesnt' work. I tried a few combinations and it doesn't work or gives me old error: "fatal login error". Would you mind to check if command line actually works? Thank you for your time and kind help! ComR
  16. Hi, Last time I started Ylands again, but this time I'm making copies of each savegame and I'm constantly trying to check Ylands system resources consuming. For some reason game starts using around ~4.5GB of RAM, 4 days later (around 6-8 hours of play every day) Ylands is using ~5.6GB of RAM and it's still growing. It seems that every 6-8 hours takes additional 400MB of RAM. I have 8GB of ram, so I can imagine that (as it was many times before), game will stop working within 3-4 days... Also, every day savegame is 5MB bigger (now it's 20MB). I guess game is constantly using this file to save world and read from it, so it's probably loaded into RAM? .... my older HDs were not capable of seamless work with this system, I guess maybe buffering could change something? Defragmentation changes nothing (well, probably it is, but it's toless to see difference in Ylands). SSD seems to work just ok... Pity, because I've got one and small SSD used for system only - Ylands is a evenement here... All The Best, Bartosz
  17. ComR

    Memory problem?

    Hi, Yes, I guess it's the problem and normal problem for any beta. It's a pity it crashes - this is serious problem, but I'm sure devs will eventually do something with it and Ylands will be playable also for us. No, I wassn't talking about Virtual RAM drives programs, but Windows usind HD in case of running out of RAM. It's part of a system and idea is - Windows will move everything to HDD or even USB Flash (if you have SSD, using USB as RAM will be turned off). This is why GTA V or Watch Dogs works on my system. They use Swap Files to use it as RAM in case "real RAM runs off". I hope Ylands Devs are aware of this and eventually will implement using HDD in case of RAM size problems. But, I was sure it's automatic and Windows should take care of this..? This is theory though...
  18. Hi, AMD users do not have AA disabling options in Windows drivers! Neither Crimson or CCC allow that anymore. and this is really big problem, because AA in my case is decreasing performance even by 50%! I guess I'm not the only one with this problem and I guess most AMD users even do not know that this problem exists. Simply, in short, every game that usually work on my system in 2048x1152 with 60FPS after turning on AA (any AA type) is below 30FPS. Please, add AA off option! With Regards, ComR
  19. Hello Energritz, Well, it seems I've found the problem. When I start the system and before starting any game I'm clearing every not needed software, services, background activities - everything except crutial things. Completely clean system uses 1.6GB of RAM. Yesterday Ylands crashed again, but this time again only Display Driver and Ylands still was holding memory and playing music and sounds. And... Memory used after resetting display driver was... 6.7GB! So, clearly - Ylands crashes on me simply, because it's not using swap-file?? It seemd that virtual memory was not in use at all. Additionally I've checked Ylands LOGs and as I supposed - few second before the crash, Ylands was clearing memory and tried to download part of new island I was exploring. And everything would work, but in the background was my ship (as always ship) and in the very moment ship started to be rendered - game crashed. So, now I know the reason. I don't understand why Ylands is not using swap file - I have 32GB swap file on SSD. Personally I cannot stand Ylands on Low quality - I have to do it, but game is almost unplayable (and there is practically no difference in performance between LOW and ULTRA in my case - the only difference is faster usage of RAM - as I can say. FPS are almost the same - Ultra: 10-40FPS, Low: 15-50. I prefer less FPS and to see what's around me...). So, GTX 760 isn't the best, huh? It will probably should last me for 3 years or so, so probably I'll try to find something a bit better? Yes, there is second hand market here in Poland. for some reason people think that used, two years old GC is worth 90% of new one and many retailers are selling very old cards as "new ones", because they are still in boxes. Additionally AMD and Nvidia is doing just the same, just changing boxes, serial numbers and coolers... But yes, with a bit of luck you can find reasonable deals too. However, as I can tell people are prefer eBay or Craiglists as best source for big occasions. Additionally, there is no such thing here in Poland as "selling day" or "promotion day", as many people have in Walmarts or whatever. If any shop is selling something cheaper - it's usually something damaged or from display booths. "-force-d3d9" Thank you!!! I was looking for this command for months now!!! Yes, I know how to use it - I just couldn't find anywhere command lines for Ylands (Unity commands could possibly work?). Yes, I know AA is a pain - I never use it, but Ylands do not allow dissabling AA. And no - Crimson and last CCC AMD drivers do not allow to force turning off AA completly. I know my card would be literally two times faster, at least two times. This is something I tested for years. Unfortunatelly Ylands devs do not allow us to choose many video options... and AA is the crucial one in my case and I guess for many people. Low poly game should work lightning fast. I'm able tu run smoothly GTA IV and GTA V on High, Hitman Absolution on Ultra, Mafia II on Ultra, Total War series on Ultra (including Rome II). I understand Ylands is still Beta and it's notoptimised, but at last it would be nice if we could choose DX version and turn off AA... I was posting AA problem on this forum many times, but probably not many people were interested in the problem, so I never heard any answer, but... I will do it again - for the cause! Regarding VR. I was sure it's not worth it (I'm still prefer 2D gameplay), but I was amazed that actually budget VR can be and really is working and possible to achive. There is tons of DX plug-ins and third party software allowing any DX game to be converted to side-by-side display. The only problem is configuration. In fact Ylands Devs do not have to work on it at all, the only problem could be performance and compatibility with plugins mentioned. I'm currently trying to build simple, cheapest possible VR system, but my system performance is biggest problem. I can play Ylands in VR, but if I need LOW settings for just play - I need setting twice as much lower to display Ylands in 3D. And it's not so impossible as people think. 3D is processed by PC and Android system is used mostly for tracking. With additionnal tracking system (and there are tons of these) you can achieve Vive or Oculus quality (DK 1 version without any problem in fact, even on slower systems). Real problem is to find good quality lenses and configure display to your eyes... and... of course - you need high resolution android phone. Powerful rig is needed only for two things only: 90FPS display and accurate head tracking. If you prefer "sitting experience" and do not care much about head tracking (yes, you loose much of immertion) - it will be fine even with chinese 4USD googles or google cardboard - everything depends on configuring lens distortion. Oculus and Vive are overpricing their systems. Thank you for your time and kind help! ComR
  20. Hello Energritz, My system is 10 years old for now... Yes, I know it's tragedy... i will make memory usage after start test, in fact I never tried to see how much is it, but as I remember it's around 2GB RAM in constant use. Wit hYlands it's 4GB, after 20-30 hours it's 4.7GB. My system seems to be pretty good as for so old system - for example I can play Hitman Absolution on ultra with around 40FPS (it's very good for me - I see no problem), It's enought to play GTA V on medium/high mix at 30 FPS, Watch Dogs on medium can be run on 30FPS. I cannot run new Hitman (it's around 4-8FPS with all graphics off - literally all haders off), I can't run Mafia III at all (all graphics off - gives me 2-4FPS or so), GTA IV at High works pretty good - 30FPS. Total War series (Empire, Napoleon, Shogun II) on Ultra can run above 30FPS (again it's ok with me). After hour or so, Ylands alone takes 4.7GB of RAM after around 30 hours of exploring. When I start ne game, Ylands take around 4GB. And your kind answers: -16GB of memory Ylands takes right away? That's very bad news for me. I have 8GB, but very fast RAM, I can buy 16GB RAM for it, but much, much slower... RAM. -You ment DX11 or DX11.2? I do not want Win10 and I will not buy new system. I have Win7 with latest DX updates, Devs said they want Ylands to work on Win7 and I hope it will work.... -1GB VRAM is minimus, but as I can see, in my case 1GB VRAM do not work. I can start Ylands on Ultra, but after few hours game will crash if I do not set Video settings to LOW. -GTX 760 is very bad news for me. GTX 760 with 2GB VRAM can be ok? I guess it will change soon, as Ylands will be released stable within around 2 years, as I was told. So, during these two years specs can be changed much... Could anyone advise me where to but used Graphic Card, but preferably not on eBay or Craiglist? eBay is expensive for me, especially shipping costs and Craiglist accept only few countries. Local eBay equivalent, here in Poland (A... thing... ) is extremely bad choice - very expensive used stuff and scums are more than usuall thing. -Yeah, Ylands is low polly, but it's not not optimised yet and giant maps make Ylands memory hungry game - that's I'm asking for any advice. -Hm, conctacting Unity isn't bad idea, but... it would be nice if Bohemia could ask Unity Developers for detailed configuration for us? Unity Devs probably will not bother to answer one customer asking for settings for one game they probably have no idea it exists... -AA is VERY BIG THING. It was possible to force turn off AA in CCC or Radeon driver, but in newest driver versions and Crimson Drivers edition it's imposible t turn off any graphics settings - yo can only set "use app settings". By default Ylands is using AA (you can clearly see this in low resolution Video settings), in my case AA 2x (which is minimal setting) force any game from 60FPS to 30FPS. You can try different AA type, but result is very similar, because game is rendered in 2 times bigger resolution and then scaled down to fit your resolution. AA is killing any of my games if there is no AA disabling function. Additionally I really do not need any AA, because my resolution is 2048x1152, and it gives me great graphics even without any Antyaliasing. -Regarding VR - try to find even Youtube info - even my od, slow system is capable of running most of the games in 3D without bigger problems. I was astonished and I couldnt' believe it, but in fact - I guess any system can run any 3D game in VR if properly configured. Please, take a look at TrinusVR, Intugame and TriDef 3D. There are also alternatives, but the three apps seems to be the best ones (and last time competition made them fighting everyday for every additional frame!). It works! Thank you for your very informative letter and for your time. I have only one question, thought - do you think my Phenom II 965 x4, 3.40GHz is ok for upgraded, new Video Card? It makes sense to upgrade Video with my old CPU? Thank you and Best Regards! ComR
  21. Hi, Well, I cannot play Ylands normal way, so I'm testing different possibilities and different "if"... And today I realised one more thing. Game in my case in 99% crashes when I'm crafting furniture on ship, or ship is close to me. I realised that game do not crash if I do not look around just after loading my savegame. Because last time Ylands started to crash constantly after I tried to place new bed on my ship I decided to try rather very silly idea. I must say - I was lucky, because gamehaven't autosave everything and my bed and two small "wooden tables - containers" were not there also. I decided to try what will happen if I hit "place stove" and immediatelly turn around and jump off the ship? So, I placed the stove and jumped off the ship as fast as I could and swim as far as I could not looking back. Game hasn't crash... But for any case, I run so far, so I couldnt see my ship anymore and few "hours" later I slowly returned. Stove was on place and game hasn't crash! So, I decided to build blacksmith... but I was there... Game crashed "as usual". So, I realoaded my world and tried the same trick - I placed blacksmith station and immediatelly jumped into the water... Game hasn't crash once again! Then I did the same trick with furnance - game hasn't crash yet again... So, in my case, after certaing progres, after 30-50 hours of play my game crashes when I'm placing objects on my ship. And bricks do not crash the Game, but all furnitures/stations/mashines/beds - do. Any idea what can it be? With Regards, ComR
  22. ComR

    Memory problem?

    Hi, yes, Win7 is still using SWAP file (they changed name of the RAM Drive to Virtual Drive) and yes, I can set it as I wish. Movieng to SSD made giant difference, but it seem that or SWAP file is still to small (I was using primarly "let the Windows set swap file size") or there is different problem too. I'm still experimenting with it. So, I'm trying to hear from devs what settings would be best for 8GB RAM system with 1GB VRAM. Have a Nice Day, ComR
  23. Hi, Few new bugs I've recently found: 1) Animals stop responding, when close to their food. Animals stop to respond and walking animation is still "moving", but animal do not respond anymore. The only exceptions are horses (if you feed these) and wild animals if... you are the food. 2) Wild animals if left in water (If you were chased and leaved them in shallow waters) are doing nothing anymore - but still can chase you if you are close and sleep at nights, but they are no longer wandering around and not looking for food. The same thing with harmless animals, except crabs - if any animal land in water it will not move anymore. Birds are flying in place, bunnies, boars and goats are staying and sleeping in the same place too. 3) Animals still spawn in trees/stones or underground completely (I gess they fell down into the Earth then) or in half...? and then they are stuck in the slopes. 4) Why devs are not reading this forum? I understand they have more imprtant things to do, but it's a bit dissapointed, when I'm playing mostly to write my report and then no one even read it... I think there is someone who reads posts? Yeah, I know there is much to read, but I spent many hours finding bugs and reporting these and noone even responded.. And even if Ann responded - I was never informed if bug is officially known or not? I'm sad, because I'm doing my best to help! Folks... Please, upvote posts you find useful - this is the only way devs will see these. There was many important posts and important suggestions we would like to hear what Devs think about, but... there was only few people "upvoting", so noone reacted... Happy Pirating and Have a Nice Cassava Cake! Bartosz
  24. Dear Ane, I understand you have not time to response, but it's good to know post are read. I'm usually trying to make separate posts for every issue, but sometimes issues are connected and there is a ton of similar issues (plant problems, animal problems, free placing problems and so on). I thought it's a good idea to sort bugs for you, to not spam forum... Thanks! Have a Nice Day! ComR
  25. I realised two things - some animals are "broken" from the start. Not reacting at all - only making sounds. Other animals break in some situations (like eating, for example or being in the water, but it seems there is more and more "broken" animals every hour. Sometimes, after fewe hours most animals are "broken" except sharks and horses which can be "unfrozen" by feeding these.
×