frostmx
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Posts posted by frostmx
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2 minutes ago, Dustoori said:Great work. Nice to see some actual numbers rather than my slap dash testing.
I think the wolves do either 20 or 30 go damage as they have 2 different attacks. It was mentioned in an earlier topic on armour.
3 types
"AttackDmg":/*3*/[30,20,30],"AttackType":/*3*/["Crushing","Crushing","Crushing"]
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3 minutes ago, 6Cowa6Bunga6 said:Dang, check out this hard working Ylander sacrificing his adventures to let us all know what damage is all about.
Thanks for your dedication and hard work. I will go on extra adventures to make up for your lost onesThanks, I adventured a lot
For now my adventure is to find game mechanics. And i having fun at it
For ex: do you ever know that all weapon types has class "revolver" in gamefile? Or Damage is absolutly randomly hit you, sea urchin can hit your head!
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About Russian: no numbers almost everywhere. Maybe Font troubles?
quickbar:
Inventory:
Crafting:
If choose russian in settings, then delete "-testrussian" - numbers are ok and the translation is still here.
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12 hours ago, SirHubcap said:After looking at game files and code, the different armors have significantly more detail than this previous table.
For example the Guardian Armor code shows that it does add a max of 350 HP but it also has a significant amount of different resistances and movement attributes.
"Resistances":{"Crushing":30,"Slashing":40,"Piercing":40,"Energy":20,"Fire":20,"Cold":10,"Explosive":0}
Compared to Iron Armor which has these as resistances.
"Resistances":{"Crushing":20,"Slashing":30,"Piercing":30,"Energy":-20,"Fire":30,"Cold":10,"Explosive":0}
I just personally found this really interesting hope others found it informative.
I will attempt to answer any questions anyone has about detailed codes.
I need all this code please, where you found it?
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5 hours ago, Khanecz said:These numbers are correct, well done!
Although they are only true for piercing damage (I assume you tested them all with firearms as you mentioned).Different numbers are used for:
Slashing (sword, axe...)
Crushing (hammer, club...)
Piercing (spear, firearms...)
Energy (Tesla coil)
Explosive (grenades, dynamites...)
Fire (Torch)
Cold(Frost weapons)
As Ane already mentioned, we will be adding Armor and Weapon indicators at some point.
Thanks, what about guardian armor pieces are they bugged? Why they have less def against iron?
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Just now, TheClockArm said:I wasn't aware you could open an active survival or creative world in the editor... how do you do that since I couldn't find the function myself?
Go to editor, file - open - look down for button, if you cant see games, you need to press games - and open your game. Do what you want, save. Go and continue your game.
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Just now, TheClockArm said:I understand that you can do it, but like you said you can only use it once. If I want to build more than 1 thing, in more than 1 different place, or one thing larger than the area- im out of luck Do you know if there will be any other solutions? ei: Modifing protective barrier settings, adding a new tool thats not the annihilator, etc..?
No other "legal" options by this time.
1) Barrier
2) Destroy it with weapon (long time)
"cheats": editor
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Protective barrier
Inside its cover range you can simply deconstruct all you want with hammer.
But remember that you can activate it only once.
Otherwise war hammer or war axe and long time ago in a galaxy far far away.. ouch wrong game
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3 hours ago, Karniest said:Great info, I always thought all the Guardian Armour pieces would be higher than Iron, but this shows otherwise.
Here comes my mismatched armour for cave jumping
Also
1- You are missing the Bomb Disposal helmet and Leopard Skin helmet
2 - Unless the Leopard Skin helmet is just classed as clothes
Yes, I see.
Here they are:
Leopard Skin helmet 100 hp 10 def
Bomb Disposal helmet 250 hp 15 def
Melon, Cocoa and Cactus helmets are weak even for 1 revolver hit.
You can calculate absorb (defence) this way:
1) place pice of armor in editor or creative
2) shoot it with gun (revolver 50 dmg for example)
3) go in editor, place new armor piece look at hp
4) Calculate values: damage - (new piece hp - shooted piece hp) = absorb (defence)
ex: Bomb Disposal helmet - 250 new, 215 shooted with revolver. 50 - (250 - 215) = 50 - 35 = 15 ---- It's absorb, if it was on player 30% of 35 would be dealt to helmet hp and 70% to player.
% was calculated experimentally as I mentioned in reply earlier.
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3 hours ago, WijkagentAdrie said:Very nice, thanks for these stats! Do you reckon that certain parts of the body have modifiers, leading to the difference between the 30 or 20dmg?
I created mp creative game, puted on armor piece, then other player shooted me with rifle.
When I saw that dmg was reduced by armor, I dropped it on the floor, went to main menu, loaded game in editor and look for numbers - armor durability, player hp.
Example 1:
Iron armor
Rifle dmg - 40 points.
Players HP - 95 (100 full)
Armor durability - 245 (250 full)
It means 10 dmg was dealt at all. So armor absorbs 30 dmg and 50% (5) of damage (10) as durability. Other 5 (50%) of 10 dmg was dealt to player.
Example 2:
Iron helmet
Rifle damage 40
Players hp - 82
helmet durability - 193 (200 full)
25 dmg dealt, helmet absorbs 15 dmg and ~30% (7) as durability, 70% (18) damage to player. -
MAD SCIENTIST IS HERE AGAIN!!
This is all ingame stats:
Crushing Slashing Piercing Energy Fire Cold Explosive ENGINEER HELMET 0 0 0 20 0 0 0 MINING HELMET 0 0 0 20 0 0 0 COCONUT HELMET 5 3 3 0 0 0 0 CACTUS HELMET 5 3 3 0 0 0 0 MELON HELMET 5 5 3 0 0 0 0 LEOPARD HELMET 5 10 10 5 0 15 0 WOLF HELMET 5 10 10 5 0 15 0 BEAR HIDE HELMET 5 10 10 5 0 15 0 BARK HELMET 5 0 5 20 -10 5 0 LEATHER HELMET 5 10 10 5 0 10 0 CRAB CARAPACE HELMET 7,5 10 10 5 5 5 0 STONE HELMET 7,5 12,5 12,5 10 12,5 5 0 GUARDIAN HELMET 7,5 10 10 5 5 2,5 0 HORNED HELMET 10 15 15 -10 15 5 0 LEGIONNAIRE HELMET 10 15 15 -10 15 5 0 IRON HELMET 10 15 15 -10 15 5 0 SAMURAI HELMET 10 12,5 5 -5 10 10 0 BOMB DISPOSAL HELMET 10 15 15 -10 15 5 50 SANTAVISION 10 15 15 0 10 25 0 MARK I HELMET 20 20 15 10 10 5 0 Crushing Slashing Piercing Energy Fire Cold Explosive LEATHER ARMOR 5 10 10 10 0 20 0 BEAR HIDE ARMOR 10 20 20 10 0 30 0 BARK ARMOR 10 0 10 40 -20 10 0 CRAB CARAPACE ARMOR 15 20 20 20 25 10 0 STONE ARMOR 15 25 25 20 25 10 0 LEGIONNAIRE ARMOR 20 30 30 -20 30 10 0 IRON ARMOR 20 30 30 -20 30 10 0 SAMURAI ARMOR 20 25 10 -10 20 20 0 SANTA ARMOR 20 30 30 -20 20 40 0 BOMB DISPOSAL SUIT 20 30 30 -20 30 10 100 GUARDIAN ARMOR 30 40 40 20 20 10 0 MARK I ARMOR 30 40 40 20 20 20 0 Crushing Slashing Piercing Energy Fire Cold Explosive GUARDIAN ARMOR PANTS 7,5 10 10 5 5 2,5 0 BEAR HIDE SKIRT 8 16 16 8 0 24 0 BARK ARMOR PANTS 8 0 8 32 -16 8 0 LEATHER ARMOR PANTS 8 16 16 8 0 16 0 CRAB CARAPACE PANTS 12 16 10 8 8 8 0 STONE ARMOR PANTS 12 20 20 16 20 8 0 LEGIONNAIRE ARMOR SKIRT 16 24 24 -16 24 8 0 IRON ARMOR PANTS 16 24 24 -16 24 8 0 SAMURAI ARMOR PANTS 16 20 8 -8 16 16 0 SANTA ARMOR PANTS 16 15 24 0 16 40 0 MARK I ARMOR PANTS 32 32 24 16 8 16 0 Crushing Slashing Piercing Energy Fire Cold Explosive BEAR HIDE BOOTS 5 10 10 5 0 15 0 BARK ARMOR BOOTS 5 0 5 20 -10 5 0 LEATHER ARMOR BOOTS 5 10 10 5 0 10 0 CRAB CARAPACE BOOTS 7,5 10 10 5 5 5 0 STONE ARMOR BOOTS 7,5 12,5 12,5 10 12,5 5 0 GUARDIAN ARMOR BOOTS 7,5 10 10 5 5 2,5 0 LEGIONNAIRE ARMOR BOOTS 10 15 15 -10 15 5 0 IRON ARMOR BOOTS 10 15 15 -10 15 5 0 SAMURAI ARMOR BOOTS 10 12,5 5 -5 10 10 0 MARK I ARMOR BOOTS 20 20 15 10 10 5 0 Hello, its me again!
@Dustoori take a look here.
Today I tested all armor and here some tips and tables for you.
Wolfs randomly do 30 dmg or 20 dmg. I cant explain why
All tests were made on real player in multiplayer session, thx to my wife (I was the target btw)
Armor is not only % its also absorb.
Armor absorbs damage, then %dmg hits player and %dmg armor durability.
%dmg depends on part of armor. Helmet and Boots takes 30% dmg after absorb, Armor and Pants 50%
For example helmet has 10 def: 80 dmg - 10 def = 70 dmg. 21 dmg to armor durability and 49 dmg to player
Guardian boots, helmet and pants seem buggy. They have less armor then iron.
Damage dealt is randomly spread on armor, absolutly no sense where you targeting. Its weird to get damage to helmet from sea urchin
For example 2 experiments runing 20 times on sea urchin, numbers show how many times armor part was damaged:
1st
Helmet 7 Boots 2 Armor 5 Pants 6 2nd
Helmet 6 Boots 8 Armor 3 Pants 3 ARMOR TABLES
ARMOR hp def BARK ARMOR 120 10 LEATHER ARMOR 150 10 BEAR HIDE ARMOR 150 20 CRAB CARAPACE ARMOR 150 20 STONE ARMOR 200 25 IRON ARMOR 250 30 BOMB DISPOSAL SUIT 250 30 GUARDIAN ARMOR 350 40 MARK I ARMOR 350 40 BOOTS hp def BARK ARMOR BOOTS 80 5 GUARDIAN ARMOR BOOTS 300 10 CRAB CARAPACE BOOTS 100 10 BEAR HIDE BOOTS 100 10 LEATHER ARMOR BOOTS 100 10 STONE ARMOR BOOTS 150 12 MARK I ARMOR BOOTS 300 15 IRON ARMOR BOOTS 200 15 PANTS hp def BARK ARMOR PANTS 80 8 GUARDIAN ARMOR PANTS 300 10 CRAB CARAPACE PANTS 100 10 BEAR HIDE SKIRT 100 16 LEATHER ARMOR PANTS 100 16 STONE ARMOR PANTS 150 20 MARK I ARMOR PANTS 300 24 IRON ARMOR PANTS 200 24 HELMET hp def MINING HELMET 150 0 BARK HELMET 80 5 GUARDIAN HELMET 300 10 CRAB CARAPACE HELMET 100 10 BEAR HIDE HELMET 100 10 LEATHER HELMET 100 10 WOLF HELMET 100 10 STONE HELMET 150 12 MARK I HELMET 300 15 IRON HELMET 200 15 - 8
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Hi all, some google translate here and forward, so be gentle
Just done huge testing and here the BFT (big f*g tables) with in-game values for all weapons.
I really want this numbers will change.
It's my polygon btw
Let's GO
MELEE WEAPONS
There are fast and slow weapons. Slow weapons do 40% more damage but 40% slower then their fast version. SO DPM IS EQUAL! There maybe some fluctuation in numbers, but 5 minute war hammer and war axe showed almost equal numbers with 200 points in difference
No difference in material and weapon class. Equal dmg to wood/stone/metal with hammer and axe. Except Piercing Type!!! Almost All blocks have piercing resistance.
MELEE DAMAGE FOR 1 HIT
NAME TYPE MIN MAX CHARACTERS FISTS INTERNAL Crushing 8 12 BROKEN SWORD Slashing 10 10 STONE Crushing 10 10 STICK Crushing 10 10 PRACTICE SWORD Slashing 20 23 STONE KNIFE Slashing 20 23 PHARAOH SCEPTER Crushing 29 33 WOODEN CLUB Crushing 29 33 WOODEN SPEAR Piercing 29 33 UMBRELLA Crushing 29 33 WALKING STICK Crushing 29 33 CANDY CANE CLUB Crushing 29 33 WOODEN PITCHFORK Piercing 29 33 TORCH Crushing 29 33 BURNING TORCH Fire 29 33 CACTUS CLUB Crushing 29 33 EGYPTIAN DAGGER Slashing 30 34 BUSH KNIFE Slashing 30 34 FROST KNIFE Cold 30 34 IRON KNIFE Slashing 30 34 STONE AXE Slashing 30 34 STONE SPEAR Piercing 43 48 STONE MACE Crushing 44 50 EGYPTIAN SICKLE SWORD Slashing 50 56 IRON HATCHET Slashing 50 56 IRON SWORD Slashing 50 56 IRON AXE Slashing 50 56 IRON MACHETE Slashing 50 56 WAR AXE Slashing 60 68 TOMAHAWK Slashing 60 68 WOODSMAN'S AXE Slashing 60 68 FROST SWORD Cold 60 68 P-AXE Slashing 60 68 STEEL SWORD Slashing 60 60 SABER Slashing 60 68 KATANA Slashing 60 68 CRUDE YLANDIUM SWORD Slashing 70 70 IRON PITCHFORK Piercing 71 80 FROST SPEAR Cold 71 80 IRON SPEAR Piercing 71 80 CROWBAR Crushing 73 82 IRON PIPE Crushing 73 82 IRON MACE Crushing 73 82 IRON LANCE Piercing 86 97 SANTA'S SPEAR Cold 86 97 WAR HAMMER Crushing 88 99 PISTON HAMMER Crushing 88 99 YLANDIUM SWORD Slashing 90 90 MASTERCRAFTED YLANDIUM SWORD Slashing 120 120 RANGED WEAPONS
No range in dmg, strong numbers.
Almost all do 1 dmg to objects.
DAMAGE FOR 1 HIT
NAME DMG DMG OBJECTS WOODEN CROSSBOW 35 1 WOODEN CROSSBOW PISTOL 35 1 FLINTLOCK PISTOL 40 1 FLINTLOCK MUSKET 40 1 REPEATING RIFLE 40 1 IRON CROSSBOW 50 1 IRON CROSSBOW PISTOL 50 1 DOUBLE-BARRELED REVOLVER 50 1 REVOLVER 50 1 BLUNDERBUSS 50 1 DOUBLE-BARRELED SHOTGUN 70 10 BOLT-ACTION RIFLE 80 20 PUMP-ACTION SHOTGUN 80 20 All Canons and grenades ~8000 dmg (one shot for tesla towers - only 4000 hp, if you know what am I about )
How to use it all?
Just do some math. All numbers for hp you can find in editor.
Brown Bear 300 hp, shoot him with revolver - 300/50=6 hits. Ta-da you are awesome!
Its more random with melee but somewhere near: Alpha mutated bear 600 hp, kill him with war hammmer - 600/94 = 6.3 = 7 hits
CREDITS
Thanks for inspiring me, guys:
@Dustoori for this topic
@vforventura for this reply
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What about to add an option to action bar (E) to move placed objects? It's hard to break stone block if you realized that you placed it wrong.
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On 11.12.2017 at 11:45 PM, Dustin Michael said:This can only be done at the beginning of a save. Once you start a new save and go into the island leave right away. Then when you go to continue it should show a map of your save instead of the character. If it doesn't show erase your progress out of that save, and since you didn't do anything erasing nothing is fine. When you do that the map will show as your save. Screen shot that then go in the game. Explore your island you are on and get the shape of it. From there point out the island you are on in the big map like this and now you know where you are and where every island is on your save.
What do you mean about "erase progress"? Can you explain please.
ARMOR STATS AND TABLES
in General Discussion
Posted
I think its random, I didnt find the damage procedure yet