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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. WijkagentAdrie

    Dev Diary #150 - Ships in 1.5 Exploration

    I assume that you can have a passworded server with your friends, but then take your ship elsewhere (public servers) to raid or visit others?
  2. WijkagentAdrie

    Building techniques/freeplace mode

    Hi all! I'm currently designing/building a house in singleplayer to build in multiplayer later on and I thought, why not share some building techniques with each other? Off grid placement and clipping of items and blocks allows for unlimited creativity and by placing blocks just a little bit off the grid you can give some extra depth/detail to your builds First off, one of the first pieces of test wall I usually make to check dimensions/sizes. In here I've placed the center...
  3. WijkagentAdrie

    Dev Diary #142 - Experimental Build (and Ales)

    It's good to see Ales back - I didn't knew you were no longer working on Ylands. I've met you in person and we had a good chat together. I couldn't really understand why Ylands was going the way it was going the last 2 years, knowing what your vision on the game was, but it makes sense now. Hope we can see results from your work soon!
  4. WijkagentAdrie

    What makes you enjoy the Exploration mode?

    I agree, when I bought this game I thought it was going into a completely different direction. To see I've got this game almost 4 years and how little advancement exploration has seen makes me sad. I honestly have given up hope for Ylands to become what I thought/hoped it would become, and just like DayZ it seems design mistake on design mistake. I feel that the exploration game mode has got moved to the side in favor of the editor and the mini...
  5. WijkagentAdrie

    1.2: Astonishing Adventures

    I can't deny I bought this game for the survival aspect, and I agree that not enough has been delivered in this aspect. I've reported countless bugs and broken game features/mechanics, and I've done plenty of suggestions. To see plenty of these bugs still in the game at least 2 years later isn't encouraging to go play the game and report some more, or taking time to write up another suggestion topic.
  6. WijkagentAdrie

    1.1: Eastern Endeavors

    I really like the first implementation of farming, it's a much needed mechanic for explore gamemode. Some suggestions for it: Grass seeds that turn a dirt voxel into grass, Moisture/temperature system for plants. Moisture could be based on the biome, but also improved using irrigation. Temperature could be improved using heaters. It would be nice if plants would have 2 temperature ranges, one range where it will grow, but really slow, and one much smaller...
  7. Maybe we can have dynamic events such as plain crashes, which can be broken up into resources? I've had a quick glance over the 1.0 release update list but it seems that there's still not really a way of opening a server and set it up in such a way to block most forms of grief, basically limiting you to coop with people you know only. I hope we get a change in this soon!
  8. WijkagentAdrie

    Dev Diary #100

    I'm actually pretty satisfied with this as well, I bought this game mainly for exploration, and seeing that it hasn't been forgotten and will get it's own place is good news!
  9. WijkagentAdrie

    Suggestion: Address 1st person camera issues in Dev Diary

    Interesting timing, as the DayZ devs (BI's previous early access title) just released a status update basically stating that long promised features will never make it to the game, and features that were once implemented won't be coming back. Looking back at the DayZ development process and comparing it to the last 2,5 years of Ylands development the similarities are all too obvious in my opinion. Biggest issue IMO for Ylands is that it clearly lacks it's...
  10. WijkagentAdrie

    Dev Diary #86

    I see an airship in the background there on that chinese edit, any updates on those?
  11. WijkagentAdrie

    What would you change about survival servers?

    Slowly respawning plants/seeds/ore, to keep maps playable over a long time, also makes it impossible for people to have a "monopoly" over certain resources, Proper admin features, to prevent griefing etc, and where done, revert the damage, Multiple barriers possible, and a way for barriers to decay/despawn with some tax system. This removes dead bases and random crap on spawn island, Tools to make items you placed unpickable, and...
  12. WijkagentAdrie

    Flintlock Manor - Server Spawn Headquarters

    Beautiful build! I really like your map table
  13. WijkagentAdrie

    Dev Diary #74

    I'd like to see craftable plastic blocks
  14. WijkagentAdrie

    Dev Diary #68

    Oof, I'm a bit surprised by the removal of the wind feature. Is this temporary or permanent? I don't think that the indication was the problem, it was merely the fact that the wind changed 180 degrees every 5 seconds, making it so that you couldn't plan your sailing tactics at all. Instead of removing I suggest actually working out the wind mechanic properly, with slower changes to wind direction/strength, maybe a way to predict this vaguely to plan...
  15. WijkagentAdrie

    Dev Diary #67

    Images seem broken hmm ?
  16. WijkagentAdrie

    Weekly sneaky WiP #7

    spooky!
  17. WijkagentAdrie

    Weekly sneaky WiP #1

    Ohhh yes, I've asked for this section quite a long time It looks like something we might encounter in this "new world" you guys hinted at. Can't wait to see where we're gonna find this!
  18. WijkagentAdrie

    0.11: Peak Performance (19/11/2018)

    I'm impressed! Not a single seat in my stadium despawned at this distance, and I can drive around with at least decent fps now
  19. WijkagentAdrie

    Petition to re-add first person view

    They also announced they were going to massively improve third person, so I'd rather wait and see how that pans out If it really is so much better it may not be a problem at all!
  20. WijkagentAdrie

    4 wide wooden stair blocks?

    It's the same with things like the sandstone/stone ledges, I hope they make a return to the game soon!
  21. WijkagentAdrie

    Who are the best builders in the game right now?

    Cheers for the mention! I've got a topic somewhere on the forum with most of my builds: As soon as there's more/better workshop support I will rework and upload most of my builds there I'm personally a really big fan of most of Spyler's work, the level of detail never fails to amaze me!
  22. I'm gonna +1 this, my last build needed some terrain work and some of the terrain tools, including water, smoothing and flattening are still seriously broken. For me it's because of things like this that builds don't get finished or don't get started with at all, since it's very tedious/impossible to make what you want.
  23. WijkagentAdrie

    Dev Diary #50

    I think I kinda liked the idea of decorations somehow, as it simply means more diverse assets, especially if that means that there's an incentive for modders and BI to create more assets for the game. Will the current decorations be added to the game as "skins" or as seperate items? I hope that removing decorations won't mean that there won't be many new assets. Adrie
  24. WijkagentAdrie

    Dev Diary #49

    Hello Iceman! What exactly will you be working on the next few months? Also, the offroad chassis looks cool, along with the new vehicle parts! Are the wheels seperate/changeable? Also another request, now that there's an offroad chassis, can the normal chassis get a small overhaul to be a more on-road focused chassis? This would mean running a lot lower than now, with firmer suspension for example. Anyways, thanks for showing us some more...
  25. WijkagentAdrie

    RESOLVED Multiplayer issues

    1) Limited resources and space. I think biomes which are very punishable to live in, such as the arctic biome, should have loads of resources to make it worth setting up a base there. Which would also require players to have a second barrier generator. 2) Not enough ways for admins to keep the game playable in survival mode. Currently it's 24/7 policing along the lines of he did/she did XYZ with no proof at all. There needs to be ways to make certain...
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