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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. Iron is still finite, but both iron and coal is much more prevalent now. It shouldn't be as much of an issue. Have a few looks at the last dev blogs etc., I believe that next patch will feature loads more optimizations and polishing for most game features. It's up to you if you feel the current improvements are enough to give it a shot now or to wait one more patch Adrie
  2. 10/10 tutorial, I'd really like to see many more of these tutorials on the new editor functionality. Also the audio is fine and so is the vid length! Adrie
  3. WijkagentAdrie

    Looking for help. Engine Power?

    There you go Adrie
  4. WijkagentAdrie

    Dislike PVP?

    Definitely B for me. I think it's a bit problematic with the current (lack of) administration features, but as soon as that's properly implemented there will be very little issues with PVP. Examples of this can be seen in other games such as minecraft, where without plugins it's chaos and your spawn ends up completely destroyed, but with a few plugins everything is safe. Without PVP people will find other ways of griefing anyways. For now it's best to just play...
  5. WijkagentAdrie

    Sneak Peek #53

    @Aleš Ulm I completely missed this topic initially, but first of all, thanks for adding all the blocks. I've been thinking about what I would need to build nice things in survival, and I've come up with this suggestion: The main reason is that you can place blocks and items under any angle, completely off grid and clipped into each other. Now you can only do that using blueprints, with no way of changing things afterwards. I've gone into a little more depth in that...
  6. WijkagentAdrie

    Housing/building suggestions.

    Hello, What I've seen on a few multiplayer survival servers is that there's not really an incentive for a lot of players to build houses in these gamemodes. Quite often I find players simply build a few chests/crafting stations on the beach, to then progress through the game that way. It would be nice if there would be benefits to living indoors (especially on the more extreme biomes!). For example, the ability to keep heat inside or provide a certain stat bonus...
  7. WijkagentAdrie

    Multiplayer Shop Mechanic

    Like a vending machine?
  8. WijkagentAdrie

    0.10: Clever Coding (27/08/2018)

    This stuff's so good, from nothing to do in Ylands I've gone to a huge list of things to build, mainly thanks to the updated block sets. They're amazing! Also I've gone through the list of fixes quickly and it all looks very promising Anyways, back to playing Ylands now Adrie edit: Are the (sandstone) ledges going to make a return to the game soon? Also, can we have larger/different shaped window blocks as well? This would help to make better vehicles and houses.
  9. WijkagentAdrie

    Dev Diary #44

    Thanks Ales, this quite sums up the story for me and a few of my friends. It's good you guys seem aware and indeed, after the release is there we'll see some improvement. Ylands is not the only game with this "problem", especially not in this genre. As a follow up to RedEagle's question, what do you think Ylands' unique selling point is compared to the competition, as there's a lot of early access sandbox survival games out there? Also, could you guys...
  10. WijkagentAdrie

    Adrie's Shipyard

    Hello everyone! I'll post some of my creations, so far they have mainly been ships. First off is my modular ship design. By raising the deck 3 blocks I can use the outboard walkways for storage, while making the construction look very low and sleek. The ship is divided in certain parts which can be chosen for it's intended purpose. For example instead of the rear 4 cargoholds you could have a larger backside with more sleeping rooms to transport more...
  11. WijkagentAdrie

    Tying smaller boats to large boats.

    In dev diary 40 devs confirmed that they're gonna make it possible to take horses and cars on board of ships. I can only imagine it's a little step from there to add this, so I believe in time we will see this
  12. WijkagentAdrie

    Building Contest -- Which design should win?

    Thanks a lot for the votes everyone! I voted for the truck because I think it's still got that "vanilla" feeling while in reality there's a lot of work put into shaping the body, going off-grid etc. It also makes a lot of sense for survival games. Also congratulations @V-Alfred, very nice car I must say! @RedEagle_P1. for some reason the links to the assets seem broken, I keep getting "Welp, nothing to do here" error messages. Adrie
  13. WijkagentAdrie

    P1 Building Contest! #1

    Nice cars lunz I really like the spare tire detail! If you want to fix the gaps, you can click on the blocks and move them by manually typing their grid coordinates to the closest 0.375.
  14. WijkagentAdrie

    P1 Building Contest! #1

    Thanks! There is an engine fortunately, but it's only one steam engine so it's not gonna win any races Maybe some sort of presentation race/roadtrip before the final voting? Adrie
  15. WijkagentAdrie

    P1 Building Contest! #1

    Oh please no, I should've known this before I built my car
  16. WijkagentAdrie

    P1 Building Contest! #1

    Here's my entry for this contest! It's a late 1930s Fiat Topolino. As you may guess this is definitely not a race car, and at it's launch it was one of the smallest cars in production. Here's a screenshot and a real life picture: Some versions came without bumpers, and some versions come without a colored front grille. There's some slight differences between the years they were produced. I wanted to try some new techniques in this car. The main one I've...
  17. WijkagentAdrie

    New Ylands GUI

    The only "design" thing I'd like to see changed for now is some transparency while in the inventory, so you can keep an eye on your surroundings. Also I've encountered a bug where if you open the ingame shop in the editor you can't close it without exiting to main menu. I couldn't find the "exit shop" button. Adrie
  18. WijkagentAdrie

    Dedicated Server FAQ

    Ask for access to the DS files/password in this topic: There's also a how-to video in there on how to run it Adrie
  19. WijkagentAdrie

    P1 Building Contest! #1

    Alrighty, another bug, I hope I leave you guys some bugs to report When placing/dragging blocks the grids sometimes don't align. The car could be perfectly aligned, but still blocks aren't placed in the exact right place. And moving them could move them 0.02 blocks off grid, leading to small gaps. It's a lot of work to have to check every blocks coordinates when you place them. Adrie
  20. WijkagentAdrie

    0.9: Comfortable Cooperation (08/06/2018)

    Alright update so far, the new GUI overall works well and makes the game feel less Early Access I really like that all blocks are now renamed, however I can't find the sandstone ledge and the normal stone ledges anymore. What are they called now? edit: Checked a build where I use them and they are still called Sandstone Ledges, are they now removed from the game? Adrie
  21. WijkagentAdrie

    P1 Building Contest! #1

    Also this one has been in the game for a while but I'm not even sure whether I reported it or forgot to do so. The wooden driving seat has an odd seating position. The passenger seat does function the way it should: Adrie
  22. WijkagentAdrie

    P1 Building Contest! #1

    I am in! My first bug I've found, which is already making this near impossible: 1) Cars can't be moved using the coordinate system. I can't remember this being an issue pre 0.9 2) After moving the car chassis (by dragging), it's as if there's an invisible box on the car which makes it impossible to place any blocks on the chassis. Instead they will snap 2 blocks above the chassis, after which you can drag them down. If you play your editor game, and then go...
  23. WijkagentAdrie

    Question to the boat-crafters

    I've made a "submarine" before, but indeed you need a scuba mask or underwater breathing potions This isn't legit craftable in survival but it did the job for me:
  24. WijkagentAdrie

    RedRocket Truckstop

    Solid work!
  25. WijkagentAdrie

    Keep the skin when placing

    Would this not cause problems? Either people can then pick them up and get the skin without paying, or this could give skin buying players an advantage when building, since they could simply place these items for other players in trade for other items, without consuming the skin.
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