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WijkagentAdrie

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Everything posted by WijkagentAdrie

  1. WijkagentAdrie

    A3 Service Station

    After a long drive on this desert island, when the sun finally set, I felt it was time for a break for my car and me! Fortunately for me and the car, the nearest A3 Service Station wasn't far away! ("drie" is Dutch for 3, so A3 is a-drie ). I was finally able to get some fuel for the car and myself of course Here's some more screenshots of my small Service Station: Fill her up! There are 2 pumps available. After filling up you should pay inside, and while...
  2. WijkagentAdrie

    A3 Service Station

    Thanks for the replies! I hope that I can make this one on a MP server soon, would be nice if we could make vending machines so I could actually sell fuel
  3. Submarine sphere is indeed in a submarine, however there sometimes are multiple submarines around your island
  4. WijkagentAdrie

    Dev Diary #28

    Things are looking good, 0.7 really delivered a lot of good things! I wish the new MP Dev good luck, there's a lot of (important!) work to be done by him For a future dev diary, could you maybe show us some more "inside" things? Either things from the office/workspace where Ylands is being created, or digital concept arts? I'd love to see what goes into making this game and the processes involved Thanks again! Adrie
  5. WijkagentAdrie

    Intra-Island Causeway

    With the new large wooden doors you sure can They aren't big enough for large ships, but they certainly allow for a canal for a normal boat
  6. WijkagentAdrie

    Intra-Island Causeway

    How are you gonna get your sail ships around this?
  7. WijkagentAdrie

    Q&A video - ask us anything!

    1) What's the next (or final) version of the barrier gonna be like? How can we get more barriers, how can we share access to them, how do they apply to vehicles? 2) There have been a few references to flying vehicles, what can we likely expect? Helicopters, air ships or airplanes? And will they be buildable like the current cars and ships? 3) What's the next gaming show/place where we can find you? I enjoyed meeting a lot of you at last year's GamesCom 4)...
  8. WijkagentAdrie

    Dev Diary #27

    6 hours and still no reply, I guess everyone is busy playing 0.7 The new update is very good overall, making the game a lot more fun and playable. I'm also very happy with the garage doors! A few questions for future updates: Is there any news about barriers? What about vehicle protection and ways to craft/obtain more barrier generators? Adrie
  9. WijkagentAdrie

    0.7: Cheerful Characters (14/02/2018)

    There's far more games that use it and it works awesome! In Rust it works and I've had a few minecraft mods that had them.
  10. WijkagentAdrie

    0.7: Cheerful Characters (14/02/2018)

    A suggestion I've got: Can we please have vending machines that we can craft and place, that can do trades for us? It should have an owner's inventory, who can then set up the trades available for as long as stock lasts so other players can buy and sell stuff from you
  11. WijkagentAdrie

    0.7: Cheerful Characters (14/02/2018)

    Haha guilty! Now it's time to finish a lot of my ships and cars that were waiting for some paint
  12. WijkagentAdrie

    Vehicle upgrades

    Hello, I would like to see the possibility of having attachments to vehicles My suggestion is that we can have different kinds of trailers which can be attached to vehicles, which can then be towed by a car. They could be either articulated (requiring us to add a 5th wheel coupling) or a towed trailer requiring a towing hook The next step would be to have more useful attachments which could either be permanently attached (for example an...
  13. WijkagentAdrie

    combine harvester

    Unfortunately not, I wish it did
  14. WijkagentAdrie

    combine harvester

    Speak no more! 0.7 fixes finally allowed me to finish this It's got rear wheel steering so the turning circle is really tight Adrie
  15. WijkagentAdrie

    0.7: Cheerful Characters (14/02/2018)

    You've absolutely made my day, and I've heard from other players that this is exactly what we were waiting for All my top priority bugs that made playing nearly impossible are fixed, and on top of that there's some very nice new content! Well done and thanks for the hard work everyone! Adrie
  16. WijkagentAdrie

    Tech Talk, Server/MP Theory Performance

    I'm all against automated clean ups. I'm not really sure how having items laying about should increase lag as the amount of objects (trees, dozens of different types of plants, seashells, sea plants etc.) are already present. The total amount of rubbish items only accounts for up to roughly 5-10% of the loaded game items in my experience. Unless there is a difference between pre-spawned objects and dropped objects (how would human planted plants...
  17. WijkagentAdrie

    Steamer Tug Boat

    Nice details, I really like the anchor chain! In my first ship ever I've used the same storage/door system, but instead of using iron doors I used the powered Iron doors so you can unlock/lock all storage with the flick of 1 lever instead of having to lock/unlock every hatch individually
  18. Hello everyone! [tl;dr with raw numbers is below the pictures] As one of my 2 new upcoming ships I'm working on will be a fast sail yacht, I've been doing loads of tests on the sail engine mechanics. One of the developers that was at Gamescom told me that for cars, there is a maximum amount of engines per car. After that any additional engines won't make the car faster. Based on that I did tests and found out that this is also true for ships. My test setup...
  19. WijkagentAdrie

    [SPOILER ALERT] Numbers on ship sails and engines

    If you go into the helm(steering wheel) and you hold right mouse button, it will switch all the engines on, and if you hold it again it will switch them all off and go back to sail mode (if you have sails). If you have an engine for other things, you can use the sails to sail and the engine for the other stuff. You can't combine this with the method of switching them on because if you go back to sailing mode the engines will switch off automatically. You're welcome! Adrie
  20. WijkagentAdrie

    Server frustrations

    Do you fancy testing out how the current barriers actually work in a MP game we can set up quick, just for the purpose of testing? If so, you can add me on steam (wijkagentadrie / Wijkagent Adrie) I also probably know which fort you mean
  21. WijkagentAdrie

    Server frustrations

    I've built this little house here, and I've built a Maunsell fort (a UK WW2 air defense fortress). The Maunsell fortress was constructed out of steel blocks, so survival wise not economical at all. The house you see in the screenshot fits in the 30x30 range that was confirmed by the devs for the barrier size. However I found out that the actual size is 30x30 units, and one block is 0.375. There for this house could be expanded in all directions, maybe have a...
  22. WijkagentAdrie

    Server frustrations

    Wanna be my neighbor?
  23. WijkagentAdrie

    Server frustrations

    My strategy exactly, I just tend to build far away from any island so nobody will accidentally find me and I build on wooden poles instead of make my island I'm also looking for a server to join as soon as the server/community gameplay becomes fun
  24. WijkagentAdrie

    Server frustrations

    As soon as MP is working reliable I think this game is gonna get so much more players and communities I can't wait! Regarding the problems, for the players it's mainly resources (including space, as there's not much space for a larger playerbase), griefing and performance. Hosting wise being an admin isn't easy now, it's all manual labour to get everything sorted.
  25. WijkagentAdrie

    Shovel to flatten terrain tiles at non horizontal

    I believe a smoothing tool was already confirmed, however this could be nice as well
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