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bojo2736

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    2006
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Everything posted by bojo2736

  1. bojo2736

    P1 Spam

    They spam the multiplayer lobby too. Devs could fix that by making numbers and special characters sort to the bottom. I got an invitation from the ylands discord. I had a bit of a laugh. Join P1? lol
  2. bojo2736

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    How is that differ from what we have now? I can already allow players on my game.
  3. bojo2736

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    It really doesn't make sense.
  4. bojo2736

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    If they are straight explorations files, that is correct.
  5. bojo2736

    Dev Diary #151 - Dev Diary #151 - Update 1.5 FAQ

    Return of public servers? Did I read that right?
  6. bojo2736

    Dev Diary #150 - Ships in 1.5 Exploration

    @Murcin the map you have might be corrupted? I have quite a few old maps. They work, but are limited by the new rules. For example: only 6 maps will show up, no matter how many are on the original file. And they are still in view. No navigation birds. No sharks. BUT the islands still have the jagged cliffs, and the old style caves.
  7. bojo2736

    Dev Diary #150 - Ships in 1.5 Exploration

    @Aleš Ulm I have been playing around on an old map. It has the old style islands and the old style caves. Are you open to going back to those?
  8. bojo2736

    Dev Diary #150 - Ships in 1.5 Exploration

    Will ships we have already built be compatible? Or do we need to wait til 1.5 to build a compatible vessel?
  9. bojo2736

    What other games do you play?

    green man gaming has 7 days to die on sale for under $8
  10. bojo2736

    I found minefield

    Ride a horse in.
  11. bojo2736

    Creating, local export, and publishing

    They have changed the export local, it's now in the dropdown list of export options in the menu options. Menu/ publish games/ local export. The save option is called world saving, it's located in the gear icon, game settings, look for world saving. It's default state is off. In this menu you can also turn off hunger, storms and day length. I tend to just make day and night options in the game. Usually we make guns with scripting. It's really helpful when building to be able to see day / night as you are building. Hope this helps.
  12. bojo2736

    Creating, local export, and publishing

    i will try to screencap it for you. its in a weird place. i might have the text wrong on /exportlocal hit enter to get to console commands /cmdlist gives you options its possible /exportlocal has been changed. i havent used it in this update. i will try to remember to check into this next time i am in game.
  13. bojo2736

    Creating, local export, and publishing

    There is a setting when you make a game. The default is to NOT allow saving. You have to change that. /exportlocal is the command to get the export. They changed a bunch of this stuff, so don't feel like it's you. Monetization made some things impossible.
  14. bojo2736

    Nitrado Woes

    @Adam Snellgrove we heard back from nitrado. because BI requested no ftp upload, we can not retrieve our files. so we cant capture builds or do terrain maintenence etc. this is a problem.
  15. bojo2736

    Nitrado Woes

    It's been a while since I used Nitrado. And with the changes to Ylands, it just doesn't function in the same way. Problem 1 (of probably many to come) I can't seem to upload. Please don't tell me this is a nitrado problem, not a BI problem. I want to upload an explore map, but it's had some scripting to add things I want for my players. The file functions. But it is an exploration map, not a scenario map. Nitrado will only let me upload a scenario. Is there a way I am not seeing to export this exploration map as a scenario? @Houp @Adam Snellgrove Ylands claims to be a game builder. You can make any game you want. Unless that game is exploration. Then things get weird and funky.
  16. bojo2736

    Random Builds

    How do we get rid of the HUD stuff. It used to be the ~ but that doesn't work now?
  17. bojo2736

    .yds files

    Is there a way to open the .yds files inside of the editor? I want to try to retrieve some builds. .
  18. bojo2736

    Rented server won't see Sharesave to add...why?

    sorry its /createdssave
  19. bojo2736

    Rented server won't see Sharesave to add...why?

    I think that is correct. They can only be shared game. unless you can do /createssave
  20. bojo2736

    Nitrado Woes

    I think that works, waiting for the restart now. Do the upload first. D'oh!
  21. bojo2736

    Nitrado Woes

    @Adam Snellgrove can you ask the programmers how we generate the scenario numbers? Also, how to upload them to the workshop? I am thinking these are the base issues here.
  22. bojo2736

    Nitrado Woes

    Ok, we were able to find the upload option, but can't seem to upload. I can find the file in my scenarios but it doesn't seem to upload. @MyPa553ng3r is having the same issue, so it's not just me.
  23. bojo2736

    Nitrado Woes

    I was able to launch it under ID with the 2089 that nitrado had as default. I was able to find it in the MP Lobby and get into it. But how do we upload our own stuff? There is still no upload button. I thought maybe it needs to be uploaded to the workshop and that would create the scenario id number? But I could not find anywhere on the workshop to upload anything. So I'm still stuck. 10 months and 2 weeks. Still waiting for Nitrado to work.
  24. bojo2736

    Nitrado Woes

    Thank you. I will try again tonight.
  25. bojo2736

    Dev Diary #145 - Sneak Peek of Update 1.4.1

    I'm still waiting to be able to upload to nitrado.
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