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Everything posted by mid endian
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RESOLVED [YLD-13761] Can't Place Objects on Raft or Boat
mid endian posted a question in Bugs & Technical Issues
I used to be able to put a basket, torch or Lantern, on a raft or small boat. Now I can't put any place a bowl on a raft, even in free place mode. This has happened on every server I joined, would like to know if others have this problem too. -
RESOLVED Steam Account is linked to another Bohemia Account?
mid endian posted a question in Bugs & Technical Issues
So in my attempt to link my steam account to the Bohemia account, I got a message saying that my steam account is already linked to another Bohemia account, something I don't remember doing. Years ago I attempted to link my steam account to the BI account through the Ylands game, and got a email is already used or some other message, and haven't tried since. I wanna nip this now and be able to use my steam progress for the mobile version of this game. I was told that if I can't link the accounts on my own, I have to ask a developer to help, hence why I'm posting this now. Can someone help me with this? -
Two things I see that can help with this problem. Allow ownership of different structures and ships. Second, allow host to set a toggle that can restrict the destruction of structures and ships. This can give more control against griefing should the host of that area set it like that. Also having ownership of buildings, means no need for a demo hammer. You would be the only one able to get all the parts back on it, unless you share it with another who is helping you on a build, or give ownership to another.
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If player griefing is an issue then, player generator can be restricted to Islands only you start. The main issue is the use of the demolition hammer. Having it tied specifically to the player generator that you can lose very easily, creates an obstacle to revising your creation in the new exploration mode.
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0.15.1: Ylands Yncoming (Ylands 1.0 Release Candidate) (28/11/2019)
mid endian replied to Aleš Ulm's topic in Changelogs
I must say, for paid DLC content, exploration mode needs a lot of work, and more time and resources put into it. Perhaps an option for the older exploration style, where Birds had to be found that can guide you to other Islands, and trees would let you gather sticks another items from them. At least give players a choice of which exploration style they want to use, old versus new, but with the new creatures and graphics. -
Not enough resources for multiplayer
mid endian replied to RedEagle_P1.'s question in Suggestions & Feedback
So then put the choice into the host. Make it so we can set up whether sticks can be taken from trees like it used to be. At a minimum though, no knife, no teching upward. Running out of Flint on that new starting island is just way too easy. Instead of griefing problems, you have a recipe block that new players can't even get past, whether on an open server or not. Some options prior to setting up an exploration game, would mitigate much of this and at the host's decision. It's not really a fair comparison, but there is a few games that allow you to set up survival maps and toggle on certain features on or off before creating it. Can't the same be done for this game? -
save the horses and farm animals ..
mid endian replied to kimbuck's question in Suggestions & Feedback
Perhaps a way to add a radial action that will remove your own horse from the world, so you can then call it later on. -
Since we've been able to create exploration custom maps through the editor, I've been wondering how weather is handled by the game. Does it automatically progress on each biome independent of one another, and will it stop working if I use a weather script command for a custom weather pattern I want to set up? Does custom weather stop the default weather patterns from operate once I use them? My worry is I would have to set up a weather pattern for every single Island, even if I affect one of them locally. I've looked and couldn't find a command that forces weather back to a default state.
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Didn't you demonstrate the dirt method in a video recently?
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That's good to know. I guess we'll have to set weather to none globally for weather at each position as well m I also assume weather changes are tied to game hour and not real time, as weather patterns change when sleeping.
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RESOLVED [YLD-16004] Naming Composition Bug
mid endian replied to bojo2736's question in Bugs & Technical Issues
Basically all the movement controls and the third person mode are still active when punching in the name of your composition. I don't know how to get it to stop when I'm typing, so I just Ctrl C and Ctrl V from a notepad file. -
GAME Suggestion - Animal Domestication
mid endian replied to Expancion's question in Suggestions & Feedback
For at least an ability for us to mod in an AI ourselves. Developers made some noises about possibly using Java to write code in the future. That opens up a lot of possibilities provided the API allows it. -
GAME Suggestion - Animal Domestication
mid endian replied to Expancion's question in Suggestions & Feedback
Looking forward to that AI patch too -
GAME Suggestion - Animal Domestication
mid endian replied to Expancion's question in Suggestions & Feedback
Even if the developers don't plan to add domestication to the game, I'd still like the option to set it up ourselves. -
Just wanted to say thanks to Ylands devs!
mid endian replied to RedEagle_P1.'s topic in General Discussion
Okay, that is pretty cool. You don't even need to create something in the editor, just load up the current save and optimize the heck out of it in one go. -
Ability to disable crafting of certain items
mid endian replied to RedEagle_P1.'s question in Suggestions & Feedback
If this is for the server, it might be better to do the opposite. Make certain areas that can be modified but when they leave, they can't plant or dig out the terrain. -
Custom console commands can also be used to do administrative tasks, spawn in Creator Cube for cleanup or four setting specific areas, and the admin list can be checked using a group label of some sort.
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It will likely be created in the same directory as where the server is being started from. I can try some tests tonight after work and see myself.
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Administrative tools or console commands, an ability to create our own Explorer map without the severe restrictions that the current editor has. That is something I keep looking forward to, and hope we all get some day.
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copying script between objects (and maybe scenarios)
mid endian replied to Indomitus's question in Suggestions & Feedback
We could really use something like this. Sometimes we have to make use of several events at once, just referencing a global function isn't enough. -
RESOLVED [YLD-8941] I'm immortal in Official MP Server
mid endian replied to V-Alfred's question in Bugs & Technical Issues
yeah, it's happening to me too. I'd like to know how to remove this invulnerable state, and if there's something I can do on another's server. -
We have keychains and maps that stay on our characters after death. Why hasn't the Creator Cube been set up in a similar way? All I'm suggesting is if a person has the cube in their inventory, it stays on them after respawning. Manually dropping would be the only way to remove it from inventory.
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Shadow of War. Felt it worth a go since microtransactions were removed.
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Petition to re-add first person view
mid endian replied to RedEagle_P1.'s question in Suggestions & Feedback
Yeah, this can't wait until the next update. We need a hotfix soon, so much of what we do in the game is now unplayable without first person. -
RESOLVED [YLD-13344] logs drop in floor
mid endian replied to A3_Melle's question in Bugs & Technical Issues
This needs to be fixed now. We shouldn't have to wait for the next major update, so I hope we see a hot fix that deals with objects stuck below terrain instead of dropping on top of it.