Stephenw1992
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Everything posted by Stephenw1992
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Hey everyone, I've been asked a few times to start creating youtube tutorials and although my mic sounds terrible, here's the first! This video is to help players learn the basics of the tools and to help overcome the intimidating feeling some players get when loading editor up for the first time. Join https://discord.gg/w2eYWTJ to contact me or ask questions to use in videos!
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I AM IN!! lol so the forums were broken for a few days for me so a little late entering, better late than never! https://workshop.ylands.com/asset/493 so the bug i found was searching for items in the objects tab eg. "cog" didn't display "cogwheel", tyre and wheel didn't display the tyre crafting item. some things seem to be broken while searching under the new system Anyways... Enjoy my Mark IV inspired tank!
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[Suggestion] Editor tools that would help considerably!
Stephenw1992 posted a question in Suggestions & Feedback
Hey guys! So... i've just passed 900 hours gameplay and i'm long overdue making this but figured i'd best start before the game reaches 1.0 :') So i'm really tired rn and i'll come back and add the things i can't remember rn when I've slept but heres the start: -"Entity perform action". I think it would be pretty nice to make an entity perform actions such as emotes, making an npc sit/lie down on the floor or chair. while it doesn't seem like much, it would help creators to add more depth in the storytelling or even just the general feel of a scenario. -"Set entity path". I think this would prove useful for various things. from making object move smoother to npcs being able to walk a set path (which can be triggered in logics in the same way as you can execute action sequencer). Being able to move objects using a preset path and speed that creators can alter would undoubtedly have a positive impact on servers and scenarios since instead of having to use (and calculate) "move entity instantly" by 0.01 thousands of times to gain a smooth movement -Grouped objects should perform as a welded group. eg if you have 10 objects in a group and you want to move all objects relative to each other it can take a bit of time to make sure everything is working properly since you have to work with each object. The grouped items should be selectable as 1 object -Avatars should act as they do on ships when on moving objects. eg if a panel is moving under them, they should stick to it in the same way as they (sometimes) stick to moving ships. Moving with the object rather than the object moving under them. -other enemies to work with would expand the amount of scenarios that can be created. I'd love to set up a zombie survival without using mummies or have a player abducted by aliens -I think this has been mentioned in a dev diary or... somewhere... but maybe more crop types, more food and drink recipes with bonuses for rarer recipes and the ability to farm livestock and it not being possible to plant thousands of crops and trees on one spot -
Hey guys! I created this thread to help keep the video's grouped together in the video thread but i'm really keen to see what the community can build from the video's i create, whether it be an npc you can have a conversation with or an animated dragonfly!
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Whats wrong with some people? They have no brain?
Stephenw1992 replied to kimbuck's topic in General Discussion
I think ores generating deeper would be the cure to all and mean that i could play the way i usually do, by building the mines of moria lol -
lol it was from the same thing, basically around the same time
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[Suggestion] Editor tools that would help considerably!
Stephenw1992 replied to Stephenw1992's question in Suggestions & Feedback
This I think is more of a bug than anything. The terrain seems to bug out and, like affecting the sea bed, creates small air pockets. it seems like that is what causes the shell to form since you can undo and pretty much fix it by adding/removing at the spot that the shell generates. -
[Suggestion] Editor tools that would help considerably!
Stephenw1992 replied to Stephenw1992's question in Suggestions & Feedback
The ability to generate and save terrain. Being able to use some kind of heat map to choose where islands generate, what biome they are (being able to mix biomes), be able to use the heatmap to affect the surface (such as the elevation, whether its rock/mountainous or hillside) I would love! being able to spend time completely customising the size of the map, the shape, elevation, resources etc. -
[Suggestion] Editor tools that would help considerably!
Stephenw1992 replied to Stephenw1992's question in Suggestions & Feedback
When using a logic to "clone entity" or duplicating an object in editor, it would be nice if assigned labels were also assigned to the new entity. Eg, right now i'm using clone entity to clone a car. The car has a lever with an assigned label. The label isn't assigned on the clone which stops logics that should work with the lever from working -
Twice... Sorry again @Rudy.cz!
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Editor Tutorial Series (videos and requests)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
lol a few long hours to have everything assigned while trying my hardest to hold on to some form of sanity. I think there is around 1500 objects assigned now. -
Editor Tutorial Series (videos and requests)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
Hey guys, Here it is!! #10: Taking flight, I looked at how you can set up a (surprisingly) simple flying ship or a hot air balloon customised however you want! -
Editor Tutorial Series (videos and requests)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
Hey guys, I just wanted to say thank you for your patience while i've been working on this one. a change with medication knocked me back a bit but the video is recorded and edited! My pc is just processing and uploading it now so keep an eye out -
Minor Complaint: Taiga shorelines landlocked by 'sandbars'
Stephenw1992 replied to Weezle's topic in General Discussion
I kind of agree since it would be nice to set an outpost up in an area like this but then you also get that feeling of risk with essentially getting stuck on the rocks. I have to admit though the coast looks stunning around these areas, almost like a reef has popped up. i think for me though, the water behaving a bit more... kinder would solve this so we could dig the area out. I also found a temperate biome with the most stunning mountains rising from the ocean. It looked so incredible but i don't have the screenshots anymore -
I'll keep my fingers crossed they hire me lol
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i was about to say you could use logic's to spawn and limit it but then read the last line... In which case i can't really think of a permanent solution that would help besides the indestructible structure which i think would be your best bet
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Editor Tutorial Series (creations)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
wow... ... just... wow... I can't believe i missed that... -
Editor Tutorial Series (creations)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
Nice! I had thought of using the raft but found the objects just passed through, how did you manage to get them fastened? As i was typing that i realised i could have saved a raft with objects built on it (in game) as a comp to use as a solid base *facepalms* -
Editor Tutorial Series (creations)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
that is really cool man. do you have it fluidly turning? i.e are you able to control exactly how far it turns and have it moving using relative global or local? -
Editor Tutorial Series (creations)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
yeah this is normal. when you have logics like these time triggers that need to be used multiple times, have them disabled by default so you can enable and reset to default as required, allowing you to use the same limited logic limitless times -
Pegi 7?? Really? People! Ylands is described as "pegi 7". Did you know that?
Stephenw1992 replied to ComR's question in Suggestions & Feedback
they created this thread for the sole purpose of tearing into the devs. A lot of players these days seemed to feel like buying a game entitles them to tread developers like dirt. A lot of players buy an early access title expecting it to work perfectly or if not they expect the development team to keep adding more stuff AND fix everything immediately. this particular occasion a player felt like an incredibly long, drawn out scream at the devs was on par with a change in age rating... I recently spent a month working on a map, all day every day and then 4 hours after launching the server it killed it. I didn't come on here screaming at the developers. I didn't demand everything should be fixed immediately because i didn't like it. Its an alpha. things change. things break. progress is lost. I took a day off the game then went back at it... I am a very respectful person but on this occasion, i have no respect for someone who bought a game mid development and expects things done their way -
Editor Tutorial Series (creations)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
yeah the time trigger you use for slowly rotating an object, set a repeat limit on it. this could be easily worked out for specific degrees -
Pegi 7?? Really? People! Ylands is described as "pegi 7". Did you know that?
Stephenw1992 replied to ComR's question in Suggestions & Feedback
well since i was just browsing, hadn't seen the date on it so wasn't aware that i was posted 5 weeks ago until after i posted, what was the point in replying to this to state the obvious? I must have missed the notice that stated there was a time limit on replying on a post -
Editor Tutorial Series (creations)
Stephenw1992 replied to Stephenw1992's topic in General Discussion
that would be pretty cool since I only know english myself! i'm sad to say i didn't even know you created videos, i know theres a few players who upload gameplay but i dont tend to watch others since time spent watching could be spend building -
Pegi 7?? Really? People! Ylands is described as "pegi 7". Did you know that?
Stephenw1992 replied to ComR's question in Suggestions & Feedback
wow someone has a stick stuck where the sun doesn't shine... if you dont like the game then you dont like it. if it isn't violent enough for you go and find one that is instead of blaming the devs because it isn't gory enough for you... thats your problem and not theirs