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Content Count
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Everything posted by Christal
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Another example, although I disable the interface, we have to wait several seconds
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The chat takes a while to disappear completely. A beautiful pic must be taken on the moment
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Some discoveries can be quite unexpected
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Contest Screenshot Contest Week 2 Winner
Christal replied to Adam Snellgrove's topic in General Discussion
Congrats Zarwil -
Do you prefer the sunrise or the starry night? You will notice the flying shark on the last screenshot
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I saw incredible screenshots this week! My in-game name is Christal
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Contest Screenshot Contest Week 1 Winner
Christal replied to Adam Snellgrove's topic in General Discussion
Congrats MyPass -
Contest Screenshot Contest + Guidelines
Christal replied to Adam Snellgrove's topic in General Discussion
The lac is beautiful, but my favorite is the little cat in this particular atmosphère ? -
Contest Screenshot Contest + Guidelines
Christal replied to Adam Snellgrove's topic in General Discussion
I put my little contribution -
Pyèces is right, with the Y of Ylands
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@Ane it was a pleasure to have you as a manager. You have always been listening, I could to ask you anything and I'm sure it's the same for all other members. Oh, and you were also very nice I wish you the best for the future!
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My first try in animation, beginning of a long series! Thank you @Spyler.X for helping me understand
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Oh wait, they are not animated yet...
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Staging @Spyler.X 's spiders in the among of his beautiful minerals
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Hi Houp For the moment, I have animated only the main members (9), they are welded parts, grouped, wich each have their own label of animation.
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Where is your combination of space?
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Animation attempt on a gigantic robot... Too much maybe, given the lags provoked, I think to modify the logic ?
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There is no sun... and few other bugs/problems
Christal replied to ComR's question in Bugs & Technical Issues
You have the easy criticism, can you make us the same speech on all the positive things and the corrected bugs please? -
Thanks for the answer!
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Many entities can't be welded, it would be fantastic to be able to weld things such as plants/trees, signs, tools, weapons, armor... It would also be interesting to have the choice to generate only a single collision for a specific weld (such as single block) even if that would prevent editing.
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Thanks guys, glad you liked it Shadow it's a good idea. I'm sure this cube will have an excellent place in a future game. In the meantime, it's just there to look pretty
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Hey Devs It seems that in the french translation, it's not indicated improvement in %, or optimisation of the collisions concerning welds. It works if I change the language: And here, a little detail, you can remove the "de" Thank you