Vilos Cohaagen replied to Aleš Ulm's topic in Dev Diaries
I was a professional games developer for 15 years, ran my own studio of 28 developers, worked for a number more and have released several games on Steam and other platforms so I am confident when I say optimisation is something you try to do as you go along a bit, but honestly most of it has to take place towards the end when you remove debug code and prepare the code base for release and do a general performance overview. It is just not...
Vilos Cohaagen replied to Ane's topic in Changelogs
Sounds good in general but I will never buy one-use cosmetics, after all what's the point? I've already played on several new save games and scenarios and not being able to use it multiple times makes no sense. Not a rant, just honest feedback.
Vilos Cohaagen replied to Aleš Ulm's topic in Dev Diaries
That all sounds good and doable! Good luck with it all. I've really enjoyed the game so far - I find it super relaxing, so though a boss fight is cool I don't want the game to turn into something too fighting-based, but I am confident that is not your aim so all is good . As always: thank you for taking the time to write regular updates, I remember from my own 15 years in the industry how easy it is to be distracted from doing it but it really matters and I certainly...
Sounds good, they would go nicely with the legionaries helm. I think there is a forum for Suggestions? Definitely post this there.
Edit : yup, there is a Suggestions & Feedback forum. I think the devs look there for ideas
Parthenon Mansion was built by the mad professor, Dr Vilos Cohaagen as a mountaintop refuge where he could continue his strange experiments free from interruption. The building is designed to be placed on the side of a hill so you might need to add a few extra blocks if your hill is not steep enough..
It's my first submission to the workshop, hope you enjoy it!
https://ylands.net/asset/182