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Everything posted by SyxtySyx
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Haha! the Ostrich was frozen so I hopped up in the air and screen shotted... first try if you can believe it.
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RESOLVED Compilation of known issues [UPDATED ON 30/08/2018]
SyxtySyx replied to Ane's question in Bugs & Technical Issues
I make all my ceilings on the 9th block. That is 2 blocks above a door. If you do only one block above the door on a ship, you will get jiggy with it, and sometimes have to jump to get unstuck. -
RESOLVED Compilation of known issues [UPDATED ON 30/08/2018]
SyxtySyx replied to Ane's question in Bugs & Technical Issues
I believe if you remove the "Aft" piece, you will be able to place large masts above the surface of the deck. you can place them very high above the deck. You just can't have both the fore and aft placed. If you really want the fore and aft, you will either have to remove some of your decking for the mast or place the mast in "Edit Mode". Update: I think they fixed that with the update. I just tested it in Single Player Explorer, and I was able to place the Large Mast wherever I wanted. *Note* after placing your boat, you need to drop the anchor before you attempt to build on it, or you will get serious glitches. -
Added more stuff to the Tug. I also named it "ELLOVA"... it's one ellova ship. Still need to add more decor in the main cabin. I added a switch for the front spotlight, and more bumper tires. oh, and a bulkhead and door to the engine room. added a few cleats to my dock... made them from anvils.
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Let me introduce ...me, myself and my ship
SyxtySyx replied to Yentlyn_Sfeen's topic in Community News
I have seen your ships on the Steam Screenshots. Super awesome design! I will check out your YouTube channel. My steam is cunreno, but I Use SyxtySyx here and any ingame Multiplayer. -
Business strategy fail. If you trick somebody into visiting a site hoping to gain customer base, chances are that they will not trust you enough to purchase. In fact, they will be in fear of contracting virus or malware just from visiting such a website.
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Yeah, so far only in Edit Mode. I am happy that they fixed the "Duplicate group" on ships and cars in Edit though. It was hard to free place all rotated or non grid stuff. Now you can copy/paste stuff all over your vehicles like on land.
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Tech Talk, Server/MP Theory Performance
SyxtySyx replied to Energritz_'s topic in General Discussion
Keralis stated in one of his Yland videos that he had trouble uploading the ship from his series to a workshop, and figured out that the file size was humungus because of the map that he had freeplaced in the capitain's quarters. After removing the map, the file size was a fraction of the size. This is only single player reference, but if the game mechanics are the same in the multi player... Like you said, if you get a fresh map in Multiplayer every time you die or relog, and the server is saving the old map info somewhere and stacking it, it would grow a file size like crazy. -
Tech Talk, Server/MP Theory Performance
SyxtySyx replied to Energritz_'s topic in General Discussion
I don't know much about it, but what I have heard, is that "MAPS" are a huge file size hog. for instance, If you place a map in a boat for decor after you have sailed the seven seas, it retains in it's item file so much information as to add several times the information to your save file. So like place a map with a lot of info in it in a boat and test the file size vs the same boat with no map in it. Could there be a correlation to maps within players inventory? Or even corpses? I know that maps are pretty bugged in Multiplayer, and it might go a long way to tell players not to even create a map in the first place until the devs figure it out. -
I'm not so afraid because I'm not a "content creator" as such. I mean, I don't YouTube, Twitch or fansite games. I just create and occasionally share with those who enjoy my creativity. I am excited to see what the Dev team implements next, and how it will effect or improve game platform. If done right, this could be as big as Minecraft. So far, not a huge amount of hype and demand. This can be good for developers not to rush and be controlled entirely by player demand implementation. They have the wiggle room to create without the pressure to produce massive content updates so fast that bug fixing is 80% of the game development.
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I mean, if you give up all of your knowledge as you find, people will exploit, and technology may leave you in the dust if you don't rapidly follow all game mechanic findings and advancements. That said, only the ones who watch all YouTube, and read all Forum and subscribe to all advanced workshop builds, will have the knowledge to build next level. Creativity has a role for damn sure, but tech is a mighty tool. I myself am "OLD" and new tech doesn't come easy... "old dog new tricks" I was in my late 20s when PCs became household, and first gen Nintendo was the hype. "I hunt and peck" keybord , but it is my passion to create.
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There is a fine line in conveying helpful information and outright spoiler tips and tricks. I think you do a good job at walking that line Velo.
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Wow, I made plank walkways on my main mast as well. Mostly so I could jump off into the water instead of trying to climb down the ladder and risking a fall lol. I need to set them "solid"
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It is fun to figure things out without instruction on one hand, but on the other hand, it is great to get information from others that have done equally as well figuring out the game mechanics.
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I assumed that. That is why I was like "ouch" I have to go back and set "one by one " unpickable" Now that I know, I will do it as I build, as not to create a pickable POS lol.
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That would be great for Lanterns, steel rods, poles and such. Targeting while in-game can be treacherous.
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OMG are you serious? I can place pickables and make them unpicable in Edit? #gamechanger now I have to go back and "harden" like 80% of my builds before I can ever upload them to Workshop lol
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I have been working on Vehicles since my Lighthouse project. I know that it is easier to copy/duplicate groupings on land than on vehicles... that is what makes vehicles a chalenge in a way. My lighthouse is powered by an inverted wind turbine under the structure. you can have infinite power in your land structures by planting inverted wind turbines under them in crawlspaces. This is of course, edit mode building. I do do a lot of survival building as well, but so does everyone else.
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I had to resort to fishing poles as my dingy hoist jigs.... not optimal. We need more building tools it here. Sure it is fun to get creative with what is available, but it would be nice to build with some solid (unpickable) materials.
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Just wanted to show a little circuitry.
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Hey thanks, You are definitely one of the builders that inspire me and give me ideas and stir my creative sludge. We are in the infancy of what we will be able to produce in Ylands. just wait and see what people come up with in the next year or so. As the developers hone the aspects, and the community grows, the limits become endless.
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Or at least 45 and 60 degree panes. I'ts a pain going into edit mode to achieve the beauty this game offers... plus it feels like cheating lol. Sneek peek at my new boat.
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I think they need to put deposits on the ocean floor for extraction by the advanced playerbase. These "ocean miners" could sell surplus materials to vendors, which could in turn, sell in specialized shops.
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I'm one of those... prob the guy in full iron facing away from the camera. Capt. Ben Betour.
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River Paddle Boat for your viewing pleasure. Still a work in progress... It's a Casino/ Ball Room, Cruise Ship.