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SyxtySyx

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Everything posted by SyxtySyx

  1. SyxtySyx

    Steamer Tug Boat

    My sink... sorry about the clutter... We travelers of the high seas be a messy bunch. Crew sleeping quarters and, of course, "man overboard rings" especially in MP servers.
  2. SyxtySyx

    Steamer Tug Boat

    true Galley experience
  3. SyxtySyx

    Steamer Tug Boat

    How did I know that that was going to re-post?.... I'm a freaking noobskull. Excuse my flatulence.
  4. SyxtySyx

    Steamer Tug Boat

    Added some GALLY decor... I don't know about you, but my counter space is always cluttered... at least the sink is empty lol. "wait, let me wash dishes then screen shot"
  5. SyxtySyx

    Homestead

    Awesome job! Visually pleasing. I say don't build just for function... you will continue to enjoy it if it is beautiful. Functional is fine for a stepping stone base, but make your home a piece of art like renderin did here
  6. SyxtySyx

    Ostrich Jockey!

    lol. And collecting glowing cave mushrooms to feed to them
  7. SyxtySyx

    Ostrich Jockey!

    Haha! the Ostrich was frozen so I hopped up in the air and screen shotted... first try if you can believe it.
  8. I make all my ceilings on the 9th block. That is 2 blocks above a door. If you do only one block above the door on a ship, you will get jiggy with it, and sometimes have to jump to get unstuck.
  9. I believe if you remove the "Aft" piece, you will be able to place large masts above the surface of the deck. you can place them very high above the deck. You just can't have both the fore and aft placed. If you really want the fore and aft, you will either have to remove some of your decking for the mast or place the mast in "Edit Mode". Update: I think they fixed that with the update. I just tested it in Single Player Explorer, and I was able to place the Large Mast wherever I wanted. *Note* after placing your boat, you need to drop the anchor before you attempt to build on it, or you will get serious glitches.
  10. SyxtySyx

    Steamer Tug Boat

    Added more stuff to the Tug. I also named it "ELLOVA"... it's one ellova ship. Still need to add more decor in the main cabin. I added a switch for the front spotlight, and more bumper tires. oh, and a bulkhead and door to the engine room. added a few cleats to my dock... made them from anvils.
  11. SyxtySyx

    Let me introduce ...me, myself and my ship

    I have seen your ships on the Steam Screenshots. Super awesome design! I will check out your YouTube channel. My steam is cunreno, but I Use SyxtySyx here and any ingame Multiplayer.
  12. SyxtySyx

    MOVING A CAR BY SHIP

    Business strategy fail. If you trick somebody into visiting a site hoping to gain customer base, chances are that they will not trust you enough to purchase. In fact, they will be in fear of contracting virus or malware just from visiting such a website.
  13. SyxtySyx

    Green House

    Yeah, so far only in Edit Mode. I am happy that they fixed the "Duplicate group" on ships and cars in Edit though. It was hard to free place all rotated or non grid stuff. Now you can copy/paste stuff all over your vehicles like on land.
  14. Ships are an object that contain a script. The objects that have been crashing you after you add them to the ship are also scripted. I can only think that possibly these scripts are not getting along. This leads me to believe that your ship's file or script has been corrupted in some way. I don't know much about this game's mechanics, but from what I have dealt with in other games, these are my thoughts on the matter.
  15. SyxtySyx

    Tech Talk, Server/MP Theory Performance

    Keralis stated in one of his Yland videos that he had trouble uploading the ship from his series to a workshop, and figured out that the file size was humungus because of the map that he had freeplaced in the capitain's quarters. After removing the map, the file size was a fraction of the size. This is only single player reference, but if the game mechanics are the same in the multi player... Like you said, if you get a fresh map in Multiplayer every time you die or relog, and the server is saving the old map info somewhere and stacking it, it would grow a file size like crazy.
  16. SyxtySyx

    Tech Talk, Server/MP Theory Performance

    I don't know much about it, but what I have heard, is that "MAPS" are a huge file size hog. for instance, If you place a map in a boat for decor after you have sailed the seven seas, it retains in it's item file so much information as to add several times the information to your save file. So like place a map with a lot of info in it in a boat and test the file size vs the same boat with no map in it. Could there be a correlation to maps within players inventory? Or even corpses? I know that maps are pretty bugged in Multiplayer, and it might go a long way to tell players not to even create a map in the first place until the devs figure it out.
  17. SyxtySyx

    Steamer Tug Boat

    I'm not so afraid because I'm not a "content creator" as such. I mean, I don't YouTube, Twitch or fansite games. I just create and occasionally share with those who enjoy my creativity. I am excited to see what the Dev team implements next, and how it will effect or improve game platform. If done right, this could be as big as Minecraft. So far, not a huge amount of hype and demand. This can be good for developers not to rush and be controlled entirely by player demand implementation. They have the wiggle room to create without the pressure to produce massive content updates so fast that bug fixing is 80% of the game development.
  18. SyxtySyx

    Steamer Tug Boat

    I mean, if you give up all of your knowledge as you find, people will exploit, and technology may leave you in the dust if you don't rapidly follow all game mechanic findings and advancements. That said, only the ones who watch all YouTube, and read all Forum and subscribe to all advanced workshop builds, will have the knowledge to build next level. Creativity has a role for damn sure, but tech is a mighty tool. I myself am "OLD" and new tech doesn't come easy... "old dog new tricks" I was in my late 20s when PCs became household, and first gen Nintendo was the hype. "I hunt and peck" keybord , but it is my passion to create.
  19. SyxtySyx

    Steamer Tug Boat

    There is a fine line in conveying helpful information and outright spoiler tips and tricks. I think you do a good job at walking that line Velo.
  20. SyxtySyx

    Steamer Tug Boat

    Wow, I made plank walkways on my main mast as well. Mostly so I could jump off into the water instead of trying to climb down the ladder and risking a fall lol. I need to set them "solid"
  21. SyxtySyx

    Steamer Tug Boat

    It is fun to figure things out without instruction on one hand, but on the other hand, it is great to get information from others that have done equally as well figuring out the game mechanics.
  22. SyxtySyx

    Steamer Tug Boat

    I assumed that. That is why I was like "ouch" I have to go back and set "one by one " unpickable" Now that I know, I will do it as I build, as not to create a pickable POS lol.
  23. SyxtySyx

    Steamer Tug Boat

    That would be great for Lanterns, steel rods, poles and such. Targeting while in-game can be treacherous.
  24. SyxtySyx

    Steamer Tug Boat

    OMG are you serious? I can place pickables and make them unpicable in Edit? #gamechanger now I have to go back and "harden" like 80% of my builds before I can ever upload them to Workshop lol
  25. SyxtySyx

    Steamer Tug Boat

    I have been working on Vehicles since my Lighthouse project. I know that it is easier to copy/duplicate groupings on land than on vehicles... that is what makes vehicles a chalenge in a way. My lighthouse is powered by an inverted wind turbine under the structure. you can have infinite power in your land structures by planting inverted wind turbines under them in crawlspaces. This is of course, edit mode building. I do do a lot of survival building as well, but so does everyone else.
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