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SyxtySyx

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Posts posted by SyxtySyx


  1. Awesome job! Visually pleasing.

    I say don't build just for function... you will continue to enjoy it if it is beautiful.

    Functional is fine for a stepping stone base, but make your home a piece of art like renderin did here

    • Like 1

  2. On 12/31/2017 at 10:16 AM, Butch1969 said:

    Can't walk under a roof overhang

    In the attached save game file, you'll start at a point close to the location in question.  There is a stone roof that my avatar can't walk under without a glitch.  Normally I pause and / or stop unless I jump, then I can proceed under.  The height of the roof is a little lower than "normal" but it is at the same height as a regular door.

    Cantgounderroof123117.zip

    Cantgounderroof123117.zip

    I make all my ceilings on the 9th block. That is 2 blocks above a door. If you do only one block above the door on a ship, you will get jiggy with it, and sometimes have to jump to get unstuck. 

    • Upvote 1

  3. On 2/10/2018 at 7:44 PM, Indomitus said:

     

    Vehicle Bounds includes the height.  I would guess the large mast is exactly as tall as the max height, and it goes too high if you put something under it.

     

    I believe if you remove the "Aft" piece, you will be able to place large masts above the surface of the deck.

    you can place them very high above the deck. You just can't have both the fore and aft placed. If you really want the fore and aft, you will either have to remove some of your decking for the mast or place the mast in "Edit Mode".

    Update: I think they fixed that with the update. I just tested it in Single Player Explorer, and I was able to place the Large Mast wherever I wanted.

     

    *Note* after placing your boat, you need to drop the anchor before you attempt to build on it, or you will get serious glitches.

    Ylands_180217_161931.png


  4. Added more stuff to the Tug. I also named it "ELLOVA"... it's one ellova ship. Still need to add more decor in the main cabin. I added a switch for the front spotlight, and more bumper tires. oh, and a bulkhead and door to the engine room.

    added a few cleats to my dock... made them from anvils.

    Ylands_180217_142840.png

    Ylands_180217_142249.png

    Ylands_180217_142101.png

    Ylands_180217_141906.png

    Ylands_180217_143512.png

    Ylands_180217_143321.png

    Ylands_180217_143601.png

    • Like 1

  5. 10 hours ago, Energritz_ said:

    Really? are you that desperate to get business you have to turn to a gaming forum? ugh

    Note: Person above edited there comment :), im not removing this

    Business strategy fail. If you trick somebody into visiting a site hoping  to gain customer base, chances are that they will not trust you enough to purchase. In fact, they will be in fear of contracting virus or malware just from visiting such a website.


  6. 18 hours ago, Benjamin Sheldon said:

    It'd be nice if we could rotate the grid like objects. Maybe by beta..... ;)

    Yeah, so far only in Edit Mode. I am happy that they fixed the "Duplicate group" on ships and cars in Edit though. It was hard to free place all rotated or non grid stuff. Now you can copy/paste stuff all over your vehicles like on land.

    • Like 1

  7. Ships are an object that contain a script. The objects that have been crashing you after you add them to the ship are also scripted.

    I can only think that possibly these scripts are not getting along. This leads me to believe that your ship's file or script has been corrupted in some way.

    I don't know much about this game's mechanics, but from what I have dealt with in other games, these are my thoughts on the matter.


  8. I'm not happy with my hull design or the mid deck cabin. I wanted to raise the center masts a bit and had to fill the void... I ended up covering the stair hatch and adding a cabin stairwell entrance.

    Tons of below deck storage the entire floor of the lower gun deck is built with wooden boxes.

    I hid an extra large mast in the hull horizontally for optimal speed without crowding the deck. 

    20 guns in total 8 bettys above deck and 12 bumbles below.

    I haven't done any interior decor except for what is shown in the below decks.

    20180210114633_1.jpg

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    20180210114449_1.jpg

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    • Like 2
    • Upvote 3

  9. 1 hour ago, Energritz_ said:

    So when the map is placed as an object e.g on a wall or similar, it keeps the record of where it's been? This would indicate that the persistence side of things is working at least.

    I actually did not know that, however i just used propeller pack to get around now, i have a ship but its steam powered and nothing built on it.. guess i need to check this out (on a closed server)

    The thing is players will do what they want, regardless if you tell them not too, it's something admins can't enforce for now, not until we can customize whats not allowed to be obtainable or craftable.

    Keralis stated in one of his Yland videos that he had trouble uploading the ship from his series to a workshop, and figured out that the file size was humungus because of the map that he had freeplaced in the capitain's  quarters.

    After removing the map, the file size was a fraction of the size.

    This is only single player reference, but if the game mechanics are the same in the multi player... 

    Like you said, if you get a fresh map in Multiplayer every time you die or relog, and the server is saving the old map info somewhere and stacking it, it would grow a file size like crazy.


  10. I don't know much about it, but what I have heard, is that "MAPS" are a huge file size hog.

    for instance, If you place a map in a boat for decor after you have sailed the seven seas, it retains in it's item file so much information as to add several times the information to your save file.

    So like place a map with a lot of info in it in a boat and test the file size vs the same boat with no map in it.

    Could there be a correlation to maps within players inventory? Or even corpses?

    I know that maps are pretty bugged in Multiplayer, and it might go a long way to tell players not to even create a map in the first place until the devs figure it out.   


  11. 22 minutes ago, Velocifer said:

    Yeah I understand what you mean, and yeah it can turn to rapid race.. xD Which little bit what am I afraid of.

    I'm not so afraid because I'm not a "content creator" as such. I mean, I don't YouTube, Twitch  or fansite games. I just create and occasionally share with those who enjoy my creativity.

    I am excited to see what the Dev team implements next, and how it will effect or improve game platform. 

    If done right, this could be as big as Minecraft. 

    So far, not a huge amount of hype and demand. This can be good for developers not to rush and be controlled entirely by player demand implementation. They have the wiggle room to create without the pressure to produce massive content updates so fast that bug fixing is 80% of the game development.     

     

     

    • Upvote 1

  12. 7 minutes ago, SyxtySyx said:

    There is a fine line in conveying helpful information and outright spoiler tips and tricks. I think you do a good job at walking that line Velo. :)   

    I mean, if you give up all of your knowledge  as you find, people will exploit, and technology may leave you in the dust if you don't rapidly follow all game mechanic findings and advancements. That said, only the ones who watch all YouTube, and read all Forum and subscribe to all advanced workshop builds, will have the knowledge to build  next level.  Creativity has a role  for damn sure, but tech is a mighty tool. 

    I myself am "OLD" and new tech doesn't come easy... "old dog new tricks" I was in my late 20s when PCs became household, and first gen Nintendo was the hype. "I hunt and peck" keybord , but it is my passion to create. 


  13. 24 minutes ago, Velocifer said:

    Yes that's great. But there is a thing I need to tell you.. Sadly, You can't set unpickable for couple or more things at once.. So you need to double click on it one by one.. :D 

    *update* if you see in my furnished Acquilla, there is custom mast walkways with planks. That planks I set it to unpickable, so players won't accidentally pick up those things.

    Wow, I made plank walkways on my main mast as well. Mostly so I could jump off into the water instead of trying to climb down the ladder and risking a fall lol. I need to set them "solid"

    Ylands_180129_001738.png


  14. 5 minutes ago, Velocifer said:

    Btw I was update my last post above. Yeah the best thing to do is set it directly after you place it. So you won't feel that much works xD

    It is fun to figure things out without instruction on one hand, but on the other hand, it is great to get information from others that have done equally as well figuring out the game mechanics. 


  15. Just now, Velocifer said:

    Yes that's great. But there is a thing I need to tell you.. Sadly, You can't set unpickable for couple or more things at once.. So you need to double click on it one by one.. :D

    I assumed that. That is why I  was like "ouch"  I have to go back and set "one by one " unpickable" Now that I know, I will do it as I build, as not to create a pickable POS lol. 


  16. 3 minutes ago, Velocifer said:

    yes I am.. :D but I'm not sure for weapons/tools, but other materials can be hardened and unpickable in Editor.

    That would be great for Lanterns, steel rods, poles and such. Targeting while in-game can be treacherous.   


  17. 12 minutes ago, Velocifer said:

    I'm not sure why you say that.. Did you try to double click the object you want to be hardened? there is Pickable option there.

    OMG are you serious? I can place pickables and make them unpicable in Edit? #gamechanger

    now I have to go back and "harden" like 80% of my builds before I can ever upload them to Workshop lol

     

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