Jump to content

Aethelis

Registered User
  • Content Count

    101
  • Joined

  • Last visited

Posts posted by Aethelis


  1. i have two pics now..

    uSz2EQ8.png

    lBrVwVs.png

     

    all three "veins" are rather high above the sealevel. i dug into almost black rock in the past, even if it looked almost like the first pic.

    the brownish sprinkles in the black are a best way to identivy coal imo.


  2. thought about the mushrooms too..

    i'd like that. maybe a special growingitem is needed, like a log or hayblock or something.

     

    hmm.. crystals take a lot of time to grow.. but maybe there could be a way to turn normal animals into mutated ones.. then hunt them for the bones.

     

    not sure about the blueprints.. i'd like that too, even if its something smaller than a mechalodon. but i fear that my little hoarder-heart couldnt stand up to not having all of them :D


  3. On 8.5.2017 at 4:55 AM, Naking said:

    I like the idea.  Be cool to have a ship hull you can go inside of and make a living quarters.  even if the rooms are per laid out.

    didnt even think of that in the first place, and with Alesh' response it makes sense to not have interiors.

    out of curiosity, could there be something inbetween non-hollow hulls and full interiors? maybe just a small, open pit, where players could put a crate or two and place a floor and hatch over it themselfs? i'm a complete amateur to that 3d modeling stuff, so i cant really tell how time-consuming this would be :)

     

    would moders be able to alter the existing hulls in such a fashion?

    i just imagined, that it could be fun to have a shaft through the hull and cover the bottom with glas.. 

     

     


  4. afaik charcoal is for gunpowder and coal for steel. 

    and i found it just once in all the games i started so far. so i cant say if the type of island is important. but as my new yland is rather steep, height might be.


  5. that would in most cases mean, that you are resurrected next to a hungry predator or a bloodthirsty goat.. not sure if i'd like that ;)

     

    instead of the pikarillator i would vote for some sort of a flag, that can be carried around, and when placed on a island, resets the spawn point to that island.. or the flag.  beaching a new island always has that great feeling about it, being able to ram your flag into the newfound soil is almost a must.. :D

    i'd be okay, if the ground has a requirement for the flag to be placeable. just a flat space or covered with some floorblocks (the later would make it easier to set a minimum space, e.g. 3x3 floorblocks), maybe even a specific kind of floorblock (the clay ones a quite easy to make, so maybe at least stone). also it should have a timer, until it can be picked up again.

    as an added bonus, it could show up on the map, and it should be customisable (like one of the flags is part of the recipe so you can choose how it looks)

     

    also, it would mean, that if you like to explore deepwater sites, you should place the flag on a nearby island first. and you should not die while your flag is in your inventory (mostly because i dont know what would happen then..)

    it isnt very important for me, to be able to place such a spawnpoint on a ship (i'd like the option to make another island my home), but i see why others would like that a lot. so maybe it has to be a large ship to handle this spawn-flag? 

     

    • Upvote 2

  6. i think i have seen a post about this too, but kind of a dingy that can be deployed from a bigger ship, or tied to the back of the larger ships would be extremly handy... (and the bamboo population on my island would also appreciate this ;) )

    taking it a step further.. a mini-sub on a large ironclad ship for quick deepwater exploration would be sweet (or at least one of those early diving suits with a airpump on the ship)

    QGbgv9k.jpg

     


  7. i had this too, but not as often as others. my conclusion was, that i was standing on or behind some stuff like gras tufts, withered shrubs and other such terrain. not 100% sure if this is the real issue, but now i extra check to stand as free as possible.

    atm i'm using the X-crossbow and it didnt happen around me, but some bolts got stuck in midair above a caveshroom or something.


  8. i started a new game a couple of days ago. not only, but also because i couldnt find coal.

    i started on a yland with oaks and conifers and a rather mountainous one. it has lots of coal veins on the surface, at least one of them paired with iron.

    i'll drop a closer pic later.

    yskY4ve.png


  9. hey,

    rolled some thought about different ships and hullshapes lately.

    most would be mostly cosmetic differences i guess, but there could be some differences in draft and such. and while i'm fine with whats available currently, i hope that there will be others in the future.

    two i'd like personaly a lot, would be a longship and trieme/galley styled hull, maybe even two sizes too.

    then there could be hulls of iron or steel, would be nice if those had a different shape too.

    secretly i hope for steampowered machines in the game and that could also be used well for ships, be they flying or normal wavebound ones :)

     

     

     

     

    • Upvote 1

  10. hey,

    after i cheated me some coal, which i was unable to find, i felt bad and started a new game. just wanted to try and maybe have something other than tropical island for once...

    and wow, i was surprised: a temperate island that starts to rise towards the high mountain in its center at the shoreline.. after a desperate struggle against wild and murderous beasts in the first two nights and days, i finaly started to explore. and wow... several surface veins of coal, a flying cube, forge place and a redbrick tower. and two unseen cave anomalies :)

    8ahJia9.png

    this one is pretty large and surrounding the iron tower like something bad happened long ago. there are even some mutated beast running around down there.

    the other one is similar but smaller on a cliffside.

     

    that is so awesome, i thought i'd share it. i really dont like crawling underground, and such an open cave is a great thing for cave-sissies like me :D

    what ever the cause is, i hope its NOT a bug. i was eager to play again since i did go to work this morning, so if it is unwanted, make it a feature..


  11. hey,

    just been working in my garden (in yland..), and i noticed, that the sisalbushes are very, very slow to regrow. (like going to a different island, dying there, building a ship and stuff to go fetch the items lost, then explore another island, coming finaly back. planting and harvesting other stuff, building a new floor for the house - and still not having regrown sisal. the oak planted shortly after the first sisal gathering are tall okas now..)

    now i'm not a specialist on sisal but it seems a bit too long compared to other plants that produce the same resource.. or they dont regrow on a tropical island maybe?


  12. had this again yesterday. the ship jumped around when i removed some logs on the pier near to it and started moving backwards even while anchored (i built a new winch near the stern), after that i failed climbing it again. exiting to mainmenu and restarting the save  fixed it this time.

    guess its time to craft a propeller pack and

     


  13. the area i run the test for desertification is still green..  maybe it had something to do with the angle the light hit the ground. not really changed as far as i can tell. i'll keep watching it.

     

    but another couple of questions arose:

    - the puma hide also seems to be broken, i cant use it in the tanning rack.

    - wanted to ask if i maybe miss something about climazones. i really would like the option to start on a more temperate yland. i keep starting on arid/tropical ylands. once in a while on a yland with oaks and conifers. would be lovely to live near some birches tho  :)

    - does anyone have a picture that shows how coal looks?

    - i have a few ylandium crystals now, but i'm hesitant to turn them into dust. do i need the whole crystal later (i have the ylandium torch recipe so far), or is it mainly the dust i need?

     

    thanks


  14. okay, thanks.

     

    but as this is a suggestion tread, i should suggest now, i guess:

    what about another fishing tool? something that isnt in every other survival game.. a thrown net perhaps?

    5iaq2ic.jpg

     

    or a cormorant, which had to be tamed first..

    or a weir to catch crabs..  harpoon/fishingspear for underwater hunting (javelins would be great for hunting mammals too).

    and if there wil be more different fish to catch, display plaques would also be cool.

     

     

     

    • Upvote 1

  15. hey,

    i did play around a little with the buildingblocks and such. in exploration.

    i'm not sure yet how muh i like the solidify mechanic. it certainly adds to the challange the game poses to me, on the other hand it doesnt encourage experimentation that much.

    one example was with ship building: wanting a ship that looks "right" or even cool, but also was more or less efficient. i tried different spots for the two different masts, different orientations and such. everytime i had to hurry for a look from the distance, a short try how it moves and then dismantle what didnt fit my tastes. for this the 3 minutes are a bit tight.

     

    building on land was a very different experience: its a bit hard to guess how big a buildingblock is atm. there are some indicators with the required resources, but maybe there could be another hint, a size letter like the log and massive log has one?

    so i started to build with those small single block thingies. really like the "autorepeater" if building in the same directon. but then i missplaced a block and had to remove it (for the floorplates to fit). this was a horrible thing. i bashed it with a stoneaxe, then a iron axe, then the p-axe. something that show at least IF you damage the block would be cool.

    the final step was a bundle of dynamite.. i used those before, on dirt/rock mainly. so i thought that the stonebricks should go away too. well...

    i expected that most of the stonebricks and floorplates would be destroyed, but only the single block i wanted removed actualy was (which finaly proofed, that one of the axes did damage it). i also expected some collateral damage too, but was then a bit surprised, that the stoneblocks between dynamite and dirtground didnt block damage much (or at all?). surely a funny end to a bit of a frustrating remove-action.

     

    from other sandboxers, i'm used to be able to move around my craftingtables. mainly to put them into a house after its built or something similar. i was a bit grumpy about that first, but most craftingstations are cheap to build, so that fine for me now. only exception is the blacksmithing station, those 10 leather make the difference. (okay it was one out of ten islands which had very few animals, most of which were panthers, whose pelts a bugged). 

     

    so:

    - i would like to have the solidify timer to be a bit longer, especialy for ship related stuff.

    - i would like to see if i damage a block and idealy how badly damaged it allready is.

    - some sort of indicator on how big a buildingblock is would be nice (floorplates are ok). i know i can try them out and explore, but yeah.. :)

    - also, that might be a topic which could lead to a new potion. a potion that can make solid items soft again. i'd really, really like that and it would probably fix most of my "not so nice" points above. 

    - and the last thing is building time.. i admit that this is mostly because i'm a lazy dude, but it would be more exciting to see a project take shape faster. i'm a big fan of building elements that i can stick together, not for fences or similar stuff, but for walls and such.

    maybe there could be drawingstation, where we can make blueprints for bigger elements (like a wall or roof) and place it in one go. (stonehearth has something like this e.g.)

     

     

     

    • Upvote 2

  16. that is the easy part.

    its even whiter than flint, and most of the time when i gathered some, the sun made my pick gleam at every swing i made.

     

    edit: i searched long for sulfur.. its is a pale yellow, dont get fooled by that treacherous sandblobs, sand is more like a golden yellow.

×