bigblockhead
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Posts posted by bigblockhead
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6 hours ago, apexmoon said:It does. I died while flying over a yland and it lost power and I fell. Not sure how to determine how much power it has left as I haven't messed with it since.
This is interesting- I have been flying for weeks now, I wonder if it has a hidden durability, It does not seem to take fuel or power.
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Hoard all the things- you can also make some sweet weapon and lighting
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Let me say first I am enjoying building in this game tremendously despite 2 major flaws, to me anyway.
Permanence- is there any way to make the blocks removable? Not being able to change my mind, although more challenging, as a builder is frustrating.
Colors-- As you can see, we have 5-6 shades of browny-tan here, all clay blocks- and using the clay bricks tiles for walls is fast, but there is no way that I can see to tell if you are getting the light or dark side as you are positioning it. They are also different shades than all the other clay blocks.
Would love to see blocks and tiles in matching sizes for all materials, like small stone bricks and cubes would be great.
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I also experience this, since 0.3 the mobs do not seem to aggro at all ,I just cleaned out a huge cave full of Mutated Alpha Hyenas and felt bad after a while, not 1 attacked or even reacted to being killed. Also noticed that all mobs have the same HP, seem to anyway, 2 hit kills with a saber or katana.
I would love to see better AI on the MOBS, and a faster re-spawn, maybe nerf their loot to offset this.
I want a reason to be afraid of the dark.
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10 hours ago, Miguel Preguisa said:Love it! Here's my old Explore world if you missed it. My new needs a little more time (and Ylandium) but it's also slowly coming together.
Awesome! Knowing how to build makes me want to start over, but I'm gonna wait a bit- did you ever experience lag from all the items placed? My game seems jumpy since I did all the building.
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Amen to this- I raided my beaches near spawn for sand early on- they will never look the same.
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Just getting used to this building interface, it is incredibly versatile, having lots of fun just decorating.
I wish getting cloth was a bit less grindy- maybe a bonemeal function to grow faster ? Make the planting animation shorter?
I want a teepee village but getting 50-60 cloth takes forever.
A couple shots of my build- actually built it around my spawn base to hide to mess I initially made.
A work in progress - would love to see what others are doing
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The recipe is in your character's crafting screen, search "unlit blacksmith forge", you should see it
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Ok, so I learned a few things, too.
The propeller pack is essential for exploration, well worth the y-dust. No more falling into freezing water.
Multiple masts= More speed
I have still not unlocked a "warmth" potion recipe--anyone??? I would like that gear back someday.
So, although the map needs a lot of work, I agree that making it too easy to recover would devalue the effort needed to play the survival mode.
Operation: Arctic Recovery , a multi-national rescue effort at the deadly Port O'Peguins
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I have been on 9 ylands now, coal on one, copper on one, ylandium crystals in one cave only so far. You should try to kill all the mutated kitty cats for their bones.
The coal was right under an iron deposit, barely visible, be sure to dig around a bit. After nothing at all on 8 Ylands, found one almost made of copper, keep sailing and don't die!
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There is lots of time to think while sailing....
The map reveal seems out of proportion to what you could actually see, and the ylands sort of appear out of nowhere.
I feel sure I am sailing right past them sometimes, if you don't notice the birds, there is no chance of seeing them.
so slow.....
a landing craft that was recoverable, instead of building rafts at each yland
A compass and continued sailing when releasing the helm will be nice.
Can we have a cursor on the map to show the ship's position?
The "close" button on the map disapears on a blue background
so slow.......
perhaps the ship could have an inventory, or an upgrade, rather than covering the deck with chests. you know we keep everything
so slow.....
Motors? a JIb? sharks on harnesses? Oars?
wait I think I see a bird.....
Do we really have to die in 10 seconds flat for falling into cold water? I got back on the raft and was dead before i could turn it around.
45 minutes of sailing to find an island, dead before i get to the shore.
Rage
A map is based on knowledge- once terrain has been discovered, each new map should be the same. finding the ship with a blank map is very difficult.
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To clarify: drop the mutated bones from cave cats on the ground and whack with any hammer to get Ylandium dust. the crystals are a different thing and spawn like the red and blue cave crystals
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My experience so far:
Always bring a map
Extra food
sleeping pads or mats to make beds
enough material for 2-3 rafts( there is not always grass or tree on ylands!)
never try to get too close to a yland in a ship, use a raft to land, especially in cold water biomes
stop and anchor at night, running aground is a nightmare
I did succeed at sleeping in a pad on deck a few times, then it crashed my game and corrupted my save so i don't recommend it.
The island do not appear on the horizon, you need to be quite close to see them, but the birds show that land is near, look for the birds.
Hope this is helpful
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"your yland is being loaded-raising ocean [0.0%]"
The progress wheel is spinning but it never progresses any further and my computer freezes
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So, sleeping in a bamboo sleeping pad on a ship out at sea at anchor seems to be ok.
Sleeping on a moving ship crashes the game, frozen screen, boooo.
Loading screen crashes at "loading oceans", have to CTRL/ALT/DEL to get out
Very sad I just built my mining tool
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I can attest that fur armor does NOT protect you in cold water
Would love to see a warmth potion recipe, will post if I find it
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Boars will sometimes slide across the landscapes after death, then can't be gutted.
Standing on the raft and closing the map will cause the character to become invisible. had to re-log.
The new tree harvesting animation is cool, but maybe something in between the old tightly condensed pile and the new drastic explosion of items.Jumping up in the air to grab my logs is a little odd.
I have mapped 9 islands so far, and yet to find any copper in the wild. Barrels have saved me, am I missing something?
Gold and Diamonds? Do these really exist? I don't mind a good trolling, but i don't want to waste hours underground mining for something that's not there.
Mining tool is awesome and Loud!
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I ran past my spawn island's only (?) sulphur deposit 50 times while scouring the deep caves for sulfur. I looked like a shadow, right next to entrance to my cave.
Every island seems to have different resources, I now have 20 chests on deck.
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Aethelis, Pressing * while on a raft will keep you moving forward
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I have had the same problem, visited 7 islands and no copper until I found the barrel pyramids. This is helpful, I assumed it would be in caves, I will look more on the surface.
I agree with the ores being a bit hard to see sometimes, I ran past my only sulfur vein 25 times before i noticed it.
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These are all great points, I also love building in this game, but it is very frustrating to have mistakes become permanent.
A special tool or potion to "soften" placed objects would be ideal. Or perhaps a 5-10 minute cool-down instead.
Boats (Stuck)
in Bugs & Technical Issues
Posted
This is the price you pay for playing the $ 10 ALPHA game guys.
I have dug out my boat three times before I smartened up and stopped sailing near shore-immersion complete!