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Knoble

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Posts posted by Knoble


  1. 20 hours ago, TheSparkPlug said:

    I'd be happy with being able to open the chest I am actually looking at, rather than a random one... above, below,  off to the side or even behind me.

    Exactly!


  2. Listen I am not complaining about you removing the fpv! I am complaining, because you cannot hit what you are aiming at! I have given a couple of examples below! I will mspaint some pictures for the devs if they need it. 

    I have a wolf in front of me! He wants to eat me! I have a sword! I want to defend my self, and maybe get some meat! I swing my sword, and I chop down a tree behind the wolf? The wolf kills me! Why, cause you care less about my targeting system then the wolves! Is this some type of conspiracy?


    I want to build this wall. This block is in my way! I use my hammer to remove the block! And the block i am standing is removed. Imagine my surprise in that Wylie Coyote moment!

    Please stop trying to fix, add, or think of anything else, till you can fix that. Being able to hit what you are aiming at should have been the first thing you fixed, even before going to alpha.  

    • Haha 2

  3. Yeah! 1.0! and you guys still can't get the targeting system right! 
    I am aiming at the wolf directly in front of me, and a hit the tree 5 meters to my  right. I swing again and this time I hit the grass behind the wolf! Your fix to this, remove 1st person view.

    Its sad when you are given a GREAT game like Ylands, and the Priority over the most important feature of a survial game, the ability to defend yourself, has a lower Priority, then adding NPCs.

    So while you are patting yourselves on your own backs, We are all sitting back here looking at each other wondering who you got in charge over there? ATM I am guessing the person in charge of the Ylands development team is a rabid raccoon with a magic 8 ball, but what do I know. 

    Hope you fix it soon! Till then, "may your sails never block your view!"

     

    • Upvote 1

  4. As we all know, the game was released in beta, with the targeting system broke. The closest the targeting system came to working accurately was in 1st person view. Now, they have removed 1st person view, breaking the targeting system even more. Now with the 3rd person view, they say be patient we are going to implement a upgraded 3rd person view. 

    My question is why would you purposefully breaks the game?
    I think the petition should be to have, whomever is running the show, to step down. Maybe they can sweep the parking lot or something, cause they are clearly failing at their job ATM.

    Who puts out a game, then makes it so the players won't play it.
    You know the player base numbers have fallen off lately.


  5. LMAO! You take out 1st person view, and your targeting system is still broken!
    Stop patting your self on the back, and fix the biggest problem in the game. You don't always hit what you are aiming at. Just removed half a wall to get the three blocks i wanted to remove. 
    SMH! and logged out!
    FAIL!


  6. On 1/26/2018 at 11:07 AM, Aleš Ulm said:

    Hey there, fellow ylanders!

    With 0.7 getting closer, I’d like to use this opportunity and tell you more about what is planned beyond that update. But first, as usual, let us discuss some of the issues you’ve reported.


    Issues

    You might have noticed that a couple of days ago we released a patch containing a fix for the game freezing/crashing when constructing an energy grid in a specific way, an issue that sometimes prevented players from placing objects on ships and a really nasty one that could result in the game not getting saved (and players losing some of their progress because of it). We’ve already fixed other issues as well, but those were not considered critical enough to require an immediate patch. Speaking of patching - you’ve probably also noticed that when we release a patch, our dedicated servers get reset. We understand that this is quite unfortunate (especially if the patches are released more often) and so we’re working on a system that, once finished, will let us deploy patches while retaining the current progress on DS.

    Also, we have concluded our analysis of "Host unreachable", one of the high-profile critical issues. Even though there can be many causes behind this that we don't have control over, we indeed found a situation where players can get this message and be unable to connect to an MP game. Good news is that it is something that is fixable, but it may take some time. What is going to happen now is this: in 0.7, if this situation happens, you will see a specific error message. If you see it, you'll know that we're to blame and that it's something that you would be getting no matter what port you have opened etc. It's quite obvious, though, that you're more interested in getting a fix than just an indication. We have already started working on it and chances are that in 0.7 you'll find yourself in this situation less often. The complete fix will be released as soon as possible and we'll keep you posted on the progress. This is a very high priority for us.


    lighthouse.jpg

    Finally, some light has been shed into the dreaded "Host unreachable" issue :) (Lighthouse courtesy of @SyxtySyx)



    Features and changes planned in 0.8 or later

    We find the current combat system state unsatisfactory. Firstly, at this moment, it’s not much more than a mouse button mashing. Also, it’s quite imprecise - many times you hit anything but the thing you try to aim at. It’s not our intention to have a sophisticated combat you’re used to from action games, but we feel it should be at least a bit more rewarding for those who show some skill, and that you need to feel more in control when fighting. We hope that some of this you will be able to experience in the update 0.8.

    We are also doing major changes to how horse riding works. The controls are getting much better, and so are the animations and transitions. It will once again be possible to shoot while riding a horse like it had been before the character controller was introduced.

    With the new character controller and animations first, we focused mainly on third person camera view. It’s high time that the first person view received some love as well. The most important thing is that players need to see what they’re holding in their hands, getting proper visual feedback of what they do.

    The last thing I’m going to mention (there’s more than just these) is a whole new world we’re creating for you. It will take a few more months before you get your hands on that, but we believe it will be totally worth it, adding dozens of hours of interesting gameplay. We will be releasing more information as the release gets closer, but right now it’s important to let you know that the reason why we’re (mostly) not releasing new building blocks and items for the game is because we are putting them aside to be released along with that update.

    That’s it for this week. Next Friday we’ll return to the upcoming 0.7 and tell you more about some of its features. Until then you have a great time, ylanders, and stay classy!

    Thanks for the info, it will be good to see more substantial fixes in the future.
    But I would like to say that its a sad day in the gaming community, when game companies put out games (even early access) in the state of Ylands. The targeting system (Fail), The building system (Fail), 1st person view (Fail); But the item mall, up and running. I understand the need to generate revenue, But at what cost? Screw the gaming community and lets grab as much money as we can before they move onto the next broken game. Instead of putting out a quality product, and generating a loyal community following. When will this madness end?  I apologize if I have offeneded anyone; I have to remember this is the same company that put out "DayZ" Which for a long time had no Zombies...


  7. Please for the love of God! Please fix the targeting  system. I have a wolf in front of me, its says wolf showing it is highlighted, I swing my sword and hit the grass plant beside me, or behind me, or the tree three times further away then the wolf. Its been like that since the beginning. Pretty much a major let down when discussing the quality of Devs that work on this game.

    The targeting system should have been refined before you entered into early release. Come on guys! We the players are really expecting more from you guys then just some half arsed work. If we wanted that we could go to blizzard!

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