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handofthesly

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Posts posted by handofthesly


  1. Yup, it seems that the brightness stacks. So the more things emitting light, the brighter it becomes! I noticed this with the cave crystals. Drop a whole stack and it's insanely bright, makes for a good way to create super bright waypoint markers.

    Also agree that the scuba mask lights are pathetic and its way too dark underwater. I also think the helmet lights are too dim in caves as well.

    • Like 1

  2. What is with these recurring crashes that roll back your progress but mess up the loot and contents of chests/inventories. I've had it multiple times now where I've lost so much harvested/cooked food because the world has been rolled back after a crash and those items have gone but so have the raw ingredients that were in the chests so I can't even remake them. I'm just glad it hasn't been as serious as what you've experienced yet!


  3. I've been encountering these weird bugs where I lose progress after exiting my Exploration game to the main menu and then reentering it again.
    This latest time I had just finished fishing, I had caught a stack of 20 plus a stack of 7 and had then put it in the stove and campfire to cook then exited out to Main Menu. Upon reentering the game a couple of minutes later my food had disappeared from the stove and camp fires but there was a pile of 5 fish on the ground where I had been standing when I was fishing. I'm pretty sure I experienced this before and posted my logs there too. Not sure if these two instances are related. I've attached the logs from before and after restarting the game in case that makes a difference.

    output_log_clean.txt

    output_log.txt

    output_log.txt

    output_log_clean.txt

    • Thanks 1

  4. On 1/5/2021 at 4:07 AM, Adam Snellgrove said:

    Looking into it. Thank you for the logs. If it happens again, please send the crash logs too. You can find them here: C:\Users\yourusername\AppData\Local\Temp\Bohemia Interactive\Ylands\Crashes

    I've attached a crash log for my game but I can't remember when it occurred or if it's related to this issue here which I have encountered before. There is a chance it may have been either from exiting exploration to main menu or possibly the random mid game freeze up. Hopefully it helps.

    Crash_2021-01-05_063121274_b3066b95-46ed-4a64-8f2d-76b1d0506fa5.zip


  5. Can anyone confirm or deny 100% that there is clay on Tier 3 Ylands?
    From the two Tier 3 Ylands I've encountered so far there has been none on the surface or in the caves. I've only found iron and sulphur on the surface of a Tier 3.
    Also, I assume that the Polar Desert Ylands never have surface ores present?


  6. From what I recall, after update 0.6 (16/11/2017) and the introduction of Coyns, many tools and weapons were removed and turned into skins which could be purchased with said Coyns.
    This was then changed again with update 0.15.1 (28/11/2019) where they removed all of the skins from the game and everyone's Coyns were refunded.
    I am not sure if they added all of those items that were turned into skins back into the base exploration game, I think they only returned in Sandbox & Editor.

    On a side-note, the Superior Flintlock Pistol is available in the Creator Cube but appears to have lower stats (50-56 piercing damage) than the regular Flintlock Pistol (75-95) which seems odd.


  7. Wondering if it is possible to set the Tier (0, 1, 2, or 3) of a newly generated Yland in Sandbox mode? The default seems to be Tier 1 but I can't find a setting to change this.

    Also, were the commands to change the time removed? I definitely remember using /daydur and /sethour for this. Is there not one for turning off rain now either?

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