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Indomitus

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Everything posted by Indomitus

  1. Indomitus

    Not enough resources for multiplayer

    It's definitely out of balance. With the mutated predators that spawn at night, it's actually easier to farm ylandium on a tier 1 island than to get resources like iron or coal, which are pretty much essential to progressing in the game. Even something like sticks, if you need to craft weapons or arrows, can be relatively hard to find.
  2. Indomitus

    Where to find iron?

    I think it's not just the iron, but the resources in general. I found zirconium before I found copper (both in the caves of the tier-3 island). Maybe there's some on the other islands, but I never saw it. On top of that, I think it would be best to have an alternate type of explore map specifically for the public servers. These are great, and fun for 1 player or just a few friends, but once we have large numbers logging on to play, the map will be destroyed in no time.
  3. Indomitus

    Where to find iron?

    They're taking a holiday. You know, backpacking across Europe and such. ? Actually, they're out while they have their AI redesigned. From what I remember BI saying, I would expect them back next year some time, or whenever we get the new water simulation. They will be back and they will be more dangerous. But will they still fly?
  4. They block workstations, and pretty much everything else that doesn't involve them.
  5. My encounters so far with enemy NPCs are impossible to win (and impossible to lose). I think it is related to the map option of no damage from other players. This cannibal and I have been swinging at each other for a very long time, and nobody is losing any health. I even upgraded to an iron mace and an iron sword, and turned on his health bar in the Editor. He can't hurt me and I can't hurt him, but he'll still chase me around.
  6. The "overly friendly" part happens with both, but at least with a tamed horse you can mount it and ride it to another location, out of the way.
  7. Indomitus

    RESOLVED [YLD-18107] Infinite resources

    Yeah, I confirmed for myself as well just a moment ago. Any hammer used with any item or resource still behaves this way when "deconstructed" within a protective barrier.
  8. By accident I found a bug that allows any item to deconstruct inside the protective barrier, if placed on the ground and hit with the demolition hammer. (Other hammers might do it too.) Roasted food items will "deconstruct" to the raw version. Roasted meat becomes raw meat, roasted fruit becomes berries (elderberries when I tried it), and so on. A pole will "deconstruct" and become a stick. Rope will become grass. Leather will become boar hide. Cloth will become 3 yarn. Yarn will become flax. Tools will deconstruct to the exact materials used to create them. Screenshots: If you try this with a stack, it will return the raw form of only 1 of the items and destroy the rest. I don't think the deconstruct ability is meant to be used for this.
  9. Indomitus

    Missing Skins , guns and armor

    Some have been removed. The Repeating Rifle, for example, can no longer be crafted.
  10. I think this is the same issue I just experienced. As I was adding beams and wooden blocks to my ship, the last item of every stack would simply vanish when I placed it. I was able to build, but I had to make exactly 1 more of each thing than I actually needed each time, to make sure the stack didn't run out. (It will be near the end of the log files, since I exited out right after, to submit this.) output_log.txt output_log_clean.txt
  11. Indomitus

    Daily Screenshot Thread

    Ship building at twilight, lit up by some funny rocks I found in a cave...
  12. For the sake of making arrows, at least, sticks do need to be more available somehow.
  13. I think the Mutated Alpha for each island should drop more than just 2 ylandium dust. That was way more of a fight than the average mutated brute.
  14. I started a new Explore map, this time allowing damage from other players. Here are the logs from my fight with an NPC (she didn't last long). And yes, I'm sure the logs will show that I did open it in the editor to remove a few bears that were between my camp and her camp. I wanted the fight to focus on just the NPC. This did reveal another interesting effect, though. I had first tried just moving the bears far away, but they were still triggered to chase me (from all the way across the island) when I entered their original zone. That should be in these logs as well. output_log.txt output_log_clean.txt
  15. I was able to recreate it. On spawn island, use the stone axe to hit objects. Trees, bushes, tree stumps, and fallen tree tops seem to be affected. I was able to reliably "light up" about a dozen objects around my camp. It kind of looks like the impact "flash" effect is getting stuck. I'm playing through a new game right now, and I'll upload logs in a bit. (I'm actually trying to play through to fight an NPC and test the other bug; two with one stone.) EDIT: Here are the logs for this one. output_log.txt output_log_clean.txt
  16. Of course I ran into him again, in the same Explore map. (His camp is very near to mine.) Attaching logs, as well as the game save itself in case that helps. output_log.txt output_log_clean.txt 11-28 NEW V1.0 EXPLORE.zip
  17. I would like to request that when an item is removed, sometimes consider converting the model into a decoration instead of complete removal. The repair kits work well as functional boxes for "tool kit" items that a game might need. Keeping them as non-functioning decoration entities, which we could then add scripts to, would be very useful for a lot of game designs.
  18. Personally, I will certainly want that level of control, so I'll be holding out for this option. In the meantime, I think I will suspend my autopay to Nitrado, since the server's not going to be running.
  19. Out of curiosity, for all of the items that have been removed from the game (including these repair kits, and a few of the weapon models that I've noticed so far): 1. will the item models still be available through the editor 2. will they eventually be removed completely, and 3. will this affect compatibility for games and compositions that we have used them in I ask because I have an older game I've been working on sometimes that uses repair kits as generic boxes for deploying cannons by placing them and interacting with them. I'm sure something else could fit that same purpose, but I'm just concerned about compatibility so I don't lose all of that work. A few patches here and there are to be expected (still need to upgrade the UI) but I'd rather not start over completely.
  20. Indomitus

    RESOLVED [YLD-18107] Infinite resources

    With a swing of a hammer. In this case, I set it up in a flat map in the editor because I haven't placed a barrier yet in my explore game. I used the war hammer, which might make a difference, because I did not see that available to craft in explore. It did give me ingot, though. I'll try it out some more later today, after work. We'll see. Maybe it's mostly fixed.
  21. Indomitus

    RESOLVED [YLD-18107] Infinite resources

    @Adam Snellgrove As of Ylands Yncoming, this bug still exists. I can place 20 nails on the floor inside my barrier and "deconstruct" them to receive 20 iron ingot. I will test other combinations this weekend, but I think this bug is not yet fixed.
  22. Are we no longer able to collect sticks and wood directly from trees?
  23. Indomitus

    Some of suggestions and bug reports

    I strongly disagree. The spade is just a different tool for the same job. The spade will dig more at one time (perfect for building an underground base) but the pick will reach a greater distance away. Select the item in your inventory. Click the "eye" icon to inspect, and one of the buttons on that screen is "Break". It looks like there is no more option to break an entire stack at once.
  24. Indomitus

    0.15 First Impressions

    Does anybody else think the Rhinos are a little OP? Especially since they are all over the first "tier 1" island I went to. Can't evade them, can't outrun them, and can't outfight them with just the starting stone weapons.
  25. I've seen this in normal build, over numerous updates. Planting a large number of plants in a very small area causes that section of ground to become unstable and allows the player to fall through the terrain.
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