Jump to content

Indomitus

Creator
  • Content Count

    722
  • Joined

  • Last visited

Posts posted by Indomitus


  1. It's definitely out of balance.  With the mutated predators that spawn at night, it's actually easier to farm ylandium on a tier 1 island than to get resources like iron or coal, which are pretty much essential to progressing in the game.  Even something like sticks, if you need to craft weapons or arrows, can be relatively hard to find.


  2. I think it's not just the iron, but the resources in general.  I found zirconium before I found copper (both in the caves of the tier-3 island).  Maybe there's some on the other islands, but I never saw it.

    On top of that, I think it would be best to have an alternate type of explore map specifically for the public servers.  These are great, and fun for 1 player or just a few friends, but once we have large numbers logging on to play, the map will be destroyed in no time.


  3. 2 hours ago, KinaUndead said:

    - As a side question, are sharks gone? There seems to be a lack of sharks so I figure they've been removed.

    They're taking a holiday.  You know, backpacking across Europe and such.  ?

    Actually, they're out while they have their AI redesigned.  From what I remember BI saying, I would expect them back next year some time, or whenever we get the new water simulation.  They will be back and they will be more dangerous.

    But will they still fly?

     


  4. I think this is the same issue I just experienced.  As I was adding beams and wooden blocks to my ship, the last item of every stack would simply vanish when I placed it.  I was able to build, but I had to make exactly 1 more of each thing than I actually needed each time, to make sure the stack didn't run out.

    (It will be near the end of the log files, since I exited out right after, to submit this.)

    output_log.txt

    output_log_clean.txt


  5. I started a new Explore map, this time allowing damage from other players.  Here are the logs from my fight with an NPC (she didn't last long).

    And yes, I'm sure the logs will show that I did open it in the editor to remove a few bears that were between my camp and her camp.  I wanted the fight to focus on just the NPC.  This did reveal another interesting effect, though.  I had first tried just moving the bears far away, but they were still triggered to chase me (from all the way across the island) when I entered their original zone.  That should be in these logs as well.

     

    output_log.txt

    output_log_clean.txt

    • Like 1

  6. I was able to recreate it.  On spawn island, use the stone axe to hit objects.  Trees, bushes, tree stumps, and fallen tree tops seem to be affected.  I was able to reliably "light up" about a dozen objects around my camp.  It kind of looks like the impact "flash" effect is getting stuck.  I'm playing through a new game right now, and I'll upload logs in a bit.  (I'm actually trying to play through to fight an NPC and test the other bug; two with one stone.)

    Ylands_191130_183252.thumb.png.3b0dc7eaf7202f29d4e2bf27d7531f84.png

     

    EDIT:  Here are the logs for this one.

     

    output_log.txt

    output_log_clean.txt


  7. Sounds like the "birds not working" problem all over again.

    And I agree.  If the editor generates an explore map, it needs to be able to function like a regular explore map in all the main ways (of course we understand the exception for the random encounters).  Creating mini-games is interesting and fun, but so is creating larger customized maps for community servers.  And in the (current) absence of admin functionality, the added scripts are kind of a necessity if someone wants a public server that's actually manageable and sustainable.  It's all worthless, though, if the "explore" part of it simply doesn't work.

    • Like 1

  8. 14 hours ago, Adam Snellgrove said:

    In the future (very near future hopefully, end year definitively) you should also be able to get servers directly from Nitrado (not through our Coyn store) if you need more control over your servers and these will be certified by us, so they'll be able to run monetized maps and have the latest updates always installed. 

    Personally, I will certainly want that level of control, so I'll be holding out for this option.  In the meantime, I think I will suspend my autopay to Nitrado, since the server's not going to be running.

    • Like 1

  9. 4 hours ago, Aleš Ulm said:


    Repair kits have been removed because tools and armors are not getting damaged anymore. The system behind this wasn't well designed so we removed it before 1.0. We believe this doesn't have that much impact on the gameplay but we will be monitoring players' feedback.

    Out of curiosity, for all of the items that have been removed from the game (including these repair kits, and a few of the weapon models that I've noticed so far):

    1. will the item models still be available through the editor

    2. will they eventually be removed completely, and

    3. will this affect compatibility for games and compositions that we have used them in

    I ask because I have an older game I've been working on sometimes that uses repair kits as generic boxes for deploying cannons by placing them and interacting with them.  I'm sure something else could fit that same purpose, but I'm just concerned about compatibility so I don't lose all of that work.  A few patches here and there are to be expected (still need to upgrade the UI) but I'd rather not start over completely.


  10. 2 hours ago, Adam Snellgrove said:

    So we just tried it and all you get when breaking nails in inventory and on   the ground with the hammer is pieces of iron. And you need 10 to make an iron ingot and from 1 iron ingot you get 10 nails. How are you destroying the nails? 

    With a swing of a hammer.  In this case, I set it up in a flat map in the editor because I haven't placed a barrier yet in my explore game.  I used the war hammer, which might make a difference, because I did not see that available to craft in explore.  It did give me ingot, though.

    I'll try it out some more later today, after work.  We'll see.  Maybe it's mostly fixed.


  11. 7 hours ago, jajko said:

    Instead of using pickaxe to mine resources it's better to use shovel what is gamebreaking in my opinion.

    I strongly disagree.  The spade is just a different tool for the same job.  The spade will dig more at one time (perfect for building an underground base) but the pick will reach a greater distance away.

     

    5 hours ago, Indian Chief said:

    Also how do we break items now that we've picked up?

    Select the item in your inventory.  Click the "eye" icon to inspect, and one of the buttons on that screen is "Break".  It looks like there is no more option to break an entire stack at once.

    • Thanks 2

  12. My encounters so far with enemy NPCs are impossible to win (and impossible to lose).  I think it is related to the map option of no damage from other players.

    This cannibal and I have been swinging at each other for a very long time, and nobody is losing any health.  I even upgraded to an iron mace and an iron sword, and turned on his health bar in the Editor.  He can't hurt me and I can't hurt him, but he'll still chase me around.

    Ylands_191128_230946.thumb.png.68eceeca992c410324302d3ab9965ad3.png

     

    • Thanks 1
×