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TheSparkPlug

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Posts posted by TheSparkPlug


  1. 4 hours ago, jchob said:

    @HoremvoreI'm with BobSalvador: why are you complaining about such a tiny detail? Instead of complaining, you should be doing a bug issue post and be greatful about all other stuff that the update brought.

    Another thing is, I haven't seen your name actively in forums, and you come here to complain? I'm here about for 1.3 years and I still see stuff to be fixed and I don't complain. Me and others try to help with spotting bugs. They have testers, but whoever plays a game is the best person to spot issues, troubles, bugs.

    I don't like everything in the game but I also don't dislike everything. Instead of complaining to them, I show my position and why I like/don't like. I just don't come here screaming at them. 

    With all respect, best regards. 

    He/she has just as much right to be here as you... and they have a right to voice their grievances.

    Looking at the change log above, most of the improvements are editor based, and have no bearing on the explore game... which @Horemvore is clearly playing.


  2. 17 hours ago, Adam Snellgrove said:

    Unfortunately, it is now European law, that we have to ask every time ?

    That is nonsense.

    You only need to ask once. For guests/visitors, that would mean once each visit (not once each page!). For registered AND LOGGED IN users that would mean literally once... and if you were nervous about that, you could easily store our consent along with all of the other settings in our profile.

     

     


  3. How was it a necessity?  There has been no improvement in stability or performance since the old, larger, maps were replaced.

    I note that you are looking at introducing a way to expand the maps (perhaps by linking worlds together?). It will be interesting to see whether or not we have to pay for this feature.


  4. It happens regularly on our sharegame too, and I have seen many others say they have the  same issue.

    Also, when it stops you seem to get more hungry... going to sleep at night with anything other than full hunger will kill you before morning! (It is almost like the host gets the hunger that the other players are saving)

     


  5. The current theme seems to be dedicated inventory containers. Cotinuing that theme, I'd like to see a few more...

    - Some sort of tool box to carry the tools I dont use often;

    ... and three to help when gathering raw materials (so not crafted blocks)...

    - raw wood (logs, sticks, bark, pieces, maybe resin)

    - stone and stone/sandstone/marble chunks

    - ores, clay, flint

     

    • Like 1
    • Upvote 1

  6. Firstly, click on your profile in the main menu, then select the 'sharegames' tab.  Select your sharegame, then "remove'. SAY YES TO MAKE THE LOCAL COPY OF THAT GAME.

    Now, in the editor, select 'file/open' then click on the 'games' tab. Your game should be there.

    after editing, select 'file/save'.  WAIT FOR THE 'GAME SUCCESSFULLY SAVED' PROMPT BEFORE EXITING.

    finally, go back into sharegames and re-add it.  


  7. 9 hours ago, Jonezer said:

    Posted this a while back.

    Sweet I found a quick fix to this bug.  Find any bed on another island that is not your starting island and lay in it and sleep.  It will fix the failed glitch.

    As I previously posted: That only works occasionally, and not for everyone.  It didn't work for me at all.

    Sitting in a chair is a guaranteed fix ;)


  8. 3 hours ago, Aleš Ulm said:

    I honestly don't remember ever seeing a full release of a game where an important feature (we do know that this is an important feature, no question about it) would be half-baked with a "unsupported" note. 

    ... and I don't remember a full release game ever having such an important feature completely missing!

    You ended by claiming that it isn't important in explore, yet you began by saying the opposite. I can tell you, as a player, and based on the huge response it's had, it is massively important. It may even be the difference between people being able to (or wanting to) play or not... and that's no exaggeration.

    • Upvote 1

  9. 1 hour ago, bb cakes_P1 said:

    I think spark plug was talking about during this interim time, not on full release. The console command is clunky. It was better when we could just click a single letter.  I think we all understand it is what it is at this point.

    For me, I used it a lot in sailing because the sails get in the way. Can the sails fade out of view when actively sailing? This would help a bunch. For me anyway :)

     

    Yep. All I was suggesting was that - until FIrst Person is fixed - we dont need anything other than to get back the ability to switch modes with a single key press.

    I also worry that the proposed 'workarounds' are likely to break more than they fix ;)


  10. I would happily keep the current "broken" first person view (which IMHO is still a lot less broken than the current third person view!)

    I am also happy to keep the unecessary "unsupported" message every time I switch to it.

    The only small change you need to make (until it is fixed) is to give us back the ability to switch modes with a key.

    • Upvote 3

  11. 17 hours ago, NoPlayJack said:

    Every time I start the game now it says "Fatal Login Error" "Unable to Complete Backend Request" ...

    Hopefully they get this fixed for you... been enjoying your Youtube playthrough and would hate to see it end ;)

    • Like 1

  12. This just happened to me.  Also after dying in my sleep on a ship.

    Nothing sems to fix it. I have tried relogging, trying beds on other islands, /killme and even jumping from a great height !

     

    This bug is one thing, but the fact that people are dying from hunger in their sleep is a nonsense. Waking people up when they are starving would be the best fix, but if that is a problem for multiplayer then maybe hunger should not progress during sleep.


  13. If you have two or more of the same item and each is dyed a different colour, then multiple issues arise.

    You cannot place both into the same chest. The first goes in okay, but the second attempts to replace the first but also remains in your inventory. Once that happens, neither the real item or ghost item can be removed from the inventory - either by placing in the world or by putting into a different chest.

    Relogging fixes the inventory desynch, but also deletes one of the items.

     

    to reproduce, get two bricks and paint one, say, blue and the other red. The blue one can be put in a chest without issue, but when you try to put the red one into the same chest the red goes in and the blue returns to your inventory. At that point, even though the red is in the chest, you have both blue and red in your inventory and they are stuck there. After relogging, both are gone, leaving just the red in the chest and the blue lost.

    i transfer items by right clicking, but I think this also happens when dragging.


  14. I have had this recently... also with a share game.

    it started off that we would just get hungry by about midday. One cooked meat kept us going till night, when sleeping removed all hunger.

    Now, we have to eat several times during the day and, regardless of how hungry we are when we sleep, we wake up starving, often having lost health.

     

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