Jump to content

Search the Community

Showing results for tags 'Concepts'.



More search options

  • Search By Tags

    • Concepts ×
    Type tags separated by commas.
  • Search By Author

Content Type



Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Found 4 results

  1. Hunter-Over-Fire

    Higher-Level Island and Items

    Sometimes the key features about venturing across the ocean are the items. Another being the game progression. I want it to be challenging to get to endgame status, and not just a 20 minute adventure. Here are some of my ideas on how the game could be more challenging, aswell as some cool Item Ideas...
  2. Hunter-Over-Fire

    Islands

    Islands are proabably the main focus, being the majority of a player's adventure, therefore they should definitely be improved. I'm no saying islands aren't already great, I'm saying that they could always do with a little more to improve their experience. This list covers a few of my thoughts and I...
  3. Hunter-Over-Fire

    NPCs and More

    The general merchants in the game are excellent, providing me with essential items for reasonable prices, but I feel like the NPCs could due with an update. This post will cover what I imagine the NPCs should be like. 1> Missions NPC Currently, we have 2 very basic NPC Types. The Me...
  4. Hunter-Over-Fire

    Thoughts on the Ocean

    The Ocean is a vast and visually appealing part of Ylands, being pretty much the only way to get around. The ocean is deep and mysterious, darkening as you descend further and further down to pick up that one oyster to fry up on your ylandium stove for dinner. Sometimes, the ocean isn't deep enough,...
×