Jump to content

Search the Community

Showing results for tags 'Rucksacks'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ★ Dev Announcements ★
    • Community Rules & Guidelines
    • Dev Diaries
    • Changelogs
  • Ylands Discussion
    • General Discussion
    • Suggestions & Feedback
    • Localization
  • Support
    • Bugs & Technical Issues
    • Community Tutorials
  • Exploration
  • Editor
    • Editor Suggestions
    • Editor Help
  • Community Corner
    • Community News
    • Off-topic
  • Ylands EDU
    • Ylands EDU - Alfa
  • Removed's Forum
  • New Realm Entertainment's General Forum
  • New Realm Entertainment's YLands Editor
  • Kysen's Suggest A Video For Me!
  • Kysen's Forum
  • Ylands Ylander's Forum
  • Hermitland State's General Discussion
  • Flintlock Trading Company's Colonial Interests
  • Flintlock Trading Company's Membership Application
  • Flintlock Trading Company's General Discussions

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Found 1 result

  1. Loopy144

    Suggestions

    Hiya, I've only played the demo so not sure if some of these are already in game: allow animals to be kept in fences to breed and produce livestock and additional food (milk, truffles) guarded by a dog so the wolves don't eat them. Clothing has stats to effect temperature, overheat in furs and too cold in nothing? limit the inventory and introduce rucksacks, makes it more realistic. Maybe have horse saddles or carts (for humans and horses) to carry more goods. can I take my horse on a ship? A hidden craft list of all things in game that become visible after they are found or crafted, could be like a notebook that the player carries to tell them what they have found and if they have found everything. thank you for such a great game, I'm looking forward to the release next week.
×