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Showing results for tags 'script'.
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So if we create a script in-game with many many blocks, and I want that script to work as function, which means that I can summon it with a simple command like myFunction() is it possible in this engine?
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First off Great job on adding the script editor and expanding the possibilities for Ylands! This is not personal its about making this game the best it can be! That said please fix these issues ASAP! - There is no Copy/Paste, Duplicate, Cut/Paste, Select All, Shift Select Hotkeys/Options in the Script Editor. This is .. Annoying to say the least. Currently any Event that has an Argument does not work as you cannot add an argument. This means, On Kill[Entity] Does not work as does Triggers like OnExit[Trigger Entity] you cannot set the trigger entity etc. When Spawning an entity you cannot access it via script. For Example If I wanted to Spawn lets say a Wolf and then set its Label or colors etc I do not see a way to do it using only the script editor. I also do not see any object properties for re-spawning an entity after it has been picked up, destroyed, moved, killed, etc in Short: There are no There is no Copy/Paste, Duplicate, Cut/Paste, Select All, Shift Select Hotkeys/Options in the Script Editor. Cannot use Events with Arguments Cannot access Spawned entities within the script editor Cannot Re-spawn Entities using only the script editor Object Properties need to be fleshed out