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Showing results for tags 'scripting'.
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Since we've been able to create exploration custom maps through the editor, I've been wondering how weather is handled by the game. Does it automatically progress on each biome independent of one another, and will it stop working if I use a weather script command for a custom weather pattern I want to set up? Does custom weather stop the default weather patterns from operate once I use them? My worry is I would have to set up a weather pattern for every single Island, even if I affect one of them locally. I've looked and couldn't find a command that forces weather back to a default state.
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Hey all Im needing to clear a few arrays at the end of my game before the new round. I tried setting them to an array called null which didn't have an items inside but this didn't seam to work. any other suggestions?