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241 ExcellentAbout Oliver Hope
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Fallout 4: Vault-Tec Modular Blueprint Set Development
Oliver Hope replied to Deadeye_Rob's topic in Community Creations
You can! there is a game logic for this I cant remember what its called of the top of my head but if you look though them it should be fairly obvious, something like 'audio library' Also this project is looking absolutely stunning! -
Can YLands allow me to do these three things?
Oliver Hope replied to TwitchTX's topic in Editor Help
All of these are possible however you wont be able to integrate the crafting recipes into the standard crafting menu, it would have to be some sort of custom system -
Very clean box select! I like it
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As far as I know there is no way to get the group position property (as the warning says. yeah its weird but consider the get position tile expects an entity not a group). My workaround for this is to create entity wield(s) and then group the entity wield(s), then you can get the position from the entity wield. If I remember correctly you need to use the Translate Position tile to get the position with offset of 0,0,0. (regular get position just returns entity wield position relative to the group). We need more tools for working with groups.
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Hi am I correct that you eventually got this to work with our help on discord?
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Flint and stone in object brush default to unpickable.
Oliver Hope replied to Oliver Hope's topic in Editor Bugs & Technical Issues
@Houp I just checked seems to be working as you say it should. Guess I just didn't put 2 and 2 together when I ran into this 'issue' -
these are cute! don't be ashamed
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Here are my 2 pieces. 'Duck Family' and not sure of a title for the second one, maybe 'Safety first'
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2 originals submitted! and maybe a third coming if inspiration hits me. Looking forward to see what everyone has made
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Dev Diary #210 Sail-abrate good times, come on!
Oliver Hope replied to Nikki Severin's topic in Dev Diaries
hmmmmmm news to me. maybe they did some fancy stuff -
Dev Diary #210 Sail-abrate good times, come on!
Oliver Hope replied to Nikki Severin's topic in Dev Diaries
@spiritchaser28 Atm ships are one big weld so I don't think you are going to be able to damage separate entities. Although containers cannot be welded so maybe they are handled differently 🤔 -
will it go through some proccess to make it low poly? I would imagine a high res image would look very out of place in ylands... EDIT: I guess this isn't really best way to ask my question as you have already kind of answered it. More what I'm wondering is what kind of process it will go though to be adapted.
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ooo, I needed some motivation to pick up a paintbrush again. Can we get a bit more of an idea of how its going to be used, and how it will be transferred into ylands, to help guide creating the artwork?
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Also for PVP!
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oh I didnt know that. I just feel like there should be some consistency so maybe just add seeds for cave plants. nice thing about a trowel (or maybe an existing tool could be used ie shovel) is you could get the plants already grown. and yeah there are enough things to give you grass, but consistency...?