I made a throw away comment on another thread, but now see that it could be more to make the game last longer and even more enjoyable.
The idea is to add a "New Adventure" option which is grayed out and only becomes active after you have found and visited every Yland in your game, or when a new function/upgrade is introduced that requires a new game restart.
This new button would ask you to travel to your base you have established, and when ready click a button... the game would then keep and save your base island and you, with all its buildings and crafting's etc ...and then generate a new world map ... for you to discover and explore, which has all the enhancements of the updates etc. ( including new beasties )
This would mean that Ylands could become an "open ended" game, that is continually expanding and introducing new stuff... as your adventures evolve. You start as a castaway, like now with basic tools etc and eventually after say 3 new adventure restarts, you get more modern things to craft, like flight/planes rail transport....submarines etc ...and different building materials.
Also new resources could be added in the advanced games/adventures as well as NPC's that could be toggled as peaceful or aggressive. Imagine having to attack hostile NPC's on an Yland to be able to invade and earn certain resources .. this would appeal to those types of players who like to kill everyone/everything
Again . i stress the new adventure option becomes available only after you have explored fully your current game, or when the Developers introduce new features etc that would normally require a new game/world map.
Let's vote this suggestion up - and maybe it might be adopted ... if so, I think Ylands would rapidly overtake all other similar survival games
I made a throw away comment on another thread, but now see that it could be more to make the game last longer and even more enjoyable.
The idea is to add a "New Adventure" option which is grayed out and only becomes active after you have found and visited every Yland in your game, or when a new function/upgrade is introduced that requires a new game restart.
This new button would ask you to travel to your base you have established, and when ready click a button... the game would then keep and save your base island and you, with all its buildings and crafting's etc ...and then generate a new world map ... for you to discover and explore, which has all the enhancements of the updates etc. ( including new beasties )
This would mean that Ylands could become an "open ended" game, that is continually expanding and introducing new stuff... as your adventures evolve. You start as a castaway, like now with basic tools etc and eventually after say 3 new adventure restarts, you get more modern things to craft, like flight/planes rail transport....submarines etc ...and different building materials.
Also new resources could be added in the advanced games/adventures as well as NPC's that could be toggled as peaceful or aggressive. Imagine having to attack hostile NPC's on an Yland to be able to invade and earn certain resources .. this would appeal to those types of players who like to kill everyone/everything
Again . i stress the new adventure option becomes available only after you have explored fully your current game, or when the Developers introduce new features etc that would normally require a new game/world map.
Let's vote this suggestion up - and maybe it might be adopted ... if so, I think Ylands would rapidly overtake all other similar survival games
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