I'm trying to make a workaround for animals not respawning currently but it's not really working. I've made an event listener which listens for the destruction of an animal type. It should then have a delay of n seconds upon which it will spawn an animal. However when the spawn animal is selected in, all animals of the type you're listening for become invulnerable and lose their collision. Shooting on them with a gun doesn't work, as it does shoot but doesn't consume the bullet.
Hello,
I'm trying to make a workaround for animals not respawning currently but it's not really working. I've made an event listener which listens for the destruction of an animal type. It should then have a delay of n seconds upon which it will spawn an animal. However when the spawn animal is selected in, all animals of the type you're listening for become invulnerable and lose their collision. Shooting on them with a gun doesn't work, as it does shoot but doesn't consume the bullet.
Adrie
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