Spyler.X 625 Posted March 1, 2018 when creating large structures, the loading times of the entities, (building blocks) take a long time to load and the fps are reduced enough I guess all this can be fixed later when optimized thank you very much for your work Share this post Link to post Share on other sites
0 Baz Foobar 102 Posted March 1, 2018 Yep, every one of those blocks is adding to the overhead whenever that portion of the map has to be loaded for the player. That said, that track looks awesome! You've inspired me to build a racetrack island of my own... Share this post Link to post Share on other sites
0 Spyler.X 625 Posted March 1, 2018 3 hours ago, Baz Foobar said: Sí, cada uno de esos bloques se está agregando a la sobrecarga siempre que esa parte del mapa deba cargarse para el jugador. ¡Dicho eso, esa pista se ve increíble! Me has inspirado para construir una isla de carreras propia ... Ohh great, I would like to play a race when you finish it, if you want, you can use my modules to start; They are in the workshop https://ylands.net/profiles/spyler.1989. Later, I'll upload some models later Share this post Link to post Share on other sites
0 Indomitus 388 Posted March 5, 2018 (edited) On 3/1/2018 at 9:41 AM, Baz Foobar said: Yep, every one of those blocks is adding to the overhead whenever that portion of the map has to be loaded for the player. It's not unexpected, but that does explain why my game crashed in Creative Mode while building a stone structure that covered an entire "size 1" island. (It's supposed to be a labyrinth.) I think I got it up to over 10,000 stone blocks before the game went down. edit: And yes, that track looks really fun. Edited March 5, 2018 by Indomitus Share this post Link to post Share on other sites
when creating large structures, the loading times of the entities, (building blocks) take a long time to load and the fps are reduced enough I guess all this can be fixed later when optimized
thank you very much for your work
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