Spyler.X 625 Posted May 3, 2018 (edited) Recently, with the construction contest, I came up with the idea of making the sea serpent and I liked it a lot as I did, so I created a little more. With my first terrestrial snake I was very satisfied, but when it was time to edit it to give it shape, the groups were very close together, which hindered the precise selection. So it occurred to me to use logic as a point of reference, the result has been very good, this allows us to name the group and select precisely the group we want. The only drawback is that it weighs more in the game. This technique can also be used to create ropes or elements that have to be very close together. I'm also working on something bigger Ohhh is the velvet cord and the velvet ... Edited May 3, 2018 by spyler.1989 8 2 Share this post Link to post Share on other sites
TheClockArm 52 Posted May 4, 2018 Wow! Amazing technique, not like I could ever do it Share this post Link to post Share on other sites
Spyler.X 625 Posted May 4, 2018 Thanks TheClockArm but I will tell you that it really is easier than it seems. and with this technique you can do some things that you could not do before, like a fine editable string for beautiful colored lanterns. I love lighting in this game 2 Share this post Link to post Share on other sites
TinyMonkey 33 Posted May 4, 2018 Wow, those snakes are amazing. The rope, the lights, I love it. I need to learn to use the logic in the editor. Awesome work, Spyler! Share this post Link to post Share on other sites
Spyler.X 625 Posted May 4, 2018 (edited) thanks TinyMonkey but in fact the logic is empty in this case only use it as a construction element that allows me to select more comfortably and establish the center where I want Edited May 4, 2018 by spyler.1989 Share this post Link to post Share on other sites