Hard to know if this is even necessary, since we're close to getting a big logic upgrade for the Editor, but this one part of the current system seems a little backwards to me.
With "Move Instantly" if we want a smooth slide for an item (such as a large sliding door) it requires lots of extra work to make it work and make it look good. Meanwhile, moving an object instantly, honestly has some uses but not nearly as many. It would make more sense for the logic to default to moving the object over a specified amount of time. It can still be relative or absolute movement (or aim for a waypoint, which could get really interesting if the waypoint is moving too... I used to love doing that in LBP).
If it really needs to move instantly, allow for the time setting to be 0.
Hard to know if this is even necessary, since we're close to getting a big logic upgrade for the Editor, but this one part of the current system seems a little backwards to me.
With "Move Instantly" if we want a smooth slide for an item (such as a large sliding door) it requires lots of extra work to make it work and make it look good. Meanwhile, moving an object instantly, honestly has some uses but not nearly as many. It would make more sense for the logic to default to moving the object over a specified amount of time. It can still be relative or absolute movement (or aim for a waypoint, which could get really interesting if the waypoint is moving too... I used to love doing that in LBP).
If it really needs to move instantly, allow for the time setting to be 0.
I guess the same could be said about rotation.
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