kimbuck 746 Posted August 10, 2018 Our help areas are becoming too helpful Firstly, let me thank the no-brainer who used the axes and saws from the help area to cut down 90% of the surrounding trees ...what you did was to supply us with more than enough logs to build 3 ships to replace the one you stole from a newly arrived player. Also thank you for filling the tool boxes up with the broken tools ...we can dismantle them and re-use the metal pieces. All the wood pieces you dumped around the base...well, they will help refuel my new steamship The piles of dirt used as a wall around the outside of another players PB barrier will make a really neat safe harbor when flattened a little, and landscaped. Sadly though you killed all the tamed horses withing the help area....well the meat and hides can be useful in helping genuine new arrivals. What did you earn? Well no respect, and a perma-ban on this server So what do we do to help new arrivals? We tried an experiment with a NPC at spawn giving out useful items ) flints rope grass clothing etc) to new arrivals who care to trade. there are lots of magic bushes around and the NPC trade accepts the blossom readily. All you have to do is forage and collect some to trade for basic items. Putting things out in chests doesn't work ...someone takes the lot! This NPC idea has merit ...and will need to be refined and expanded..as well as hoping the new arrivals read the signs and take advantage of the things on offer. What about the new Help areas? well some people appreciate them and give thanks and help restock items. Some take just the basic stuff ( spade hammer clothing lantern axe..) and then craft their own stuff not asking for any more help. They soon have splendid. bases of their own Some will take a pink dinghy , some food and a fishing rod and map ..and seek another island. Some even leave a "thank you" message And sadly most will just use all the workstations, take all the nearby resources ... and leave refuse etc around to ruin it for other newcomers . They do not build a base, just sponge and use others stuff. So what do we do? Well the next Help area will be walled off, save for a small alcove with just a spinning wheel, weaving loom, tannery and a smelter. Maybe some flints and other materials scattered around to gather. perhaps a coupe of NPC's who will trade items like spades axes etc and clothing ... and some fishing rods, a small pier and some pink dinghys ( i like pink .. ..also its easier for us to find your body after a shark has had a meal..). All the other workstations will be behind a wall ... protected with security items so they can only be accessed byt those in the know. The outer wall will be surrounded with sisal, banana and corn for food. Jump over the wall ?...please do! i want to see the effects of a Tesla coil on someone in mid air The moral of this story? Play nice and fair. learn to craft and not be a nuisance. People in the community will help those who are useful to the community. learn to survive and be social And welcome to P! gaming! Share this post Link to post Share on other sites
bojo2736 1016 Posted August 10, 2018 I do think a welcoming landing area at spawn has merit. I do agree it should be simple. Offering basic help, no more. On my not yet released map, i am putting out a few baskets with basic starter kit stuff. The beauty of this idea, is they are all one stack items, easily restocked. I think your idea of vendors for a starter amount of clay, iron, etc is good. These will be available and will allow serious players to get off spawn quickly. Where they will find friendly players like Kimbuck on nearby islands. Share this post Link to post Share on other sites