I think everything will be clear on the screen, but I will explain.
Earlier, when there was no green mesh, I noticed that digging a tonel with a bayonet spade digs four cells at a time. And these cells could be identified. Because in the cage I aimed at was the upper left corner of the square to be dug out. (by the way, it changes to the right or left depending on whether I’m digging a tunnel on a sweater or in the other side of the world)
Now when the mesh appeared, these cells are highlighted. But here's a nuisance. My formula moved one cell to the right. Those. I am now looking not at the upper left corner of the square, but one cell to the left! So To dig a straight tunnel you need to direct the gaze to the side!
1. Please correct the direction of digging!
2. Also, the net behaves itself not always adequately and jumps in all directions, running from a square into something unscalable. Just try to level the surface under the house on an uneven landscape and you will understand everything.
3. It would be convenient if the square were stable relative to the cursor and did not depend on the direction of the tunnel on the island.
I think everything will be clear on the screen, but I will explain.
Earlier, when there was no green mesh, I noticed that digging a tonel with a bayonet spade digs four cells at a time. And these cells could be identified. Because in the cage I aimed at was the upper left corner of the square to be dug out. (by the way, it changes to the right or left depending on whether I’m digging a tunnel on a sweater or in the other side of the world)
Now when the mesh appeared, these cells are highlighted. But here's a nuisance. My formula moved one cell to the right. Those. I am now looking not at the upper left corner of the square, but one cell to the left! So To dig a straight tunnel you need to direct the gaze to the side!
1. Please correct the direction of digging!
2. Also, the net behaves itself not always adequately and jumps in all directions, running from a square into something unscalable. Just try to level the surface under the house on an uneven landscape and you will understand everything.
3. It would be convenient if the square were stable relative to the cursor and did not depend on the direction of the tunnel on the island.
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