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Spyler.X

small objects cancel collision with the ground

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I made the floor of the terrace with gayubas to test the optimization of the game, I took a surprise, not even a slight delay, but I found another problem, the small objects create an erratic collision that makes us cross the floor.

 

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This is a know issue. When there are more than 64 colliders in the area, other colliders are ignored.
We are working on a fix, but it will take a while, because it is a complicated issue.

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22 minutes ago, JgrPower said:

This is a know issue. When there are more than 64 colliders in the area, other colliders are ignored.
We are working on a fix, but it will take a while, because it is a complicated issue.

Thanks for the reply I will try to avoid this^_^

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