Jump to content
  • 0
Sign in to follow this  
Indomitus

Sounds without a specified location?

Question

The current PLAY SOUND command requires a position, used to make it directional, and this is useful.  Would it possible to also have a command that would play a sound without being location-specific?  An example would be a bell or some other sound to indicate the start or end of a round in a game.

Share this post


Link to post
Share on other sites

2 replies to this bug / suggestion

Recommended Posts

  • 0

If required for only 1 player, you could set it up to play on the characters location.

If you are hosting a multiplayer game  you can store the player in a label and for each entity in the label you play the sound at its position....I think you'll need to use an array for that.

Share this post


Link to post
Share on other sites
  • 0

Playing it multiple times in multiple locations will sound like it's playing multiple times in multiple locations, and if they are near each other it will sound terrible.  I'm asking about the option to play a single non-localized sound that all players can hear equally no matter where they are on the map.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×