Oliver Hope 261 Posted January 27, 2019 Hey Im not really sure this is actual a but so im posting it here When i spawn an entity of type 'rainforest plant' it defaults to the first kind when i want the second one Here is the code inside an event listener on listen to pick of any entity The idea is to replace any flora that gets picked up to avoid disabling interactions for all of them @devs will this get changed to be more specific? Anyone got any ideas to fix it in the mean time? Share this post Link to post Share on other sites
Houp 237 Posted January 28, 2019 Some entity types (building blocks, vegetation) have several visual objects but they are considered to be the same. (same name, entity type, HP, interactions ...) We will thing about adding control over it but it will not probably be a priority now. 1 Share this post Link to post Share on other sites