Miguel Preguisa 443 Posted February 6, 2019 (edited) EDIT: My "unsolvable issue" was caused by me trying to get a better time than 0.0 seconds on a track ? Changed zero to 100.000 and everything works as intended ? Here is a snip from a script I'm putting together. But I hit a problem that I can't seem to solve This IF [ IF - ELSE ] seems to be stuck on the second IF It works if I delete the whole IF (GET TOTAL ELAPSED TIME Time trigger #01:NameoftheTT < variable) I think it could be because the Editor maybe doesn't see the Time Trigger output as a standard number and it's unable to compare its output (seconds in 00.000 format) to a 0 (starting variable value I've set in Global Storage on the game start). I found this on the Ylands wiki but it seems to be an obsolete piece of script that no longer exists Any help appreciated! Edited February 6, 2019 by Miguel Preguisa dummy edit Share this post Link to post Share on other sites