Igor Q. 519 Posted December 26, 2019 Hi I would like it to be possible to set an entity template (such as a weld) as a possible recipe. My imagination scenario would be something like this. - I have an entity template for a welded object with a script attached (such as a Magical Wand) - The player needs X objects to make it, such as 100 sticks, 10 ylandium, etc (It will check the item type for each object) - Once the player has all the required objects, the template item can be crafted using the crafting system. Reason behind this: I want to be able to create add-on mods for explorer and custom games by integrating the crafting system into the game. Ex: [Character] Learn Recipe [Entity Template] + Type [Array List Type] + Amount [Array List Quantity] In this case the Array List Type and Quantity are bonded together. It will search each array 1 index at a time and use those as the reference amounts. 3 Share this post Link to post Share on other sites
Hi
I would like it to be possible to set an entity template (such as a weld) as a possible recipe.
My imagination scenario would be something like this.
- I have an entity template for a welded object with a script attached (such as a Magical Wand)
- The player needs X objects to make it, such as 100 sticks, 10 ylandium, etc (It will check the item type for each object)
- Once the player has all the required objects, the template item can be crafted using the crafting system.
Reason behind this:
I want to be able to create add-on mods for explorer and custom games by integrating the crafting system into the game.
Ex:
[Character] Learn Recipe [Entity Template] + Type [Array List Type] + Amount [Array List Quantity]
In this case the Array List Type and Quantity are bonded together.
It will search each array 1 index at a time and use those as the reference amounts.
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