We all like creating little intricate displays to enhance our building projects, but because the game is played in third person, we often pick up an incorrect item.
I believe this should be limited to non-building blocks, as I feel it's kind of right that they harden (Like a real brick wall, for example.) but for convenience, it would be nice to mark items as non-pickable in-game.
User Stories:
Given a player is holding a screwdriver
And is interacting with a "pickable" entity
And the entity is not a building block
When the Screwdriver is used on the other entity
Then the other entity should no longer be "pickable"
Given a player is holding a Screwdriver
And is interacting with a non "pickable" entity
And the entity is not a building block
When the Screwdriver is used on the other entity
Then the other entity should now be "pickable"
Use Case:
We all like creating little intricate displays to enhance our building projects, but because the game is played in third person, we often pick up an incorrect item.
I believe this should be limited to non-building blocks, as I feel it's kind of right that they harden (Like a real brick wall, for example.) but for convenience, it would be nice to mark items as non-pickable in-game.
User Stories:
Given a player is holding a screwdriver
And is interacting with a "pickable" entity
And the entity is not a building block
When the Screwdriver is used on the other entity
Then the other entity should no longer be "pickable"
Given a player is holding a Screwdriver
And is interacting with a non "pickable" entity
And the entity is not a building block
When the Screwdriver is used on the other entity
Then the other entity should now be "pickable"
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